The m_triangulationValid flag is used in several places without holding
the mutex, thus it should only ever be set when the triangulation is
guaranteed to be valid.
This can either be done by protecting both data and flag by the same
mutex, or updating the flag only after the triangulation has finished.
Also fix the case when the triangulation actually fails, the flag should
not be set in this case.
While at it, simplify the recalculation check. Only if both the
triangulation is valid, and the data hash is unchanged the recalculation
can be skipped - this is typically the case when two threads try to
update the cache concurrently, the second one will block at the mutex,
and will see the valid data after the first thread has finished.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17180
When checking collisions, the SHAPE_POLY_SET::Collide() routine is not
const because it will regenerate the triangulation cache if it is out of
date (using a const_cast, grrr). This sidesteps the issue by assigning
a mutex to the triangulation caching
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17180
SHAPE_LINE_CHAIN_BASE can include things that are not SHAPE_LINE_CHAIN
like the triangle SHAPE_LINE primitive. To check arcs, we need to avoid
these elements as they do not have the full SHAPE_LINE_CHAIN class
available.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17327
The clearance between two zones could be rather slow. This was in part
to trying to do triangle-triangle collisions between zones when we only
need outline collision and in part to the shape_line_chain collision
routine. The shape_line_chain collisions don't need to recreate
segments on each iteration and should instead create them once and using
this to check all collisions
Fixes https://gitlab.com/kicad/code/kicad/-/issues/17327
Also fixes length preview when hovering over joints.
Also prevents asserts when hovering over arcs.
Also prevents adding a tuning pattern on other tuning pattern.
(cherry picked from commit 711c6141a8)
Allow for overlapping points in input polygon. This is relatively
common on a grid and should be used as potential split points to shave
additional ears
Fixes https://gitlab.com/kicad/code/kicad/-/issues/16933
Failed triangulation can have multiple causes but we don't have another
approach, so skipping the cache just causes the same issue to be raised
again and again
Fixes https://gitlab.com/kicad/code/kicad/-/issues/16946
This maintains the primary goal of ensuring that bad splits do not allow
the triangulation process to continue. Instead, we boot this back up to
the top-level where we will simplify the polygon before triangulating
again.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/16624
- Avoid double-splitting a single point
- Check for mid-line intersections
- Avoid splitting zero-area polygons
- Keep full z-list for intersection checks
Fixes https://gitlab.com/kicad/code/kicad/-/issues/16241
It happens when the segment (aStart, aMid) is horizontal
Probably also when the segment (aEnd, aMid) is horizontal
Slopes with value 0.0 are set to double:: epsilon(), but it was a too small values
generating broken calculations.
Now set to 1e-10 (it seems working).
Fixes#16089https://gitlab.com/kicad/code/kicad/-/issues/16089