kicad/pcbnew/router/pns_line_placer.cpp

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/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013-2017 CERN
* Copyright (C) 2016-2021 KiCad Developers, see AUTHORS.txt for contributors.
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
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*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
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*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <optional>
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#include <memory>
#include "pns_arc.h"
#include "pns_debug_decorator.h"
#include "pns_line_placer.h"
#include "pns_node.h"
#include "pns_router.h"
#include "pns_shove.h"
#include "pns_solid.h"
#include "pns_topology.h"
#include "pns_walkaround.h"
#include "pns_mouse_trail_tracer.h"
#include "pns_utils.h"
#include <wx/log.h>
namespace PNS {
LINE_PLACER::LINE_PLACER( ROUTER* aRouter ) :
PLACEMENT_ALGO( aRouter )
{
m_initial_direction = DIRECTION_45::N;
m_world = nullptr;
m_shove = nullptr;
m_currentNode = nullptr;
m_idle = true;
// Init temporary variables (do not leave uninitialized members)
m_lastNode = nullptr;
m_placingVia = false;
m_currentNet = 0;
m_currentLayer = 0;
m_startItem = nullptr;
m_endItem = nullptr;
m_chainedPlacement = false;
m_orthoMode = false;
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m_placementCorrect = false;
}
LINE_PLACER::~LINE_PLACER()
{
}
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void LINE_PLACER::setWorld( NODE* aWorld )
{
m_world = aWorld;
}
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const VIA LINE_PLACER::makeVia( const VECTOR2I& aP )
{
const LAYER_RANGE layers( m_sizes.ViaType() == VIATYPE::THROUGH ? F_Cu : m_sizes.GetLayerTop(),
m_sizes.ViaType() == VIATYPE::THROUGH ? B_Cu : m_sizes.GetLayerBottom() );
return VIA( aP, layers, m_sizes.ViaDiameter(), m_sizes.ViaDrill(), -1, m_sizes.ViaType() );
}
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bool LINE_PLACER::ToggleVia( bool aEnabled )
{
m_placingVia = aEnabled;
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if( !aEnabled )
m_head.RemoveVia();
return true;
}
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void LINE_PLACER::setInitialDirection( const DIRECTION_45& aDirection )
{
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m_initial_direction = aDirection;
if( m_tail.SegmentCount() == 0 )
m_direction = aDirection;
}
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bool LINE_PLACER::handleSelfIntersections()
{
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SHAPE_LINE_CHAIN::INTERSECTIONS ips;
SHAPE_LINE_CHAIN& head = m_head.Line();
SHAPE_LINE_CHAIN& tail = m_tail.Line();
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// if there is no tail, there is nothing to intersect with
if( tail.PointCount() < 2 )
return false;
if( head.PointCount() < 2 )
return false;
// completely new head trace? chop off the tail
if( tail.CPoint(0) == head.CPoint(0) )
{
m_p_start = tail.CPoint( 0 );
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [sameP0]" ) );
m_direction = m_initial_direction;
tail.Clear();
return true;
}
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tail.Intersect( head, ips );
// no intesection points - nothing to reduce
if( ips.empty() )
return false;
int n = INT_MAX;
VECTOR2I ipoint;
// if there is more than one intersection, find the one that is
// closest to the beginning of the tail.
for( const SHAPE_LINE_CHAIN::INTERSECTION& i : ips )
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{
if( i.index_our < n )
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{
n = i.index_our;
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ipoint = i.p;
}
}
// ignore the point where head and tail meet
if( ipoint == head.CPoint( 0 ) || ipoint == tail.CPoint( -1 ) )
return false;
// Intersection point is on the first or the second segment: just start routing
// from the beginning
if( n < 2 )
{
m_p_start = tail.CPoint( 0 );
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [self-isect1]" ) );
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m_direction = m_initial_direction;
tail.Clear();
head.Clear();
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return true;
}
else
{
// Clip till the last tail segment before intersection.
// Set the direction to the one of this segment.
const SEG last = tail.CSegment( n - 1 );
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m_p_start = last.A;
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [self-isect2]" ) );
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m_direction = DIRECTION_45( last );
tail.Remove( n, -1 );
return true;
}
return false;
}
bool LINE_PLACER::handlePullback()
{
SHAPE_LINE_CHAIN& head = m_head.Line();
SHAPE_LINE_CHAIN& tail = m_tail.Line();
if( head.PointCount() < 2 )
return false;
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int n = tail.PointCount();
if( n == 0 )
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{
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return false;
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}
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else if( n == 1 )
{
m_p_start = tail.CPoint( 0 );
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [pullback]" ) );
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tail.Clear();
return true;
}
DIRECTION_45 first_head, last_tail;
wxASSERT( tail.PointCount() >= 2 );
if( !head.IsPtOnArc( 0 ) )
first_head = DIRECTION_45( head.CSegment( 0 ) );
else
first_head = DIRECTION_45( head.CArcs()[head.ArcIndex(0)] );
int lastSegIdx = tail.PointCount() - 2;
if( !tail.IsPtOnArc( lastSegIdx ) )
last_tail = DIRECTION_45( tail.CSegment( lastSegIdx ) );
else
last_tail = DIRECTION_45( tail.CArcs()[tail.ArcIndex(lastSegIdx)] );
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DIRECTION_45::AngleType angle = first_head.Angle( last_tail );
// case 1: we have a defined routing direction, and the currently computed
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// head goes in different one.
bool pullback_1 = false; // (m_direction != DIRECTION_45::UNDEFINED && m_direction != first_head);
// case 2: regardless of the current routing direction, if the tail/head
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// extremities form an acute or right angle, reduce the tail by one segment
// (and hope that further iterations) will result with a cleaner trace
bool pullback_2 = ( angle == DIRECTION_45::ANG_RIGHT || angle == DIRECTION_45::ANG_ACUTE );
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if( pullback_1 || pullback_2 )
{
lastSegIdx = tail.PrevShape( -1 );
if( !tail.IsPtOnArc( lastSegIdx ) )
{
const SEG& seg = tail.CSegment( lastSegIdx );
m_direction = DIRECTION_45( seg );
m_p_start = seg.A;
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [pullback3]" ) );
}
else
{
const SHAPE_ARC& arc = tail.CArcs()[tail.ArcIndex( lastSegIdx )];
m_direction = DIRECTION_45( arc );
m_p_start = arc.GetP0();
}
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wxLogTrace( wxT( "PNS" ), wxT( "Placer: pullback triggered [%d] [%s %s]" ),
n, last_tail.Format().c_str(), first_head.Format().c_str() );
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// erase the last point in the tail, hoping that the next iteration will
// result with a head trace that starts with a segment following our
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// current direction.
if( n < 2 )
tail.Clear(); // don't leave a single-point tail
else
tail.RemoveShape( -1 );
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if( !tail.SegmentCount() )
m_direction = m_initial_direction;
return true;
}
return false;
}
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bool LINE_PLACER::reduceTail( const VECTOR2I& aEnd )
{
SHAPE_LINE_CHAIN& head = m_head.Line();
SHAPE_LINE_CHAIN& tail = m_tail.Line();
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int n = tail.SegmentCount();
if( head.SegmentCount() < 1 )
return false;
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// Don't attempt this for too short tails
if( n < 2 )
return false;
// Start from the segment farthest from the end of the tail
// int start_index = std::max(n - 1 - ReductionDepth, 0);
DIRECTION_45 new_direction;
VECTOR2I new_start;
int reduce_index = -1;
for( int i = tail.SegmentCount() - 1; i >= 0; i-- )
{
const SEG s = tail.CSegment( i );
DIRECTION_45 dir( s );
// calculate a replacement route and check if it matches
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// the direction of the segment to be replaced
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SHAPE_LINE_CHAIN replacement = dir.BuildInitialTrace( s.A, aEnd );
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if( replacement.SegmentCount() < 1 )
continue;
LINE tmp( m_tail, replacement );
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if( m_currentNode->CheckColliding( &tmp, ITEM::ANY_T ) )
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break;
if( DIRECTION_45( replacement.CSegment( 0 ) ) == dir )
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{
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new_start = s.A;
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new_direction = dir;
reduce_index = i;
}
}
if( reduce_index >= 0 )
{
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wxLogTrace( wxT( "PNS" ), wxT( "Placer: reducing tail: %d" ), reduce_index );
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SHAPE_LINE_CHAIN reducedLine = new_direction.BuildInitialTrace( new_start, aEnd );
m_p_start = new_start;
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [reduceTail]" ) );
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m_direction = new_direction;
tail.Remove( reduce_index + 1, -1 );
head.Clear();
return true;
}
if( !tail.SegmentCount() )
m_direction = m_initial_direction;
return false;
}
bool LINE_PLACER::mergeHead()
{
SHAPE_LINE_CHAIN& head = m_head.Line();
SHAPE_LINE_CHAIN& tail = m_tail.Line();
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const int ForbiddenAngles = DIRECTION_45::ANG_ACUTE
| DIRECTION_45::ANG_HALF_FULL
| DIRECTION_45::ANG_UNDEFINED;
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head.Simplify();
tail.Simplify();
int n_head = head.ShapeCount();
int n_tail = tail.ShapeCount();
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if( n_head < 3 )
{
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wxLogTrace( wxT( "PNS" ), wxT( "Merge failed: not enough head segs." ) );
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return false;
}
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if( n_tail && head.CPoint( 0 ) != tail.CPoint( -1 ) )
{
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wxLogTrace( wxT( "PNS" ), wxT( "Merge failed: head and tail discontinuous." ) );
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return false;
}
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if( m_head.CountCorners( ForbiddenAngles ) != 0 )
return false;
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DIRECTION_45 dir_tail, dir_head;
if( !head.IsPtOnArc( 0 ) )
dir_head = DIRECTION_45( head.CSegment( 0 ) );
else
dir_head = DIRECTION_45( head.CArcs()[head.ArcIndex( 0 )] );
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if( n_tail )
{
wxASSERT( tail.PointCount() >= 2 );
int lastSegIdx = tail.PointCount() - 2;
if( !tail.IsPtOnArc( lastSegIdx ) )
dir_tail = DIRECTION_45( tail.CSegment( -1 ) );
else
dir_tail = DIRECTION_45( tail.CArcs()[tail.ArcIndex( lastSegIdx )] );
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if( dir_head.Angle( dir_tail ) & ForbiddenAngles )
return false;
}
tail.Append( head );
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tail.Simplify();
SEG last = tail.CSegment( -1 );
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m_p_start = last.B;
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [mergeHead]" ) );
int lastSegIdx = tail.PointCount() - 2;
if( !tail.IsArcSegment( lastSegIdx ) )
m_direction = DIRECTION_45( tail.CSegment( -1 ) );
else
m_direction = DIRECTION_45( tail.CArcs()[tail.ArcIndex( lastSegIdx )] );
head.Remove( 0, -1 );
// wxLogTrace( wxT( "PNS" ), wxT( "Placer: merge %d, new direction: %s" ), n_head,
// m_direction.Format().c_str() );
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head.Simplify();
tail.Simplify();
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return true;
}
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VECTOR2I closestProjectedPoint( const SHAPE_LINE_CHAIN& line, const VECTOR2I& p )
{
// Keep distances squared for performance
SEG::ecoord min_dist_sq = VECTOR2I::ECOORD_MAX;
VECTOR2I closest;
for( int i = 0; i < line.SegmentCount(); i++ )
{
const SEG& s = line.CSegment( i );
VECTOR2I a = s.NearestPoint( p );
int d_sq = (a - p).SquaredEuclideanNorm();
if( d_sq < min_dist_sq )
{
min_dist_sq = d_sq;
closest = a;
}
}
return closest;
}
static bool cursorDistMinimum( const SHAPE_LINE_CHAIN& aL, const VECTOR2I& aCursor, double lengthThreshold, int& theDist, VECTOR2I& aNearest )
{
std::vector<int> dists;
std::vector<VECTOR2I> pts;
if( aL.PointCount() == 0 )
return false;
VECTOR2I lastP = aL.CPoint(-1);
int accumulatedDist = 0;
dists.reserve( 2 * aL.PointCount() );
for( int i = 0; i < aL.SegmentCount(); i++ )
{
const SEG& s = aL.CSegment( i );
dists.push_back( ( aCursor - s.A ).EuclideanNorm() );
pts.push_back( s.A );
auto pn = s.NearestPoint( aCursor );
if( pn != s.A && pn != s.B )
{
dists.push_back( ( pn - aCursor ).EuclideanNorm() );
pts.push_back( pn );
}
accumulatedDist += s.Length();
if ( accumulatedDist > lengthThreshold )
{
lastP = s.B;
break;
}
}
dists.push_back( ( aCursor - lastP ).EuclideanNorm() );
pts.push_back( lastP );
int minDistLoc = std::numeric_limits<int>::max();
int minPLoc = -1;
int minDistGlob = std::numeric_limits<int>::max();
int minPGlob = -1;
for( int i = 0; i < dists.size(); i++ )
{
int d = dists[i];
if( d < minDistGlob )
{
minDistGlob = d;
minPGlob = i;
}
}
if( dists.size() >= 3 )
{
for( int i = 0; i < dists.size() - 3; i++ )
{
if( dists[i + 2] > dists[i + 1] && dists[i] > dists[i + 1] )
{
int d = dists[i + 1];
if( d < minDistLoc )
{
minDistLoc = d;
minPLoc = i + 1;
}
}
}
if( dists.back() < minDistLoc && minPLoc >= 0 )
{
minDistLoc = dists.back();
minPLoc = dists.size() - 1;
}
}
else
{
// Too few points: just use the global
minDistLoc = minDistGlob;
minPLoc = minPGlob;
}
// fixme: I didn't make my mind yet if local or global minimum feels better. I'm leaving both
// in the code, enabling the global one by default
minPLoc = -1;
if( minPLoc < 0 )
{
theDist = minDistGlob;
aNearest = pts[minPGlob];
return true;
}
else
{
theDist = minDistLoc;
aNearest = pts[minPLoc];
return true;
}
}
bool LINE_PLACER::rhWalkOnly( const VECTOR2I& aP, LINE& aNewHead )
{
LINE initTrack( m_head );
LINE walkFull( m_head );
initTrack.RemoveVia();
walkFull.RemoveVia();
int effort = 0;
bool viaOk = false;
VECTOR2I walkP = aP;
WALKAROUND walkaround( m_currentNode, Router() );
walkaround.SetSolidsOnly( false );
walkaround.SetDebugDecorator( Dbg() );
walkaround.SetLogger( Logger() );
walkaround.SetIterationLimit( Settings().WalkaroundIterationLimit() );
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char name[50];
int round = 0;
do {
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snprintf( name, sizeof( name ), "walk-round-%d", round );
PNS_DBG( Dbg(), BeginGroup, name, 0 );
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viaOk = buildInitialLine( walkP, initTrack, round == 0 );
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double initialLength = initTrack.CLine().Length();
double hugThresholdLength = initialLength * Settings().WalkaroundHugLengthThreshold();
WALKAROUND::RESULT wr = walkaround.Route( initTrack );
SHAPE_LINE_CHAIN l_cw = wr.lineCw.CLine();
SHAPE_LINE_CHAIN l_ccw = wr.lineCcw.CLine();
if( wr.statusCcw == WALKAROUND::DONE || wr.statusCw == WALKAROUND::DONE )
{
int len_cw = wr.statusCw == WALKAROUND::DONE ? l_cw.Length() : INT_MAX;
int len_ccw = wr.statusCcw == WALKAROUND::DONE ? l_ccw.Length() : INT_MAX;
PNS_DBG( Dbg(), AddItem, &wr.lineCw, CYAN, 10000, wxT( "wf-result-cw" ) );
PNS_DBG( Dbg(), AddItem, &wr.lineCcw, BLUE, 20000, wxT( "wf-result-ccw" ) );
int bestLength = len_cw < len_ccw ? len_cw : len_ccw;
if( bestLength > hugThresholdLength )
{
wr.statusCw = WALKAROUND::ALMOST_DONE;
wr.statusCcw = WALKAROUND::ALMOST_DONE;
}
SHAPE_LINE_CHAIN& bestLine = len_cw < len_ccw ? l_cw : l_ccw;
walkFull.SetShape( bestLine );
}
if( wr.statusCcw == WALKAROUND::ALMOST_DONE || wr.statusCw == WALKAROUND::ALMOST_DONE )
{
bool valid_cw = false, valid_ccw = false;
VECTOR2I p_cw, p_ccw;
int dist_ccw = 0, dist_cw = 0;
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if( wr.statusCcw == WALKAROUND::ALMOST_DONE )
{
valid_ccw = cursorDistMinimum( l_ccw, aP, hugThresholdLength, dist_ccw, p_ccw );
if( valid_ccw )
{
int idx_ccw = l_ccw.Split( p_ccw );
l_ccw = l_ccw.Slice( 0, idx_ccw );
PNS_DBG( Dbg(), AddPoint, p_ccw, BLUE, 500000, wxT( "hug-target-ccw" ) );
PNS_DBG( Dbg(), AddShape, &l_ccw, MAGENTA, 200000, wxT( "wh-result-ccw" ) );
}
}
if( wr.statusCw == WALKAROUND::ALMOST_DONE )
{
valid_cw = cursorDistMinimum( l_cw, aP, hugThresholdLength, dist_cw, p_cw );
if( valid_cw )
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{
int idx_cw = l_cw.Split( p_cw );
l_cw = l_cw.Slice( 0, idx_cw );
PNS_DBG( Dbg(), AddPoint, p_cw, YELLOW, 500000, wxT( "hug-target-cw" ) );
PNS_DBG( Dbg(), AddShape, &l_cw, BLUE, 200000, wxT( "wh-result-cw" ) );
}
}
if( dist_cw < dist_ccw && valid_cw )
{
walkFull.SetShape( l_cw );
walkP = p_cw;
}
else if ( valid_ccw )
{
walkFull.SetShape( l_ccw );
walkP = p_ccw;
}
else
{
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PNS_DBGN( Dbg(), EndGroup );
return false;
}
}
else if ( wr.statusCcw == WALKAROUND::STUCK || wr.statusCw == WALKAROUND::STUCK )
{
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PNS_DBGN( Dbg(), EndGroup );
return false;
}
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PNS_DBGN( Dbg(), EndGroup );
round++;
} while( round < 2 && m_placingVia );
PNS_DBG( Dbg(), AddItem, &walkFull, GREEN, 200000, wxT( "walk-full" ) );
switch( Settings().OptimizerEffort() )
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{
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case OE_LOW:
effort = 0;
break;
case OE_MEDIUM:
case OE_FULL:
effort = OPTIMIZER::MERGE_SEGMENTS;
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break;
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}
DIRECTION_45::CORNER_MODE cornerMode = Settings().GetCornerMode();
// Smart Pads is incompatible with 90-degree mode for now
if( Settings().SmartPads()
&& ( cornerMode == DIRECTION_45::MITERED_45 || cornerMode == DIRECTION_45::ROUNDED_45 )
&& !m_mouseTrailTracer.IsManuallyForced() )
{
effort |= OPTIMIZER::SMART_PADS;
}
if( m_placingVia && viaOk )
{
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walkFull.AppendVia( makeVia( walkFull.CPoint( -1 ) ) );
}
OPTIMIZER::Optimize( &walkFull, effort, m_currentNode );
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if( m_currentNode->CheckColliding( &walkFull ) )
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{
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return false;
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}
aNewHead = walkFull;
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return true;
}
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bool LINE_PLACER::rhMarkObstacles( const VECTOR2I& aP, LINE& aNewHead )
{
buildInitialLine( aP, m_head );
m_head.SetBlockingObstacle( nullptr );
auto obs = m_currentNode->NearestObstacle( &m_head );
// If the head is in colliding state, snap to the hull of the first obstacle.
// This way, one can route tracks as tightly as possible without enabling
// the shove/walk mode that certain users find too intrusive.
if( obs )
{
int cl = m_currentNode->GetClearance( obs->m_item, &m_head, false );
auto hull = obs->m_item->Hull( cl, m_head.Width() );
auto nearest = hull.NearestPoint( aP );
if( ( nearest - aP ).EuclideanNorm() < m_head.Width() / 2 )
{
buildInitialLine( nearest, m_head );
}
}
// Note: Something like the below could be used to implement a "stop at first obstacle" mode,
// but we don't have one right now and there isn't a lot of demand for one. If we do end up
// doing that, put it in a new routing mode as "highlight collisions" mode should not have
// collision handling other than highlighting.
#if 0
if( !Settings().AllowDRCViolations() )
{
NODE::OPT_OBSTACLE obs = m_currentNode->NearestObstacle( &m_head );
if( obs && obs->m_distFirst != INT_MAX )
{
buildInitialLine( obs->m_ipFirst, m_head );
m_head.SetBlockingObstacle( obs->m_item );
}
}
#endif
aNewHead = m_head;
return true;
}
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bool LINE_PLACER::rhShoveOnly( const VECTOR2I& aP, LINE& aNewHead )
{
LINE initTrack( m_head );
LINE walkSolids, l2;
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bool viaOk = buildInitialLine( aP, initTrack );
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m_currentNode = m_shove->CurrentNode();
m_shove->SetLogger( Logger() );
m_shove->SetDebugDecorator( Dbg() );
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OPTIMIZER optimizer( m_currentNode );
WALKAROUND walkaround( m_currentNode, Router() );
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walkaround.SetSolidsOnly( true );
walkaround.SetIterationLimit( 10 );
walkaround.SetDebugDecorator( Dbg() );
walkaround.SetLogger( Logger() );
WALKAROUND::WALKAROUND_STATUS stat_solids = walkaround.Route( initTrack, walkSolids );
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optimizer.SetEffortLevel( OPTIMIZER::MERGE_SEGMENTS );
optimizer.SetCollisionMask( ITEM::SOLID_T );
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optimizer.Optimize( &walkSolids );
if( stat_solids == WALKAROUND::DONE )
l2 = walkSolids;
else
l2 = initTrack.ClipToNearestObstacle( m_shove->CurrentNode() );
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LINE l( m_tail );
l.Line().Append( l2.CLine() );
l.Line().Simplify();
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if( l.PointCount() == 0 || l2.PointCount() == 0 )
{
aNewHead = m_head;
return false;
}
if( m_placingVia && viaOk )
{
VIA v1( makeVia( l.CPoint( -1 ) ) );
VIA v2( makeVia( l2.CPoint( -1 ) ) );
l.AppendVia( v1 );
l2.AppendVia( v2 );
}
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l.Line().Simplify();
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// in certain, uncommon cases there may be loops in the head+tail, In such case, we don't
// shove to avoid screwing up the database.
if( l.HasLoops() )
{
aNewHead = m_head;
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return false;
}
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if( m_endItem )
{
// Make sure the springback algorithm won't erase the NODE that owns m_endItem.
m_shove->SetSpringbackDoNotTouchNode( m_endItem->Owner() );
}
SHOVE::SHOVE_STATUS status = m_shove->ShoveLines( l );
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m_currentNode = m_shove->CurrentNode();
if( status == SHOVE::SH_OK || status == SHOVE::SH_HEAD_MODIFIED )
{
if( status == SHOVE::SH_HEAD_MODIFIED )
l2 = m_shove->NewHead();
optimizer.SetWorld( m_currentNode );
int effortLevel = OPTIMIZER::MERGE_OBTUSE;
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if( Settings().SmartPads() && !m_mouseTrailTracer.IsManuallyForced() )
effortLevel = OPTIMIZER::SMART_PADS;
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optimizer.SetEffortLevel( effortLevel );
optimizer.SetCollisionMask( ITEM::ANY_T );
optimizer.Optimize( &l2 );
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aNewHead = l2;
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return true;
}
else
{
walkaround.SetWorld( m_currentNode );
walkaround.SetSolidsOnly( false );
walkaround.SetIterationLimit( 10 );
walkaround.Route( initTrack, l2 );
aNewHead = l2.ClipToNearestObstacle( m_shove->CurrentNode() );
return false;
}
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return false;
}
bool LINE_PLACER::routeHead( const VECTOR2I& aP, LINE& aNewHead )
{
switch( Settings().Mode() )
{
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case RM_MarkObstacles:
return rhMarkObstacles( aP, aNewHead );
case RM_Walkaround:
return rhWalkOnly( aP, aNewHead );
case RM_Shove:
return rhShoveOnly( aP, aNewHead );
default:
break;
}
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return false;
}
bool LINE_PLACER::optimizeTailHeadTransition()
{
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LINE linetmp = Trace();
PNS_DBG( Dbg(), Message, "optimize HT" );
// NOTE: FANOUT_CLEANUP can override posture setting at the moment
if( !m_mouseTrailTracer.IsManuallyForced() &&
OPTIMIZER::Optimize( &linetmp, OPTIMIZER::FANOUT_CLEANUP, m_currentNode ) )
{
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if( linetmp.SegmentCount() < 1 )
return false;
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m_head = linetmp;
m_p_start = linetmp.CLine().CPoint( 0 );
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [optFanoutCleanup]" ) );
m_direction = DIRECTION_45( linetmp.CSegment( 0 ) );
m_tail.Line().Clear();
return true;
}
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SHAPE_LINE_CHAIN& head = m_head.Line();
SHAPE_LINE_CHAIN& tail = m_tail.Line();
int tailLookbackSegments = 3;
//if(m_currentMode() == RM_Walkaround)
// tailLookbackSegments = 10000;
int threshold = std::min( tail.PointCount(), tailLookbackSegments + 1 );
if( tail.ShapeCount() < 3 )
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return false;
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// assemble TailLookbackSegments tail segments with the current head
SHAPE_LINE_CHAIN opt_line = tail.Slice( -threshold, -1 );
int end = std::min(2, head.PointCount() - 1 );
opt_line.Append( head.Slice( 0, end ) );
LINE new_head( m_tail, opt_line );
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// and see if it could be made simpler by merging obtuse/collnear segments.
// If so, replace the (threshold) last tail points and the head with
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// the optimized line
PNS_DBG( Dbg(), AddItem, &new_head, LIGHTCYAN, 10000, wxT( "ht-newline" ) );
if( OPTIMIZER::Optimize( &new_head, OPTIMIZER::MERGE_SEGMENTS, m_currentNode ) )
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{
LINE tmp( m_tail, opt_line );
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head.Clear();
tail.Replace( -threshold, -1, new_head.CLine() );
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tail.Simplify();
m_p_start = new_head.CLine().CPoint( -1 );
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "new-pstart [opt-tail-head]" ) );
m_direction = DIRECTION_45( new_head.CSegment( -1 ) );
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return true;
}
return false;
}
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void LINE_PLACER::routeStep( const VECTOR2I& aP )
{
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bool fail = false;
bool go_back = false;
int i, n_iter = 1;
LINE new_head;
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wxLogTrace( wxT( "PNS" ), wxT( "routeStep: direction: %s head: %d, tail: %d shapes" ),
m_direction.Format().c_str(),
m_head.ShapeCount(),
m_tail.ShapeCount() );
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PNS_DBG( Dbg(), BeginGroup, wxT( "route-step" ), 0 );
PNS_DBG( Dbg(), AddItem, &m_tail, WHITE, 10000, wxT( "tail-init" ) );
PNS_DBG( Dbg(), AddItem, &m_head, GREEN, 10000, wxT( "head-init" ) );
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for( i = 0; i < n_iter; i++ )
{
if( !go_back && Settings().FollowMouse() )
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reduceTail( aP );
PNS_DBG( Dbg(), AddItem, &m_tail, WHITE, 10000, wxT( "tail-after-reduce" ) );
PNS_DBG( Dbg(), AddItem, &m_head, GREEN, 10000, wxT( "head-after-reduce" ) );
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go_back = false;
if( !routeHead( aP, new_head ) )
{
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fail = true;
}
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PNS_DBG( Dbg(), AddItem, &new_head, LIGHTGREEN, 100000, wxString::Format( "new_head [fail: %d]", fail?1:0 ) );
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if( fail )
break;
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m_head = new_head;
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if( handleSelfIntersections() )
{
n_iter++;
go_back = true;
}
PNS_DBG( Dbg(), AddItem, &m_tail, WHITE, 10000, wxT( "tail-after-si" ) );
PNS_DBG( Dbg(), AddItem, &m_head, GREEN, 10000, wxT( "head-after-si" ) );
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if( !go_back && handlePullback() )
{
n_iter++;
go_back = true;
}
PNS_DBG( Dbg(), AddItem, &m_tail, WHITE, 100000, wxT( "tail-after-pb" ) );
PNS_DBG( Dbg(), AddItem, &m_head, GREEN, 100000, wxT( "head-after-pb" ) );
}
if( fail )
{
PNS_DBG( Dbg(), Message, "routeStep failed" );
if( m_last_head.PointCount() > 0 )
{
m_head = m_last_head;
PNS_DBG( Dbg(), AddItem, &m_head, GREEN, 100000, "head-before-re-route" );
VECTOR2I lastValidRoutePoint = m_head.CPoint( m_head.PointCount() - 1 );
// Re-route, so the shove state gets reverted
if( !routeHead( lastValidRoutePoint, m_head ) )
PNS_DBG( Dbg(), Message, "****Unable to recover.***** Route head failed, second time" );
PNS_DBG( Dbg(), AddItem, &m_head, GREEN, 100000, "head-after-re-route" );
}
else
{
m_head.RemoveVia();
m_head.Clear();
}
}
else
{
m_last_head = m_head;
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}
if( !fail && Settings().FollowMouse() )
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{
PNS_DBG( Dbg(), AddItem, &m_tail, WHITE, 10000, wxT( "tail-pre-merge" ) );
PNS_DBG( Dbg(), AddItem, &m_head, GREEN, 10000, wxT( "head-pre-merge" ) );
if( !optimizeTailHeadTransition() )
{
mergeHead();
}
PNS_DBG( Dbg(), AddItem, &m_tail, WHITE, 100000, wxT( "tail-post-merge" ) );
PNS_DBG( Dbg(), AddItem, &m_head, GREEN, 100000, wxT( "head-post-merge" ) );
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}
PNS_DBGN( Dbg(), EndGroup );
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}
bool LINE_PLACER::route( const VECTOR2I& aP )
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{
routeStep( aP );
if (!m_head.PointCount() )
return false;
return m_head.CPoint(-1) == aP;
}
const LINE LINE_PLACER::Trace() const
{
LINE tmp( m_head );
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tmp.SetShape( m_tail.CLine() );
tmp.Line().Append( m_head.CLine() );
PNS_DBG( Dbg(), AddItem, &m_tail, GREEN, 100000, wxT( "tmp-tail" ) );
PNS_DBG( Dbg(), AddItem, &m_head, LIGHTGREEN, 100000, wxT( "tmp-head" ) );
tmp.Line().Simplify();
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return tmp;
}
const ITEM_SET LINE_PLACER::Traces()
{
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m_currentTrace = Trace();
return ITEM_SET( &m_currentTrace );
}
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void LINE_PLACER::FlipPosture()
{
m_mouseTrailTracer.FlipPosture();
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}
NODE* LINE_PLACER::CurrentNode( bool aLoopsRemoved ) const
{
if( aLoopsRemoved && m_lastNode )
return m_lastNode;
return m_currentNode;
}
bool LINE_PLACER::SplitAdjacentSegments( NODE* aNode, ITEM* aSeg, const VECTOR2I& aP )
{
if( !aSeg )
return false;
if( !aSeg->OfKind( ITEM::SEGMENT_T ) )
return false;
JOINT* jt = aNode->FindJoint( aP, aSeg );
if( jt && jt->LinkCount() >= 1 )
return false;
SEGMENT* s_old = static_cast<SEGMENT*>( aSeg );
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std::unique_ptr<SEGMENT> s_new[2] = { Clone( *s_old ), Clone( *s_old ) };
s_new[0]->SetEnds( s_old->Seg().A, aP );
s_new[1]->SetEnds( aP, s_old->Seg().B );
aNode->Remove( s_old );
aNode->Add( std::move( s_new[0] ), true );
aNode->Add( std::move( s_new[1] ), true );
return true;
}
bool LINE_PLACER::SetLayer( int aLayer )
{
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if( m_idle )
{
m_currentLayer = aLayer;
return true;
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}
else if( m_chainedPlacement )
{
return false;
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}
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else if( !m_startItem
|| ( m_startItem->OfKind( ITEM::VIA_T ) && m_startItem->Layers().Overlaps( aLayer ) )
|| ( m_startItem->OfKind( ITEM::SOLID_T ) && m_startItem->Layers().Overlaps( aLayer ) ) )
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{
m_currentLayer = aLayer;
m_p_start = m_currentStart;
m_direction = m_initial_direction;
m_mouseTrailTracer.Clear();
m_head.Line().Clear();
m_tail.Line().Clear();
m_last_head.Line().Clear();
m_head.RemoveVia();
m_tail.RemoveVia();
m_last_head.RemoveVia();
m_head.SetLayer( m_currentLayer );
m_tail.SetLayer( m_currentLayer );
Move( m_currentEnd, nullptr );
return true;
}
return false;
}
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bool LINE_PLACER::Start( const VECTOR2I& aP, ITEM* aStartItem )
{
m_placementCorrect = false;
m_currentStart = VECTOR2I( aP );
m_currentEnd = VECTOR2I( aP );
m_currentNet = std::max( 0, aStartItem ? aStartItem->Net() : 0 );
m_startItem = aStartItem;
m_placingVia = false;
m_chainedPlacement = false;
m_fixedTail.Clear();
m_endItem = nullptr;
setInitialDirection( Settings().InitialDirection() );
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initPlacement();
DIRECTION_45 initialDir = m_initial_direction;
DIRECTION_45 lastSegDir = DIRECTION_45::UNDEFINED;
if( aStartItem && aStartItem->Kind() == ITEM::SEGMENT_T )
{
// If we land on a segment endpoint, assume the starting direction is continuing along
// the same direction as the endpoint. If we started in the middle, don't set a
// direction so that the posture solver is not biased.
SEG seg = static_cast<SEGMENT*>( aStartItem )->Seg();
if( aP == seg.A )
lastSegDir = DIRECTION_45( seg.Reversed() );
else if( aP == seg.B )
lastSegDir = DIRECTION_45( seg );
}
else if( aStartItem && aStartItem->Kind() == ITEM::SOLID_T &&
static_cast<SOLID*>( aStartItem )->Parent()->Type() == PCB_PAD_T )
{
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double angle = static_cast<SOLID*>( aStartItem )->GetOrientation().AsDegrees();
angle = ( angle + 22.5 ) / 45.0;
initialDir = DIRECTION_45( static_cast<DIRECTION_45::Directions>( int( angle ) ) );
}
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wxLogTrace( wxT( "PNS" ), wxT( "Posture: init %s, last seg %s" ),
initialDir.Format(), lastSegDir.Format() );
m_mouseTrailTracer.Clear();
m_mouseTrailTracer.AddTrailPoint( aP );
m_mouseTrailTracer.SetTolerance( m_head.Width() );
m_mouseTrailTracer.SetDefaultDirections( m_initial_direction, DIRECTION_45::UNDEFINED );
m_mouseTrailTracer.SetMouseDisabled( !Settings().GetAutoPosture() );
NODE *n;
if ( Settings().Mode() == PNS::RM_Shove )
n = m_shove->CurrentNode();
else
n = m_currentNode;
m_fixedTail.AddStage( m_currentStart, m_currentLayer, m_placingVia, m_direction, n );
return true;
}
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void LINE_PLACER::initPlacement()
{
m_idle = false;
m_head.Line().Clear();
m_tail.Line().Clear();
m_head.SetNet( m_currentNet );
m_tail.SetNet( m_currentNet );
m_head.SetLayer( m_currentLayer );
m_tail.SetLayer( m_currentLayer );
m_head.SetWidth( m_sizes.TrackWidth() );
m_tail.SetWidth( m_sizes.TrackWidth() );
m_head.RemoveVia();
m_tail.RemoveVia();
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m_p_start = m_currentStart;
m_direction = m_initial_direction;
NODE* world = Router()->GetWorld();
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world->KillChildren();
NODE* rootNode = world->Branch();
SplitAdjacentSegments( rootNode, m_startItem, m_currentStart );
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setWorld( rootNode );
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wxLogTrace( wxT( "PNS" ), wxT( "world %p, intitial-direction %s layer %d" ),
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m_world,
m_direction.Format().c_str(),
m_currentLayer );
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m_lastNode = nullptr;
m_currentNode = m_world;
m_shove = std::make_unique<SHOVE>( m_world->Branch(), Router() );
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}
bool LINE_PLACER::Move( const VECTOR2I& aP, ITEM* aEndItem )
{
LINE current;
VECTOR2I p = aP;
int eiDepth = -1;
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if( aEndItem && aEndItem->Owner() )
eiDepth = static_cast<NODE*>( aEndItem->Owner() )->Depth();
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if( m_lastNode )
{
delete m_lastNode;
m_lastNode = nullptr;
}
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m_endItem = aEndItem;
bool reachesEnd = route( p );
current = Trace();
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if( !current.PointCount() )
m_currentEnd = m_p_start;
else
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m_currentEnd = current.CLine().CPoint( -1 );
NODE* latestNode = m_currentNode;
m_lastNode = latestNode->Branch();
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if( reachesEnd
&& eiDepth >= 0
&& aEndItem && latestNode->Depth() >= eiDepth
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&& current.SegmentCount() )
{
SplitAdjacentSegments( m_lastNode, aEndItem, current.CPoint( -1 ) );
if( Settings().RemoveLoops() )
removeLoops( m_lastNode, current );
}
updateLeadingRatLine();
m_mouseTrailTracer.AddTrailPoint( aP );
return true;
}
bool LINE_PLACER::FixRoute( const VECTOR2I& aP, ITEM* aEndItem, bool aForceFinish )
{
bool fixAll = Settings().GetFixAllSegments();
bool realEnd = false;
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LINE pl = Trace();
if( Settings().Mode() == RM_MarkObstacles )
{
// Mark Obstacles is sort of a half-manual, half-automated mode in which the
// user has more responsibility and authority.
if( aEndItem )
{
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// The user has indicated a connection should be made. If either the trace or
// endItem is net-less, then allow the connection by adopting the net of the other.
if( m_currentNet <= 0 )
{
m_currentNet = aEndItem->Net();
pl.SetNet( m_currentNet );
}
else if (aEndItem->Net() <= 0 )
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{
aEndItem->SetNet( m_currentNet );
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}
}
// Collisions still prevent fixing unless "Allow DRC violations" is checked
if( !Settings().AllowDRCViolations() && m_world->CheckColliding( &pl ) )
return false;
}
const SHAPE_LINE_CHAIN& l = pl.CLine();
if( !l.SegmentCount() )
{
if( m_lastNode )
{
// Do a final optimization to the stored state
NODE::ITEM_VECTOR removed, added;
m_lastNode->GetUpdatedItems( removed, added );
if( !added.empty() && added.back()->Kind() == ITEM::SEGMENT_T )
simplifyNewLine( m_lastNode, static_cast<SEGMENT*>( added.back() ) );
}
// Nothing to commit if we have an empty line
if( !pl.EndsWithVia() )
return false;
///< @todo Determine what to do if m_lastNode is a null pointer. I'm guessing return
///< false but someone with more knowledge of the code will need to determine that..
if( m_lastNode )
{
m_lastNode->Add( Clone( pl.Via() ) );
m_shove->AddLockedSpringbackNode( m_lastNode );
}
m_currentNode = nullptr;
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m_idle = true;
m_placementCorrect = true;
return true;
}
VECTOR2I p_pre_last = l.CPoint( -1 );
const VECTOR2I p_last = l.CPoint( -1 );
if( l.PointCount() > 2 )
p_pre_last = l.CPoint( -2 );
if( aEndItem && m_currentNet >= 0 && m_currentNet == aEndItem->Net() )
realEnd = true;
if( aForceFinish )
realEnd = true;
// TODO: Rollback doesn't work properly if fix-all isn't enabled and we are placing arcs,
// so if we are, act as though we are in fix-all mode.
if( !fixAll && l.ArcCount() )
fixAll = true;
// TODO: lastDirSeg will be calculated incorrectly if we end on an arc
SEG lastDirSeg = ( !fixAll && l.SegmentCount() > 1 ) ? l.CSegment( -2 ) : l.CSegment( -1 );
DIRECTION_45 d_last( lastDirSeg );
int lastV;
if( realEnd || m_placingVia || fixAll )
lastV = l.SegmentCount();
else
lastV = std::max( 1, l.SegmentCount() - 1 );
ARC arc;
SEGMENT seg;
LINKED_ITEM* lastItem = nullptr;
int lastArc = -1;
for( int i = 0; i < lastV; i++ )
{
ssize_t arcIndex = l.ArcIndex( i );
if( arcIndex < 0 || ( lastArc >= 0 && i == lastV - 1 && !l.IsPtOnArc( lastV ) ) )
{
seg = SEGMENT( pl.CSegment( i ), m_currentNet );
seg.SetWidth( pl.Width() );
seg.SetLayer( m_currentLayer );
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std::unique_ptr<SEGMENT> sp = std::make_unique<SEGMENT>( seg );
lastItem = sp.get();
if( !m_lastNode->Add( std::move( sp ) ) )
lastItem = nullptr;
}
else
{
if( arcIndex == lastArc )
continue;
arc = ARC( l.Arc( arcIndex ), m_currentNet );
arc.SetWidth( pl.Width() );
arc.SetLayer( m_currentLayer );
std::unique_ptr<ARC> ap = std::make_unique<ARC>( arc );
lastItem = ap.get();
if( !m_lastNode->Add( std::move( ap ) ) )
lastItem = nullptr;
lastArc = arcIndex;
}
}
if( pl.EndsWithVia() )
m_lastNode->Add( Clone( pl.Via() ) );
if( realEnd && lastItem )
simplifyNewLine( m_lastNode, lastItem );
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if( !realEnd )
{
setInitialDirection( d_last );
m_currentStart = ( m_placingVia || fixAll ) ? p_last : p_pre_last;
VECTOR2I ps;
if( m_tail.SegmentCount() )
ps = m_tail.CPoint( 0 );
else
ps = m_p_start;
m_fixedTail.AddStage( ps, m_currentLayer, m_placingVia, m_direction, m_currentNode );
m_startItem = nullptr;
m_placingVia = false;
m_chainedPlacement = !pl.EndsWithVia();
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m_p_start = m_currentStart;
m_direction = m_initial_direction;
m_head.Line().Clear();
m_tail.Line().Clear();
m_head.RemoveVia();
m_tail.RemoveVia();
m_currentNode = m_lastNode;
m_lastNode = m_lastNode->Branch();
m_shove->AddLockedSpringbackNode( m_currentNode );
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DIRECTION_45 lastSegDir = pl.EndsWithVia() ? DIRECTION_45::UNDEFINED : d_last;
m_mouseTrailTracer.Clear();
m_mouseTrailTracer.SetTolerance( m_head.Width() );
m_mouseTrailTracer.AddTrailPoint( m_currentStart );
m_mouseTrailTracer.SetDefaultDirections( m_initial_direction, lastSegDir );
m_placementCorrect = true;
}
else
{
m_shove->AddLockedSpringbackNode( m_lastNode );
m_placementCorrect = true;
m_idle = true;
}
return realEnd;
}
bool LINE_PLACER::UnfixRoute()
{
FIXED_TAIL::STAGE st;
if ( !m_fixedTail.PopStage( st ) )
return false;
m_head.Line().Clear();
m_tail.Line().Clear();
m_startItem = nullptr;
m_p_start = st.pts[0].p;
m_direction = st.pts[0].direction;
m_placingVia = st.pts[0].placingVias;
m_currentNode = st.commit;
m_currentLayer = st.pts[0].layer;
m_head.SetLayer( m_currentLayer );
m_tail.SetLayer( m_currentLayer );
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m_head.RemoveVia();
m_tail.RemoveVia();
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m_mouseTrailTracer.Clear();
m_mouseTrailTracer.SetDefaultDirections( m_initial_direction, m_direction );
m_mouseTrailTracer.AddTrailPoint( m_p_start );
m_shove->RewindSpringbackTo( m_currentNode );
m_shove->UnlockSpringbackNode( m_currentNode );
if( Settings().Mode() == PNS::RM_Shove )
{
m_currentNode = m_shove->CurrentNode();
m_currentNode->KillChildren();
}
m_lastNode = m_currentNode->Branch();
return true;
}
bool LINE_PLACER::HasPlacedAnything() const
{
return m_placementCorrect || m_fixedTail.StageCount() > 1;
}
bool LINE_PLACER::CommitPlacement()
{
if( Settings().Mode() == PNS::RM_Shove )
{
m_shove->RewindToLastLockedNode();
m_lastNode = m_shove->CurrentNode();
m_lastNode->KillChildren();
}
if( m_lastNode )
Router()->CommitRouting( m_lastNode );
m_lastNode = nullptr;
m_currentNode = nullptr;
return true;
}
void LINE_PLACER::removeLoops( NODE* aNode, LINE& aLatest )
{
if( !aLatest.SegmentCount() )
return;
if( aLatest.CLine().CPoint( 0 ) == aLatest.CLine().CPoint( -1 ) )
return;
std::set<LINKED_ITEM *> toErase;
aNode->Add( aLatest, true );
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for( int s = 0; s < aLatest.LinkCount(); s++ )
{
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LINKED_ITEM* seg = aLatest.GetLink(s);
LINE ourLine = aNode->AssembleLine( seg );
JOINT a, b;
std::vector<LINE> lines;
aNode->FindLineEnds( ourLine, a, b );
if( a == b )
aNode->FindLineEnds( aLatest, a, b );
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aNode->FindLinesBetweenJoints( a, b, lines );
int removedCount = 0;
int total = 0;
for( LINE& line : lines )
{
total++;
if( !( line.ContainsLink( seg ) ) && line.SegmentCount() )
{
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for( LINKED_ITEM* ss : line.Links() )
toErase.insert( ss );
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removedCount++;
}
}
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wxLogTrace( wxT( "PNS" ), wxT( "total segs removed: %d/%d" ), removedCount, total );
}
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for( LINKED_ITEM* s : toErase )
aNode->Remove( s );
aNode->Remove( aLatest );
}
void LINE_PLACER::simplifyNewLine( NODE* aNode, LINKED_ITEM* aLatest )
{
wxASSERT( aLatest->OfKind( ITEM::SEGMENT_T | ITEM::ARC_T ) );
// Before we assemble the final line and run the optimizer, do a separate pass to clean up
// colinear segments that exist on non-line-corner joints, as these will prevent proper assembly
// of the line and won't get cleaned up by the optimizer.
NODE::ITEM_VECTOR removed, added;
aNode->GetUpdatedItems( removed, added );
std::set<ITEM*> cleanup;
auto processJoint =
[&]( JOINT* aJoint, ITEM* aItem )
{
if( !aJoint || aJoint->IsLineCorner() )
return;
SEG refSeg = static_cast<SEGMENT*>( aItem )->Seg();
NODE::ITEM_VECTOR toRemove;
for( ITEM* neighbor : aJoint->Links() )
{
if( neighbor == aItem
|| !neighbor->OfKind( ITEM::SEGMENT_T | ITEM::ARC_T )
|| !neighbor->LayersOverlap( aItem ) )
{
continue;
}
if( static_cast<SEGMENT*>( neighbor )->Width()
!= static_cast<SEGMENT*>( aItem )->Width() )
{
continue;
}
const SEG& testSeg = static_cast<SEGMENT*>( neighbor )->Seg();
if( refSeg.Contains( testSeg ) )
{
JOINT* nA = aNode->FindJoint( neighbor->Anchor( 0 ), neighbor );
JOINT* nB = aNode->FindJoint( neighbor->Anchor( 1 ), neighbor );
if( ( nA == aJoint && nB->LinkCount() == 1 ) ||
( nB == aJoint && nA->LinkCount() == 1 ) )
{
cleanup.insert( neighbor );
}
}
}
};
for( ITEM* item : added )
{
if( !item->OfKind( ITEM::SEGMENT_T ) || cleanup.count( item ) )
continue;
JOINT* jA = aNode->FindJoint( item->Anchor( 0 ), item );
JOINT* jB = aNode->FindJoint( item->Anchor( 1 ), item );
processJoint( jA, item );
processJoint( jB, item );
}
for( ITEM* seg : cleanup )
aNode->Remove( seg );
// And now we can proceed with assembling the final line and optimizing it.
LINE l = aNode->AssembleLine( aLatest );
bool optimized = OPTIMIZER::Optimize( &l, OPTIMIZER::MERGE_COLINEAR, aNode );
SHAPE_LINE_CHAIN simplified( l.CLine() );
simplified.Simplify();
if( optimized || simplified.PointCount() != l.PointCount() )
{
aNode->Remove( l );
l.SetShape( simplified );
aNode->Add( l );
}
}
void LINE_PLACER::UpdateSizes( const SIZES_SETTINGS& aSizes )
{
m_sizes = aSizes;
if( !m_idle )
{
// If the track width continues from an existing track, we don't want to change the width.
// Disallow changing width after the first segment has been fixed because we don't want to
// go back and rip up tracks or allow DRC errors
if( m_sizes.TrackWidthIsExplicit() || ( !HasPlacedAnything()
&& ( !m_startItem || m_startItem->Kind() != ITEM::SEGMENT_T ) ) )
{
m_head.SetWidth( m_sizes.TrackWidth() );
m_tail.SetWidth( m_sizes.TrackWidth() );
m_currentTrace.SetWidth( m_sizes.TrackWidth() );
}
if( m_head.EndsWithVia() )
{
m_head.SetViaDiameter( m_sizes.ViaDiameter() );
m_head.SetViaDrill( m_sizes.ViaDrill() );
}
}
}
void LINE_PLACER::updateLeadingRatLine()
{
LINE current = Trace();
SHAPE_LINE_CHAIN ratLine;
TOPOLOGY topo( m_lastNode );
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if( topo.LeadingRatLine( &current, ratLine ) )
m_router->GetInterface()->DisplayRatline( ratLine, m_currentNet );
}
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void LINE_PLACER::SetOrthoMode( bool aOrthoMode )
{
m_orthoMode = aOrthoMode;
}
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bool LINE_PLACER::buildInitialLine( const VECTOR2I& aP, LINE& aHead, bool aForceNoVia )
{
SHAPE_LINE_CHAIN l;
DIRECTION_45 guessedDir = m_mouseTrailTracer.GetPosture( aP );
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wxLogTrace( wxT( "PNS" ),
wxT( "buildInitialLine: m_direction %s, guessedDir %s, tail points %d" ),
m_direction.Format(), guessedDir.Format(), m_tail.PointCount() );
DIRECTION_45::CORNER_MODE cornerMode = Settings().GetCornerMode();
// Rounded corners don't make sense when routing orthogonally (single track at a time)
if( m_orthoMode )
cornerMode = DIRECTION_45::CORNER_MODE::MITERED_45;
PNS_DBG( Dbg(), AddPoint, m_p_start, WHITE, 10000, wxT( "pstart [buildInitial]" ) );
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if( m_p_start == aP )
{
l.Clear();
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}
else
{
if( Settings().GetFreeAngleMode() && Settings().Mode() == RM_MarkObstacles )
{
l = SHAPE_LINE_CHAIN( { m_p_start, aP } );
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}
else
{
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if( !m_tail.PointCount() )
l = guessedDir.BuildInitialTrace( m_p_start, aP, false, cornerMode );
else
l = m_direction.BuildInitialTrace( m_p_start, aP, false, cornerMode );
}
if( l.SegmentCount() > 1 && m_orthoMode )
{
VECTOR2I newLast = l.CSegment( 0 ).LineProject( l.CPoint( -1 ) );
l.Remove( -1, -1 );
l.SetPoint( 1, newLast );
}
}
aHead.SetLayer( m_currentLayer );
aHead.SetShape( l );
PNS_DBG( Dbg(), AddItem, &aHead, CYAN, 10000, wxT( "initial-trace" ) );
if( !m_placingVia || aForceNoVia )
return true;
VIA v( makeVia( aP ) );
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v.SetNet( aHead.Net() );
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if( Settings().Mode() == RM_MarkObstacles )
{
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aHead.AppendVia( v );
return true;
}
VECTOR2I force;
VECTOR2I lead = aP - m_p_start;
bool solidsOnly = ( Settings().Mode() != RM_Walkaround );
if( v.PushoutForce( m_currentNode, lead, force, solidsOnly, 40 ) )
{
SHAPE_LINE_CHAIN line =
guessedDir.BuildInitialTrace( m_p_start, aP + force, false, cornerMode );
aHead = LINE( aHead, line );
v.SetPos( v.Pos() + force );
return true;
}
return false; // via placement unsuccessful
}
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void LINE_PLACER::GetModifiedNets( std::vector<int>& aNets ) const
{
aNets.push_back( m_currentNet );
}
bool LINE_PLACER::AbortPlacement()
{
m_world->KillChildren();
return true;
}
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FIXED_TAIL::FIXED_TAIL( int aLineCount )
{
}
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FIXED_TAIL::~FIXED_TAIL()
{
}
void FIXED_TAIL::Clear()
{
m_stages.clear();
}
void FIXED_TAIL::AddStage( const VECTOR2I& aStart, int aLayer, bool placingVias,
DIRECTION_45 direction, NODE* aNode )
{
STAGE st;
FIX_POINT pt;
pt.p = aStart;
pt.layer = aLayer;
pt.direction = direction;
pt.placingVias = placingVias;
st.pts.push_back(pt);
st.commit = aNode;
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m_stages.push_back( st );
}
bool FIXED_TAIL::PopStage( FIXED_TAIL::STAGE& aStage )
{
if( !m_stages.size() )
return false;
aStage = m_stages.back();
if( m_stages.size() > 1 )
m_stages.pop_back();
return true;
}
int FIXED_TAIL::StageCount() const
{
return m_stages.size();
}
}