kicad/pcbnew/tools/selection_tool.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2017 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* @author Maciej Suminski <maciej.suminski@cern.ch>
2020-02-20 12:11:04 +00:00
* Copyright (C) 2018-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <limits>
#include <functional>
using namespace std::placeholders;
#include <core/kicad_algo.h>
#include <board.h>
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#include <board_item.h>
#include <track.h>
#include <footprint.h>
#include <pcb_shape.h>
#include <pcb_text.h>
#include <zone.h>
#include <collectors.h>
#include <confirm.h>
#include <dialog_find.h>
#include <dialog_filter_selection.h>
#include <class_draw_panel_gal.h>
#include <view/view_controls.h>
#include <preview_items/selection_area.h>
#include <painter.h>
#include <bitmaps.h>
#include <pcbnew_settings.h>
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#include <tool/tool_event.h>
#include <tool/tool_manager.h>
#include <connectivity/connectivity_data.h>
#include <footprint_viewer_frame.h>
#include <id.h>
#include "tool_event_utils.h"
#include "selection_tool.h"
#include "pcb_bright_box.h"
#include "pcb_actions.h"
class SELECT_MENU : public ACTION_MENU
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{
public:
SELECT_MENU() :
ACTION_MENU( true )
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{
SetTitle( _( "Select" ) );
SetIcon( options_generic_xpm );
Add( PCB_ACTIONS::filterSelection );
AppendSeparator();
Add( PCB_ACTIONS::selectConnection );
Add( PCB_ACTIONS::selectNet );
// This could be enabled if we have better logic for picking the target net with the mouse
// Add( PCB_ACTIONS::deselectNet );
Add( PCB_ACTIONS::selectSameSheet );
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}
private:
ACTION_MENU* create() const override
{
return new SELECT_MENU();
}
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};
/**
* Private implementation of firewalled private data
*/
class SELECTION_TOOL::PRIV
{
public:
DIALOG_FILTER_SELECTION::OPTIONS m_filterOpts;
};
SELECTION_TOOL::SELECTION_TOOL() :
PCB_TOOL_BASE( "pcbnew.InteractiveSelection" ),
m_frame( NULL ),
m_additive( false ),
m_subtractive( false ),
m_exclusive_or( false ),
m_multiple( false ),
m_skip_heuristics( false ),
m_locked( true ),
m_enteredGroup( nullptr ),
m_priv( std::make_unique<PRIV>() )
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{
m_filter.lockedItems = false;
m_filter.footprints = true;
m_filter.text = true;
m_filter.tracks = true;
m_filter.vias = true;
m_filter.pads = true;
m_filter.graphics = true;
m_filter.zones = true;
m_filter.keepouts = true;
m_filter.dimensions = true;
m_filter.otherItems = true;
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}
SELECTION_TOOL::~SELECTION_TOOL()
{
getView()->Remove( &m_selection );
getView()->Remove( &m_enteredGroupOverlay );
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}
bool SELECTION_TOOL::Init()
{
auto frame = getEditFrame<PCB_BASE_FRAME>();
if( frame && ( frame->IsType( FRAME_FOOTPRINT_VIEWER )
|| frame->IsType( FRAME_FOOTPRINT_VIEWER_MODAL ) ) )
{
frame->AddStandardSubMenus( m_menu );
return true;
}
auto selectMenu = std::make_shared<SELECT_MENU>();
selectMenu->SetTool( this );
m_menu.AddSubMenu( selectMenu );
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auto& menu = m_menu.GetMenu();
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auto activeToolCondition =
[ frame ] ( const SELECTION& aSel )
{
return !frame->ToolStackIsEmpty();
};
auto inGroupCondition =
[this] ( const SELECTION& )
{
return m_enteredGroup != nullptr;
};
menu.AddMenu( selectMenu.get(), SELECTION_CONDITIONS::NotEmpty );
menu.AddSeparator( 1000 );
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// "Cancel" goes at the top of the context menu when a tool is active
menu.AddItem( ACTIONS::cancelInteractive, activeToolCondition, 1 );
menu.AddItem( PCB_ACTIONS::groupLeave, inGroupCondition, 1 );
menu.AddSeparator( 1 );
if( frame )
frame->AddStandardSubMenus( m_menu );
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return true;
}
void SELECTION_TOOL::Reset( RESET_REASON aReason )
{
m_frame = getEditFrame<PCB_BASE_FRAME>();
m_locked = true;
if( m_enteredGroup )
ExitGroup();
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if( aReason == TOOL_BASE::MODEL_RELOAD )
{
// Deselect any item being currently in edit, to avoid unexpected behavior
// and remove pointers to the selected items from containers
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// without changing their properties (as they are already deleted
// while a new board is loaded)
ClearSelection( true );
getView()->GetPainter()->GetSettings()->SetHighlight( false );
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}
else
{
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// Restore previous properties of selected items and remove them from containers
ClearSelection( true );
}
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// Reinsert the VIEW_GROUP, in case it was removed from the VIEW
view()->Remove( &m_selection );
view()->Add( &m_selection );
view()->Remove( &m_enteredGroupOverlay );
view()->Add( &m_enteredGroupOverlay );
}
int SELECTION_TOOL::Main( const TOOL_EVENT& aEvent )
{
// Main loop: keep receiving events
while( TOOL_EVENT* evt = Wait() )
{
bool dragAlwaysSelects = getEditFrame<PCB_BASE_FRAME>()->GetDragSelects();
TRACK_DRAG_ACTION dragAction = getEditFrame<PCB_BASE_FRAME>()->Settings().m_TrackDragAction;
m_additive = m_subtractive = m_exclusive_or = false;
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// OSX uses CTRL for context menu, and SHIFT is exclusive-or
#ifdef __WXOSX_MAC__
if( evt->Modifier( MD_SHIFT ) )
m_exclusive_or = true;
#else
if( evt->Modifier( MD_SHIFT ) && evt->Modifier( MD_CTRL ) )
m_subtractive = true;
else if( evt->Modifier( MD_SHIFT ) )
m_additive = true;
else if( evt->Modifier( MD_CTRL ) )
m_exclusive_or = true;
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#endif
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bool modifier_enabled = m_subtractive || m_additive || m_exclusive_or;
// Is the user requesting that the selection list include all possible
// items without removing less likely selection candidates
m_skip_heuristics = !!evt->Modifier( MD_ALT );
// Single click? Select single object
if( evt->IsClick( BUT_LEFT ) )
{
m_frame->FocusOnItem( nullptr );
selectPoint( evt->Position() );
}
// Right click? if there is any object - show the context menu
else if( evt->IsClick( BUT_RIGHT ) )
{
bool selectionCancelled = false;
if( m_selection.Empty() )
{
selectPoint( evt->Position(), false, &selectionCancelled );
m_selection.SetIsHover( true );
}
if( !selectionCancelled )
m_menu.ShowContextMenu( m_selection );
}
// Double click? Display the properties window
else if( evt->IsDblClick( BUT_LEFT ) )
{
m_frame->FocusOnItem( nullptr );
if( m_selection.Empty() )
selectPoint( evt->Position() );
if( m_selection.GetSize() == 1 && m_selection[0]->Type() == PCB_GROUP_T )
{
EnterGroup();
}
else
{
m_toolMgr->RunAction( PCB_ACTIONS::properties, true );
}
}
// Middle double click? Do zoom to fit or zoom to objects
else if( evt->IsDblClick( BUT_MIDDLE ) )
{
if( m_exclusive_or ) // Is CTRL key down?
m_toolMgr->RunAction( ACTIONS::zoomFitObjects, true );
else
m_toolMgr->RunAction( ACTIONS::zoomFitScreen, true );
}
// Drag with LMB? Select multiple objects (or at least draw a selection box) or drag them
else if( evt->IsDrag( BUT_LEFT ) )
{
m_frame->FocusOnItem( nullptr );
m_toolMgr->ProcessEvent( EVENTS::InhibitSelectionEditing );
if( modifier_enabled || dragAlwaysSelects )
{
selectMultiple();
}
else
{
// Selection is empty? try to start dragging the item under the point where drag
// started
if( m_selection.Empty() && selectCursor() )
m_selection.SetIsHover( true );
// Check if dragging has started within any of selected items bounding box.
// We verify "HasPosition()" first to protect against edge case involving
// moving off menus that causes problems (issue #5250)
if( evt->HasPosition() && selectionContains( evt->Position() ) )
{
// Yes -> run the move tool and wait till it finishes
TRACK* track = dynamic_cast<TRACK*>( m_selection.GetItem( 0 ) );
if( track && dragAction == TRACK_DRAG_ACTION::DRAG )
m_toolMgr->RunAction( PCB_ACTIONS::drag45Degree, true );
else if( track && dragAction == TRACK_DRAG_ACTION::DRAG_FREE_ANGLE )
m_toolMgr->RunAction( PCB_ACTIONS::dragFreeAngle, true );
else
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m_toolMgr->RunAction( PCB_ACTIONS::move, true );
}
else
{
// No -> drag a selection box
selectMultiple();
}
}
}
else if( evt->IsCancel() )
{
m_frame->FocusOnItem( nullptr );
if( m_enteredGroup )
ExitGroup();
ClearSelection();
if( evt->FirstResponder() == this )
m_toolMgr->RunAction( PCB_ACTIONS::clearHighlight );
}
else
evt->SetPassEvent();
if( m_frame->ToolStackIsEmpty() )
{
//move cursor prediction
if( !modifier_enabled && !dragAlwaysSelects && !m_selection.Empty()
&& evt->HasPosition() && selectionContains( evt->Position() ) )
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::MOVING );
else
{
if( m_additive )
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::ADD );
else if( m_subtractive )
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::SUBTRACT );
else if( m_exclusive_or )
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::XOR );
else
m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::ARROW );
}
}
}
// Shutting down; clear the selection
m_selection.Clear();
return 0;
}
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void SELECTION_TOOL::EnterGroup()
{
wxCHECK_RET( m_selection.GetSize() == 1 && m_selection[0]->Type() == PCB_GROUP_T,
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"EnterGroup called when selection is not a single group" );
PCB_GROUP* aGroup = static_cast<PCB_GROUP*>( m_selection[0] );
if( m_enteredGroup != NULL )
ExitGroup();
ClearSelection();
m_enteredGroup = aGroup;
m_enteredGroup->RunOnChildren( [&]( BOARD_ITEM* titem )
{
select( titem );
} );
m_enteredGroupOverlay.Add( m_enteredGroup );
}
void SELECTION_TOOL::ExitGroup( bool aSelectGroup )
{
// Only continue if there is a group entered
if( m_enteredGroup == nullptr )
return;
ClearSelection();
if( aSelectGroup )
select( m_enteredGroup );
m_enteredGroupOverlay.Clear();
m_enteredGroup = nullptr;
}
PCBNEW_SELECTION& SELECTION_TOOL::GetSelection()
{
return m_selection;
}
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PCBNEW_SELECTION& SELECTION_TOOL::RequestSelection( CLIENT_SELECTION_FILTER aClientFilter,
std::vector<BOARD_ITEM*>* aFiltered,
bool aConfirmLockedItems )
{
bool selectionEmpty = m_selection.Empty();
m_selection.SetIsHover( selectionEmpty );
if( selectionEmpty )
{
m_toolMgr->RunAction( PCB_ACTIONS::selectionCursor, true, aClientFilter );
m_selection.ClearReferencePoint();
}
if ( aConfirmLockedItems && CheckLock() == SELECTION_LOCKED )
{
ClearSelection();
return m_selection;
}
if( aClientFilter )
{
enum DISPOSITION { BEFORE = 1, AFTER, BOTH };
std::map<EDA_ITEM*, DISPOSITION> itemDispositions;
GENERAL_COLLECTOR collector;
for( EDA_ITEM* item : m_selection )
{
collector.Append( item );
itemDispositions[ item ] = BEFORE;
}
aClientFilter( VECTOR2I(), collector, this );
for( EDA_ITEM* item : collector )
{
if( itemDispositions.count( item ) )
itemDispositions[ item ] = BOTH;
else
itemDispositions[ item ] = AFTER;
}
// Unhighlight the BEFORE items before highlighting the AFTER items.
// This is so that in the case of groups, if aClientFilter replaces a selection
// with the enclosing group, the unhighlight of the element doesn't undo the
// recursive highlighting of that elemetn by the group.
for( std::pair<EDA_ITEM* const, DISPOSITION> itemDisposition : itemDispositions )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( itemDisposition.first );
DISPOSITION disposition = itemDisposition.second;
if( disposition == BEFORE )
{
if( aFiltered )
aFiltered->push_back( item );
unhighlight( item, SELECTED, &m_selection );
}
}
for( std::pair<EDA_ITEM* const, DISPOSITION> itemDisposition : itemDispositions )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( itemDisposition.first );
DISPOSITION disposition = itemDisposition.second;
if( disposition == AFTER )
{
highlight( item, SELECTED, &m_selection );
}
else if( disposition == BOTH )
{
// nothing to do
}
}
m_frame->GetCanvas()->ForceRefresh();
}
return m_selection;
}
const GENERAL_COLLECTORS_GUIDE SELECTION_TOOL::getCollectorsGuide() const
{
GENERAL_COLLECTORS_GUIDE guide( board()->GetVisibleLayers(),
(PCB_LAYER_ID) view()->GetTopLayer(), view() );
bool padsDisabled = !board()->IsElementVisible( LAYER_PADS );
// account for the globals
guide.SetIgnoreMTextsMarkedNoShow( ! board()->IsElementVisible( LAYER_MOD_TEXT_INVISIBLE ) );
guide.SetIgnoreMTextsOnBack( ! board()->IsElementVisible( LAYER_MOD_TEXT_BK ) );
guide.SetIgnoreMTextsOnFront( ! board()->IsElementVisible( LAYER_MOD_TEXT_FR ) );
guide.SetIgnoreModulesOnBack( ! board()->IsElementVisible( LAYER_MOD_BK ) );
guide.SetIgnoreModulesOnFront( ! board()->IsElementVisible( LAYER_MOD_FR ) );
guide.SetIgnorePadsOnBack( padsDisabled || ! board()->IsElementVisible( LAYER_PAD_BK ) );
guide.SetIgnorePadsOnFront( padsDisabled || ! board()->IsElementVisible( LAYER_PAD_FR ) );
guide.SetIgnoreThroughHolePads( padsDisabled || ! board()->IsElementVisible( LAYER_PADS_TH ) );
guide.SetIgnoreModulesVals( ! board()->IsElementVisible( LAYER_MOD_VALUES ) );
guide.SetIgnoreModulesRefs( ! board()->IsElementVisible( LAYER_MOD_REFERENCES ) );
guide.SetIgnoreThroughVias( ! board()->IsElementVisible( LAYER_VIAS ) );
guide.SetIgnoreBlindBuriedVias( ! board()->IsElementVisible( LAYER_VIAS ) );
guide.SetIgnoreMicroVias( ! board()->IsElementVisible( LAYER_VIAS ) );
guide.SetIgnoreTracks( ! board()->IsElementVisible( LAYER_TRACKS ) );
return guide;
}
bool SELECTION_TOOL::selectPoint( const VECTOR2I& aWhere, bool aOnDrag,
bool* aSelectionCancelledFlag,
CLIENT_SELECTION_FILTER aClientFilter )
{
GENERAL_COLLECTORS_GUIDE guide = getCollectorsGuide();
GENERAL_COLLECTOR collector;
const PCB_DISPLAY_OPTIONS& displayOpts = m_frame->GetDisplayOptions();
guide.SetIgnoreZoneFills( displayOpts.m_ZoneDisplayMode != ZONE_DISPLAY_MODE::SHOW_FILLED );
if( m_enteredGroup &&
!m_enteredGroup->GetBoundingBox().Contains( wxPoint( aWhere.x, aWhere.y ) ) )
{
ExitGroup();
}
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collector.Collect( board(), m_isFootprintEditor ? GENERAL_COLLECTOR::FootprintItems
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: GENERAL_COLLECTOR::AllBoardItems,
(wxPoint) aWhere, guide );
// Remove unselectable items
for( int i = collector.GetCount() - 1; i >= 0; --i )
{
if( !Selectable( collector[ i ] ) || ( aOnDrag && collector[i]->IsLocked() ) )
collector.Remove( i );
}
m_selection.ClearReferencePoint();
// Allow the client to do tool- or action-specific filtering to see if we
// can get down to a single item
if( aClientFilter )
aClientFilter( aWhere, collector, this );
// Apply the stateful filter
FilterCollectedItems( collector );
FilterCollectorForGroups( collector );
// Apply some ugly heuristics to avoid disambiguation menus whenever possible
if( collector.GetCount() > 1 && !m_skip_heuristics )
{
GuessSelectionCandidates( collector, aWhere );
}
// If still more than one item we're going to have to ask the user.
if( collector.GetCount() > 1 )
{
if( aOnDrag )
Wait( TOOL_EVENT( TC_ANY, TA_MOUSE_UP, BUT_LEFT ) );
if( !doSelectionMenu( &collector, wxEmptyString ) )
{
if( aSelectionCancelledFlag )
*aSelectionCancelledFlag = true;
return false;
}
}
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bool anyAdded = false;
bool anySubtracted = false;
if( !m_additive && !m_subtractive && !m_exclusive_or )
{
if( m_selection.GetSize() > 0 )
{
ClearSelection( true /*quiet mode*/ );
anySubtracted = true;
}
}
if( collector.GetCount() > 0 )
{
for( int i = 0; i < collector.GetCount(); ++i )
{
if( m_subtractive || ( m_exclusive_or && collector[i]->IsSelected() ) )
{
unselect( collector[i] );
anySubtracted = true;
}
else
{
select( collector[i] );
anyAdded = true;
}
}
}
if( anyAdded )
{
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
return true;
}
else if( anySubtracted )
{
m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent );
return true;
}
return false;
}
bool SELECTION_TOOL::selectCursor( bool aForceSelect, CLIENT_SELECTION_FILTER aClientFilter )
{
if( aForceSelect || m_selection.Empty() )
{
ClearSelection( true /*quiet mode*/ );
selectPoint( getViewControls()->GetCursorPosition( false ), false, NULL, aClientFilter );
}
return !m_selection.Empty();
}
bool SELECTION_TOOL::selectMultiple()
{
bool cancelled = false; // Was the tool cancelled while it was running?
m_multiple = true; // Multiple selection mode is active
KIGFX::VIEW* view = getView();
KIGFX::PREVIEW::SELECTION_AREA area;
view->Add( &area );
bool anyAdded = false;
bool anySubtracted = false;
while( TOOL_EVENT* evt = Wait() )
{
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int width = area.GetEnd().x - area.GetOrigin().x;
/* Selection mode depends on direction of drag-selection:
* Left > Right : Select objects that are fully enclosed by selection
* Right > Left : Select objects that are crossed by selection
*/
bool windowSelection = width >= 0 ? true : false;
if( view->IsMirroredX() )
windowSelection = !windowSelection;
m_frame->GetCanvas()->SetCurrentCursor(
windowSelection ? KICURSOR::SELECT_WINDOW : KICURSOR::SELECT_LASSO );
if( evt->IsCancelInteractive() || evt->IsActivate() )
{
cancelled = true;
break;
}
if( evt->IsDrag( BUT_LEFT ) )
{
if( !m_additive && !m_subtractive && !m_exclusive_or )
{
if( m_selection.GetSize() > 0 )
{
anySubtracted = true;
ClearSelection( true /*quiet mode*/ );
}
}
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// Start drawing a selection box
area.SetOrigin( evt->DragOrigin() );
area.SetEnd( evt->Position() );
area.SetAdditive( m_additive );
area.SetSubtractive( m_subtractive );
area.SetExclusiveOr( m_exclusive_or );
view->SetVisible( &area, true );
view->Update( &area );
getViewControls()->SetAutoPan( true );
}
if( evt->IsMouseUp( BUT_LEFT ) )
{
getViewControls()->SetAutoPan( false );
// End drawing the selection box
view->SetVisible( &area, false );
std::vector<KIGFX::VIEW::LAYER_ITEM_PAIR> candidates;
BOX2I selectionBox = area.ViewBBox();
view->Query( selectionBox, candidates ); // Get the list of nearby items
int height = area.GetEnd().y - area.GetOrigin().y;
// Construct an EDA_RECT to determine BOARD_ITEM selection
EDA_RECT selectionRect( (wxPoint) area.GetOrigin(), wxSize( width, height ) );
selectionRect.Normalize();
GENERAL_COLLECTOR collector;
for( auto it = candidates.begin(), it_end = candidates.end(); it != it_end; ++it )
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{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( it->first );
if( item && Selectable( item ) && item->HitTest( selectionRect, windowSelection ) )
collector.Append( item );
}
// Apply the stateful filter
FilterCollectedItems( collector );
FilterCollectorForGroups( collector );
for( EDA_ITEM* i : collector )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( i );
if( m_subtractive || ( m_exclusive_or && item->IsSelected() ) )
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{
unselect( item );
anySubtracted = true;
}
else
{
select( item );
anyAdded = true;
}
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}
m_selection.SetIsHover( false );
// Inform other potentially interested tools
if( anyAdded )
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
else if( anySubtracted )
m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent );
break; // Stop waiting for events
}
}
getViewControls()->SetAutoPan( false );
// Stop drawing the selection box
view->Remove( &area );
m_multiple = false; // Multiple selection mode is inactive
if( !cancelled )
m_selection.ClearReferencePoint();
m_toolMgr->ProcessEvent( EVENTS::UninhibitSelectionEditing );
return cancelled;
}
SELECTION_LOCK_FLAGS SELECTION_TOOL::CheckLock()
{
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if( !m_locked || m_isFootprintEditor )
return SELECTION_UNLOCKED;
bool containsLocked = false;
// Check if the selection contains locked items
for( EDA_ITEM* item : m_selection )
{
switch( item->Type() )
{
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case PCB_FOOTPRINT_T:
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if( static_cast<FOOTPRINT*>( item )->IsLocked() )
containsLocked = true;
break;
case PCB_FP_SHAPE_T:
case PCB_FP_TEXT_T:
case PCB_FP_ZONE_T:
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if( static_cast<FOOTPRINT*>( item->GetParent() )->IsLocked() )
containsLocked = true;
break;
default: // suppress warnings
break;
}
}
if( containsLocked )
{
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if( IsOK( m_frame, _( "Selection contains locked items. Do you want to continue?" ) ) )
{
m_locked = false;
return SELECTION_LOCK_OVERRIDE;
}
else
return SELECTION_LOCKED;
}
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return SELECTION_UNLOCKED;
}
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int SELECTION_TOOL::CursorSelection( const TOOL_EVENT& aEvent )
{
CLIENT_SELECTION_FILTER aClientFilter = aEvent.Parameter<CLIENT_SELECTION_FILTER>();
selectCursor( false, aClientFilter );
return 0;
}
int SELECTION_TOOL::ClearSelection( const TOOL_EVENT& aEvent )
{
ClearSelection();
return 0;
}
int SELECTION_TOOL::SelectItems( const TOOL_EVENT& aEvent )
{
std::vector<BOARD_ITEM*>* items = aEvent.Parameter<std::vector<BOARD_ITEM*>*>();
if( items )
{
// Perform individual selection of each item before processing the event.
for( BOARD_ITEM* item : *items )
select( item );
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
}
return 0;
}
int SELECTION_TOOL::SelectItem( const TOOL_EVENT& aEvent )
{
AddItemToSel( aEvent.Parameter<BOARD_ITEM*>() );
return 0;
}
int SELECTION_TOOL::SelectAll( const TOOL_EVENT& aEvent )
{
KIGFX::VIEW* view = getView();
// hold all visible items
std::vector<KIGFX::VIEW::LAYER_ITEM_PAIR> selectedItems;
// Filter the view items based on the selection box
BOX2I selectionBox;
selectionBox.SetMaximum();
view->Query( selectionBox, selectedItems ); // Get the list of selected items
for( const KIGFX::VIEW::LAYER_ITEM_PAIR& item_pair : selectedItems )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( item_pair.first );
if( !item || !Selectable( item ) || !itemPassesFilter( item ) )
continue;
select( item );
}
m_frame->GetCanvas()->ForceRefresh();
return 0;
}
void SELECTION_TOOL::AddItemToSel( BOARD_ITEM* aItem, bool aQuietMode )
{
if( aItem )
{
select( aItem );
// Inform other potentially interested tools
if( !aQuietMode )
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
}
}
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int SELECTION_TOOL::UnselectItems( const TOOL_EVENT& aEvent )
{
std::vector<BOARD_ITEM*>* items = aEvent.Parameter<std::vector<BOARD_ITEM*>*>();
if( items )
{
// Perform individual unselection of each item before processing the event
for( auto item : *items )
unselect( item );
m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent );
}
return 0;
}
int SELECTION_TOOL::UnselectItem( const TOOL_EVENT& aEvent )
{
RemoveItemFromSel( aEvent.Parameter<BOARD_ITEM*>() );
return 0;
}
void SELECTION_TOOL::RemoveItemFromSel( BOARD_ITEM* aItem, bool aQuietMode )
{
if( aItem )
{
unselect( aItem );
// Inform other potentially interested tools
m_toolMgr->ProcessEvent( EVENTS::UnselectedEvent );
}
}
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void SELECTION_TOOL::BrightenItem( BOARD_ITEM* aItem )
{
highlight( aItem, BRIGHTENED );
}
void SELECTION_TOOL::UnbrightenItem( BOARD_ITEM* aItem )
{
unhighlight( aItem, BRIGHTENED );
}
void connectedItemFilter( const VECTOR2I&, GENERAL_COLLECTOR& aCollector, SELECTION_TOOL* sTool )
{
// Narrow the collection down to a single BOARD_CONNECTED_ITEM for each represented net.
// All other items types are removed.
std::set<int> representedNets;
for( int i = aCollector.GetCount() - 1; i >= 0; i-- )
{
BOARD_CONNECTED_ITEM* item = dynamic_cast<BOARD_CONNECTED_ITEM*>( aCollector[i] );
if( !item )
aCollector.Remove( i );
else if ( representedNets.count( item->GetNetCode() ) )
aCollector.Remove( i );
else
representedNets.insert( item->GetNetCode() );
}
}
int SELECTION_TOOL::expandConnection( const TOOL_EVENT& aEvent )
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{
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unsigned initialCount = 0;
for( auto item : m_selection.GetItems() )
{
if( dynamic_cast<BOARD_CONNECTED_ITEM*>( item ) )
initialCount++;
}
if( initialCount == 0 )
selectCursor( true, connectedItemFilter );
for( STOP_CONDITION stopCondition : { STOP_AT_JUNCTION, STOP_AT_PAD, STOP_NEVER } )
{
// copy the selection, since we're going to iterate and modify
std::deque<EDA_ITEM*> selectedItems = m_selection.GetItems();
for( EDA_ITEM* item : selectedItems )
item->ClearTempFlags();
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for( EDA_ITEM* item : selectedItems )
{
TRACK* trackItem = dynamic_cast<TRACK*>( item );
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// Track items marked SKIP_STRUCT have already been visited
if( trackItem && !( trackItem->GetFlags() & SKIP_STRUCT ) )
selectConnectedTracks( *trackItem, stopCondition );
}
if( m_selection.GetItems().size() > initialCount )
break;
}
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// Inform other potentially interested tools
if( m_selection.Size() > 0 )
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
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return 0;
}
void SELECTION_TOOL::selectConnectedTracks( BOARD_CONNECTED_ITEM& aStartItem,
STOP_CONDITION aStopCondition )
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{
constexpr KICAD_T types[] = { PCB_TRACE_T, PCB_ARC_T, PCB_VIA_T, PCB_PAD_T, EOT };
auto connectivity = board()->GetConnectivity();
auto connectedItems = connectivity->GetConnectedItems( &aStartItem, types );
std::map<wxPoint, std::vector<TRACK*>> trackMap;
std::map<wxPoint, VIA*> viaMap;
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std::map<wxPoint, PAD*> padMap;
// Build maps of connected items
for( BOARD_CONNECTED_ITEM* item : connectedItems )
{
switch( item->Type() )
{
case PCB_ARC_T:
case PCB_TRACE_T:
{
TRACK* track = static_cast<TRACK*>( item );
trackMap[ track->GetStart() ].push_back( track );
trackMap[ track->GetEnd() ].push_back( track );
}
break;
case PCB_VIA_T:
{
VIA* via = static_cast<VIA*>( item );
viaMap[ via->GetStart() ] = via;
}
break;
case PCB_PAD_T:
{
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PAD* pad = static_cast<PAD*>( item );
padMap[ pad->GetPosition() ] = pad;
}
break;
default:
break;
}
item->SetState( SKIP_STRUCT, false );
}
std::vector<wxPoint> activePts;
// Set up the initial active points
switch( aStartItem.Type() )
{
case PCB_ARC_T:
case PCB_TRACE_T:
activePts.push_back( static_cast<TRACK*>( &aStartItem )->GetStart() );
activePts.push_back( static_cast<TRACK*>( &aStartItem )->GetEnd() );
break;
case PCB_VIA_T:
activePts.push_back( static_cast<TRACK*>( &aStartItem )->GetStart() );
break;
case PCB_PAD_T:
activePts.push_back( aStartItem.GetPosition() );
break;
default:
break;
}
bool expand = true;
// Iterative push from all active points
while( expand )
{
expand = false;
for( int i = activePts.size() - 1; i >= 0; --i )
{
wxPoint pt = activePts[i];
if( trackMap[ pt ].size() > 2 && aStopCondition == STOP_AT_JUNCTION )
{
activePts.erase( activePts.begin() + i );
continue;
}
if( padMap.count( pt ) && aStopCondition != STOP_NEVER )
{
activePts.erase( activePts.begin() + i );
continue;
}
for( TRACK* track : trackMap[ pt ] )
{
if( track->GetState( SKIP_STRUCT ) )
continue;
track->SetState( SKIP_STRUCT, true );
select( track );
if( track->GetStart() == pt )
activePts.push_back( track->GetEnd() );
else
activePts.push_back( track->GetStart() );
expand = true;
}
if( viaMap.count( pt ) && !viaMap[ pt ]->IsSelected() )
select( viaMap[ pt ] );
activePts.erase( activePts.begin() + i );
}
}
}
void SELECTION_TOOL::selectAllItemsOnNet( int aNetCode, bool aSelect )
{
constexpr KICAD_T types[] = { PCB_TRACE_T, PCB_ARC_T, PCB_VIA_T, EOT };
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auto connectivity = board()->GetConnectivity();
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for( BOARD_CONNECTED_ITEM* item : connectivity->GetNetItems( aNetCode, types ) )
if( itemPassesFilter( item ) )
aSelect ? select( item ) : unselect( item );
}
int SELECTION_TOOL::selectNet( const TOOL_EVENT& aEvent )
{
bool select = aEvent.IsAction( &PCB_ACTIONS::selectNet );
// If we've been passed an argument, just select that netcode1
int netcode = aEvent.Parameter<intptr_t>();
if( netcode > 0 )
{
selectAllItemsOnNet( netcode, select );
return 0;
}
if( !selectCursor() )
return 0;
// copy the selection, since we're going to iterate and modify
auto selection = m_selection.GetItems();
for( EDA_ITEM* i : selection )
{
BOARD_CONNECTED_ITEM* connItem = dynamic_cast<BOARD_CONNECTED_ITEM*>( i );
if( connItem )
selectAllItemsOnNet( connItem->GetNetCode(), select );
}
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// Inform other potentially interested tools
if( m_selection.Size() > 0 )
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
return 0;
}
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void SELECTION_TOOL::selectAllItemsOnSheet( wxString& aSheetPath )
{
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std::list<FOOTPRINT*> footprintList;
// store all footprints that are on that sheet path
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for( FOOTPRINT* footprint : board()->Footprints() )
{
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if( footprint == nullptr )
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continue;
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wxString footprint_path = footprint->GetPath().AsString().BeforeLast('/');
if( aSheetPath.IsEmpty() )
aSheetPath += '/';
if( footprint_path == aSheetPath )
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footprintList.push_back( footprint );
}
//Generate a list of all pads, and of all nets they belong to.
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std::list<int> netcodeList;
std::list<PAD*> padList;
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for( FOOTPRINT* footprint : footprintList )
{
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for( PAD* pad : footprint->Pads() )
{
if( pad->IsConnected() )
{
netcodeList.push_back( pad->GetNetCode() );
padList.push_back( pad );
}
}
}
// remove all duplicates
netcodeList.sort();
netcodeList.unique();
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for( PAD* pad : padList )
selectConnectedTracks( *pad, STOP_NEVER );
// now we need to find all footprints that are connected to each of these nets then we need
// to determine if these footprints are in the list of footprints belonging to this sheet
std::list<int> removeCodeList;
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constexpr KICAD_T padType[] = { PCB_PAD_T, EOT };
for( int netCode : netcodeList )
{
for( BOARD_CONNECTED_ITEM* mitem : board()->GetConnectivity()->GetNetItems( netCode, padType ) )
{
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if( mitem->Type() == PCB_PAD_T && !alg::contains( footprintList, mitem->GetParent() ) )
{
// if we cannot find the footprint of the pad in the footprintList then we can
// assume that that footprint is not located in the same schematic, therefore
// invalidate this netcode.
removeCodeList.push_back( netCode );
break;
}
}
}
// remove all duplicates
removeCodeList.sort();
removeCodeList.unique();
for( int removeCode : removeCodeList )
{
netcodeList.remove( removeCode );
}
std::list<BOARD_CONNECTED_ITEM*> localConnectionList;
constexpr KICAD_T trackViaType[] = { PCB_TRACE_T, PCB_ARC_T, PCB_VIA_T, EOT };
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for( int netCode : netcodeList )
{
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for( BOARD_CONNECTED_ITEM* item : board()->GetConnectivity()->GetNetItems( netCode, trackViaType ) )
localConnectionList.push_back( item );
}
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for( BOARD_ITEM* i : footprintList )
{
if( i != NULL )
select( i );
}
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for( BOARD_CONNECTED_ITEM* i : localConnectionList )
{
if( i != NULL )
select( i );
}
}
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void SELECTION_TOOL::zoomFitSelection()
{
//Should recalculate the view to zoom in on the selection
auto selectionBox = m_selection.GetBoundingBox();
auto view = getView();
VECTOR2D screenSize = view->ToWorld( m_frame->GetCanvas()->GetClientSize(), false );
screenSize.x = std::max( 10.0, screenSize.x );
screenSize.y = std::max( 10.0, screenSize.y );
if( selectionBox.GetWidth() != 0 || selectionBox.GetHeight() != 0 )
{
VECTOR2D vsize = selectionBox.GetSize();
double scale = view->GetScale() / std::max( fabs( vsize.x / screenSize.x ),
fabs( vsize.y / screenSize.y ) );
view->SetScale( scale );
view->SetCenter( selectionBox.Centre() );
view->Add( &m_selection );
}
m_frame->GetCanvas()->ForceRefresh();
}
int SELECTION_TOOL::selectSheetContents( const TOOL_EVENT& aEvent )
{
ClearSelection( true /*quiet mode*/ );
wxString sheetPath = *aEvent.Parameter<wxString*>();
selectAllItemsOnSheet( sheetPath );
zoomFitSelection();
if( m_selection.Size() > 0 )
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
return 0;
}
int SELECTION_TOOL::selectSameSheet( const TOOL_EVENT& aEvent )
{
if( !selectCursor( true ) )
return 0;
// this function currently only supports footprints since they are only
// on one sheet.
auto item = m_selection.Front();
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if( !item )
return 0;
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if( item->Type() != PCB_FOOTPRINT_T )
return 0;
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FOOTPRINT* footprint = dynamic_cast<FOOTPRINT*>( item );
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if( footprint->GetPath().empty() )
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return 0;
ClearSelection( true /*quiet mode*/ );
// get the sheet path only.
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wxString sheetPath = footprint->GetPath().AsString().BeforeLast( '/' );
if( sheetPath.IsEmpty() )
sheetPath += '/';
selectAllItemsOnSheet( sheetPath );
// Inform other potentially interested tools
if( m_selection.Size() > 0 )
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
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return 0;
}
void SELECTION_TOOL::findCallback( BOARD_ITEM* aItem )
{
bool cleared = false;
if( m_selection.GetSize() > 0 )
{
// Don't fire an event now; most of the time it will be redundant as we're about to
// fire a SelectedEvent.
cleared = true;
ClearSelection( true /*quiet mode*/ );
}
if( aItem )
{
select( aItem );
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m_frame->FocusOnLocation( aItem->GetPosition() );
// Inform other potentially interested tools
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
}
else if( cleared )
{
m_toolMgr->ProcessEvent( EVENTS::ClearedEvent );
}
m_frame->GetCanvas()->ForceRefresh();
}
int SELECTION_TOOL::find( const TOOL_EVENT& aEvent )
{
DIALOG_FIND dlg( m_frame );
dlg.SetCallback( std::bind( &SELECTION_TOOL::findCallback, this, _1 ) );
dlg.ShowModal();
return 0;
}
/**
* Function itemIsIncludedByFilter()
*
* Determine if an item is included by the filter specified
*
* @return true if aItem should be selected by this filter (i..e not filtered out)
*/
static bool itemIsIncludedByFilter( const BOARD_ITEM& aItem, const BOARD& aBoard,
const DIALOG_FILTER_SELECTION::OPTIONS& aFilterOptions )
{
bool include = true;
const PCB_LAYER_ID layer = aItem.GetLayer();
// if the item needs to be checked against the options
if( include )
{
switch( aItem.Type() )
{
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case PCB_FOOTPRINT_T:
{
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const FOOTPRINT& footprint = static_cast<const FOOTPRINT&>( aItem );
include = aFilterOptions.includeModules;
if( include && !aFilterOptions.includeLockedModules )
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include = !footprint.IsLocked();
break;
}
case PCB_TRACE_T:
case PCB_ARC_T:
include = aFilterOptions.includeTracks;
break;
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case PCB_VIA_T:
include = aFilterOptions.includeVias;
break;
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case PCB_ZONE_T:
include = aFilterOptions.includeZones;
break;
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case PCB_SHAPE_T:
case PCB_TARGET_T:
case PCB_DIM_ALIGNED_T:
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case PCB_DIM_CENTER_T:
case PCB_DIM_ORTHOGONAL_T:
case PCB_DIM_LEADER_T:
if( layer == Edge_Cuts )
include = aFilterOptions.includeBoardOutlineLayer;
else
include = aFilterOptions.includeItemsOnTechLayers;
break;
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case PCB_TEXT_T:
include = aFilterOptions.includePcbTexts;
break;
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default:
// no filtering, just select it
break;
}
}
return include;
}
int SELECTION_TOOL::filterSelection( const TOOL_EVENT& aEvent )
{
const BOARD& board = *getModel<BOARD>();
DIALOG_FILTER_SELECTION::OPTIONS& opts = m_priv->m_filterOpts;
DIALOG_FILTER_SELECTION dlg( m_frame, opts );
const int cmd = dlg.ShowModal();
if( cmd != wxID_OK )
return 0;
// copy current selection
std::deque<EDA_ITEM*> selection = m_selection.GetItems();
ClearSelection( true /*quiet mode*/ );
// re-select items from the saved selection according to the dialog options
for( EDA_ITEM* i : selection )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( i );
bool include = itemIsIncludedByFilter( *item, board, opts );
if( include )
select( item );
}
m_toolMgr->ProcessEvent( EVENTS::SelectedEvent );
return 0;
}
void SELECTION_TOOL::FilterCollectedItems( GENERAL_COLLECTOR& aCollector )
{
if( aCollector.GetCount() == 0 )
return;
std::set<BOARD_ITEM*> rejected;
for( EDA_ITEM* i : aCollector )
{
BOARD_ITEM* item = static_cast<BOARD_ITEM*>( i );
if( !itemPassesFilter( item ) )
rejected.insert( item );
}
for( BOARD_ITEM* item : rejected )
aCollector.Remove( item );
}
bool SELECTION_TOOL::itemPassesFilter( BOARD_ITEM* aItem )
{
if( aItem->IsLocked() && !m_filter.lockedItems )
return false;
switch( aItem->Type() )
{
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case PCB_FOOTPRINT_T:
if( !m_filter.footprints )
return false;
break;
case PCB_PAD_T:
if( !m_filter.pads )
return false;
break;
case PCB_TRACE_T:
case PCB_ARC_T:
if( !m_filter.tracks )
return false;
break;
case PCB_VIA_T:
if( !m_filter.vias )
return false;
break;
case PCB_ZONE_T:
{
ZONE* zone = static_cast<ZONE*>( aItem );
if( ( !m_filter.zones && !zone->GetIsRuleArea() )
|| ( !m_filter.keepouts && zone->GetIsRuleArea() ) )
{
return false;
}
}
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break;
case PCB_SHAPE_T:
case PCB_TARGET_T:
if( !m_filter.graphics )
return false;
break;
case PCB_FP_TEXT_T:
case PCB_TEXT_T:
if( !m_filter.text )
return false;
break;
case PCB_DIM_ALIGNED_T:
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case PCB_DIM_CENTER_T:
case PCB_DIM_ORTHOGONAL_T:
case PCB_DIM_LEADER_T:
if( !m_filter.dimensions )
return false;
break;
default:
if( !m_filter.otherItems )
return false;
}
return true;
}
void SELECTION_TOOL::ClearSelection( bool aQuietMode )
{
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if( m_selection.Empty() )
return;
while( m_selection.GetSize() )
unhighlight( static_cast<BOARD_ITEM*>( m_selection.Front() ), SELECTED, &m_selection );
view()->Update( &m_selection );
m_selection.SetIsHover( false );
m_selection.ClearReferencePoint();
m_locked = true;
// Inform other potentially interested tools
if( !aQuietMode )
{
m_toolMgr->ProcessEvent( EVENTS::ClearedEvent );
m_toolMgr->RunAction( PCB_ACTIONS::hideDynamicRatsnest, true );
}
}
void SELECTION_TOOL::RebuildSelection()
{
m_selection.Clear();
bool enteredGroupFound = false;
INSPECTOR_FUNC inspector =
[&]( EDA_ITEM* item, void* testData )
{
if( item->IsSelected() )
{
EDA_ITEM* parent = item->GetParent();
// Flags on footprint children might be set only because the parent is
// selected.
if( parent && parent->Type() == PCB_FOOTPRINT_T && parent->IsSelected() )
return SEARCH_RESULT::CONTINUE;
highlight( (BOARD_ITEM*) item, SELECTED, &m_selection );
}
if( item == m_enteredGroup )
enteredGroupFound = true;
return SEARCH_RESULT::CONTINUE;
};
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board()->Visit( inspector, nullptr, m_isFootprintEditor ? GENERAL_COLLECTOR::FootprintItems
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: GENERAL_COLLECTOR::AllBoardItems );
if( !enteredGroupFound )
{
m_enteredGroupOverlay.Clear();
m_enteredGroup = nullptr;
}
}
int SELECTION_TOOL::SelectionMenu( const TOOL_EVENT& aEvent )
{
GENERAL_COLLECTOR* collector = aEvent.Parameter<GENERAL_COLLECTOR*>();
doSelectionMenu( collector, wxEmptyString );
return 0;
}
bool SELECTION_TOOL::doSelectionMenu( GENERAL_COLLECTOR* aCollector, const wxString& aTitle )
{
BOARD_ITEM* current = nullptr;
PCBNEW_SELECTION highlightGroup;
bool selectAll = false;
bool expandSelection = false;
highlightGroup.SetLayer( LAYER_SELECT_OVERLAY );
getView()->Add( &highlightGroup );
do
{
/// The user has requested the full, non-limited list of selection items
if( expandSelection )
aCollector->Combine();
expandSelection = false;
int limit = std::min( 9, aCollector->GetCount() );
ACTION_MENU menu( true );
for( int i = 0; i < limit; ++i )
{
wxString text;
BOARD_ITEM* item = ( *aCollector )[i];
text = item->GetSelectMenuText( m_frame->GetUserUnits() );
wxString menuText = wxString::Format( "&%d. %s\t%d", i + 1, text, i + 1 );
menu.Add( menuText, i + 1, item->GetMenuImage() );
}
menu.AppendSeparator();
menu.Add( _( "Select &All\tA" ), limit + 1, plus_xpm );
if( !expandSelection && aCollector->HasAdditionalItems() )
menu.Add( _( "&Expand Selection\tE" ), limit + 2, nullptr );
if( aTitle.Length() )
{
menu.SetTitle( aTitle );
menu.SetIcon( info_xpm );
menu.DisplayTitle( true );
}
else
menu.DisplayTitle( false );
SetContextMenu( &menu, CMENU_NOW );
while( TOOL_EVENT* evt = Wait() )
{
if( evt->Action() == TA_CHOICE_MENU_UPDATE )
{
if( selectAll )
{
for( int i = 0; i < aCollector->GetCount(); ++i )
unhighlight( ( *aCollector )[i], BRIGHTENED, &highlightGroup );
}
else if( current )
unhighlight( current, BRIGHTENED, &highlightGroup );
int id = *evt->GetCommandId();
// User has pointed an item, so show it in a different way
if( id > 0 && id <= limit )
{
current = ( *aCollector )[id - 1];
highlight( current, BRIGHTENED, &highlightGroup );
}
else
current = nullptr;
// User has pointed on the "Select All" option
if( id == limit + 1 )
{
for( int i = 0; i < aCollector->GetCount(); ++i )
highlight( ( *aCollector )[i], BRIGHTENED, &highlightGroup );
selectAll = true;
}
else
selectAll = false;
}
else if( evt->Action() == TA_CHOICE_MENU_CHOICE )
{
if( selectAll )
{
for( int i = 0; i < aCollector->GetCount(); ++i )
unhighlight( ( *aCollector )[i], BRIGHTENED, &highlightGroup );
}
else if( current )
unhighlight( current, BRIGHTENED, &highlightGroup );
OPT<int> id = evt->GetCommandId();
// User has selected the "Select All" option
if( id == limit + 1 )
{
selectAll = true;
current = nullptr;
}
else if( id == limit + 2 )
{
expandSelection = true;
selectAll = false;
current = nullptr;
}
// User has selected an item, so this one will be returned
else if( id && ( *id > 0 ) && ( *id <= limit ) )
{
selectAll = false;
current = ( *aCollector )[*id - 1];
}
else
{
selectAll = false;
current = nullptr;
}
}
else if( evt->Action() == TA_CHOICE_MENU_CLOSED )
{
break;
}
}
} while( expandSelection );
getView()->Remove( &highlightGroup );
if( selectAll )
return true;
else if( current )
{
aCollector->Empty();
aCollector->Append( current );
return true;
}
return false;
}
BOARD_ITEM* SELECTION_TOOL::pickSmallestComponent( GENERAL_COLLECTOR* aCollector )
{
int count = aCollector->GetPrimaryCount(); // try to use preferred layer
if( 0 == count )
count = aCollector->GetCount();
for( int i = 0; i < count; ++i )
{
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if(( *aCollector )[i]->Type() != PCB_FOOTPRINT_T )
return NULL;
}
// All are footprints, now find smallest FOOTPRINT
int minDim = 0x7FFFFFFF;
int minNdx = 0;
for( int i = 0; i < count; ++i )
{
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FOOTPRINT* footprint = (FOOTPRINT*) ( *aCollector )[i];
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int lx = footprint->GetFootprintRect().GetWidth();
int ly = footprint->GetFootprintRect().GetHeight();
int lmin = std::min( lx, ly );
if( lmin < minDim )
{
minDim = lmin;
minNdx = i;
}
}
return (*aCollector)[minNdx];
}
bool SELECTION_TOOL::Selectable( const BOARD_ITEM* aItem, bool checkVisibilityOnly ) const
{
const RENDER_SETTINGS* settings = getView()->GetPainter()->GetSettings();
if( settings->GetHighContrast() )
{
std::set<unsigned int> activeLayers = settings->GetHighContrastLayers();
bool onActiveLayer = false;
for( unsigned int layer : activeLayers )
{
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// NOTE: Only checking the regular layers (not GAL meta-layers)
if( layer < PCB_LAYER_ID_COUNT && aItem->IsOnLayer( ToLAYER_ID( layer ) ) )
{
onActiveLayer = true;
break;
}
}
if( !onActiveLayer ) // We do not want to select items that are in the background
return false;
}
switch( aItem->Type() )
{
case PCB_ZONE_T:
case PCB_FP_ZONE_T:
{
if( !board()->IsElementVisible( LAYER_ZONES ) )
return false;
const ZONE* zone = static_cast<const ZONE*>( aItem );
// Check to see if this keepout is part of a footprint
// If it is, and we are not editing the footprint, it should not be selectable
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bool zoneInFootprint = zone->GetParent() && zone->GetParent()->Type() == PCB_FOOTPRINT_T;
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if( zoneInFootprint && !m_isFootprintEditor && !checkVisibilityOnly )
return false;
// zones can exist on multiple layers!
return ( zone->GetLayerSet() & board()->GetVisibleLayers() ).any();
}
break;
case PCB_TRACE_T:
case PCB_ARC_T:
if( !board()->IsElementVisible( LAYER_TRACKS ) )
return false;
break;
case PCB_VIA_T:
{
if( !board()->IsElementVisible( LAYER_VIAS ) )
return false;
const VIA* via = static_cast<const VIA*>( aItem );
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// For vias it is enough if only one of its layers is visible
return ( board()->GetVisibleLayers() & via->GetLayerSet() ).any();
}
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case PCB_FOOTPRINT_T:
{
// In footprint editor, we do not want to select the footprint itself.
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if( m_isFootprintEditor )
return false;
// Allow selection of footprints if some part of the footprint is visible.
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FOOTPRINT* footprint = const_cast<FOOTPRINT*>( static_cast<const FOOTPRINT*>( aItem ) );
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for( BOARD_ITEM* item : footprint->GraphicalItems() )
{
if( Selectable( item, true ) )
return true;
}
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for( PAD* pad : footprint->Pads() )
{
if( Selectable( pad, true ) )
return true;
}
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for( ZONE* zone : footprint->Zones() )
{
if( Selectable( zone, true ) )
return true;
}
return false;
}
case PCB_FP_TEXT_T:
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// Multiple selection is only allowed in footprint editor mode. In pcbnew, you have to
// select footprint subparts one by one, rather than with a drag selection. This is so
// you can pick up items under an (unlocked) footprint without also moving the
// footprint's sub-parts.
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if( !m_isFootprintEditor && !checkVisibilityOnly )
{
if( m_multiple && !settings->GetHighContrast() )
return false;
}
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if( !m_isFootprintEditor && !view()->IsVisible( aItem ) )
return false;
break;
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case PCB_FP_SHAPE_T:
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// Footprint shape selections are only allowed in footprint editor mode.
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if( !m_isFootprintEditor && !checkVisibilityOnly )
return false;
break;
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case PCB_PAD_T:
{
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// Multiple selection is only allowed in footprint editor mode. In pcbnew, you have to
// select footprint subparts one by one, rather than with a drag selection. This is so
// you can pick up items under an (unlocked) footprint without also moving the
// footprint's sub-parts.
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if( !m_isFootprintEditor && !checkVisibilityOnly )
{
if( m_multiple )
return false;
}
if( aItem->Type() == PCB_PAD_T )
{
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const PAD* pad = static_cast<const PAD*>( aItem );
// Check render mode (from the Items tab) first
switch( pad->GetAttribute() )
{
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case PAD_ATTRIB_PTH:
case PAD_ATTRIB_NPTH:
if( !board()->IsElementVisible( LAYER_PADS_TH ) )
return false;
break;
case PAD_ATTRIB_CONN:
case PAD_ATTRIB_SMD:
if( pad->IsOnLayer( F_Cu ) && !board()->IsElementVisible( LAYER_PAD_FR ) )
return false;
else if( pad->IsOnLayer( B_Cu ) && !board()->IsElementVisible( LAYER_PAD_BK ) )
return false;
break;
}
// Otherwise, pads are selectable if any draw layer is visible
return ( pad->GetLayerSet() & board()->GetVisibleLayers() ).any();
}
break;
}
case PCB_GROUP_T:
{
PCB_GROUP* group = const_cast<PCB_GROUP*>( static_cast<const PCB_GROUP*>( aItem ) );
// Similar to logic for footprint, a group is selectable if any of its members are.
// (This recurses.)
for( BOARD_ITEM* item : group->GetItems() )
{
if( Selectable( item, true ) )
return true;
}
return false;
}
case PCB_MARKER_T: // Always selectable
return true;
// These are not selectable
case PCB_NETINFO_T:
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case NOT_USED:
case TYPE_NOT_INIT:
return false;
default: // Suppress warnings
break;
}
// All other items are selected only if the layer on which they exist is visible
return board()->IsLayerVisible( aItem->GetLayer() )
&& aItem->ViewGetLOD( aItem->GetLayer(), view() ) < view()->GetScale();
}
void SELECTION_TOOL::select( BOARD_ITEM* aItem )
{
if( aItem->IsSelected() )
{
return;
}
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if( aItem->Type() == PCB_PAD_T )
{
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FOOTPRINT* footprint = static_cast<FOOTPRINT*>( aItem->GetParent() );
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if( m_selection.Contains( footprint ) )
return;
}
highlight( aItem, SELECTED, &m_selection );
}
void SELECTION_TOOL::unselect( BOARD_ITEM* aItem )
{
unhighlight( aItem, SELECTED, &m_selection );
if( m_selection.Empty() )
m_locked = true;
}
void SELECTION_TOOL::highlight( BOARD_ITEM* aItem, int aMode, PCBNEW_SELECTION* aGroup )
{
highlightInternal( aItem, aMode, aGroup, false );
view()->Update( aItem, KIGFX::REPAINT );
// Many selections are very temporal and updating the display each time just
// creates noise.
if( aMode == BRIGHTENED )
getView()->MarkTargetDirty( KIGFX::TARGET_OVERLAY );
}
void SELECTION_TOOL::highlightInternal( BOARD_ITEM* aItem, int aMode,
PCBNEW_SELECTION* aSelectionViewGroup, bool isChild )
{
if( aMode == SELECTED )
aItem->SetSelected();
else if( aMode == BRIGHTENED )
aItem->SetBrightened();
if( aSelectionViewGroup )
{
// Hide the original item, so it is shown only on overlay
view()->Hide( aItem, true );
if( !isChild || aMode == BRIGHTENED )
aSelectionViewGroup->Add( aItem );
}
// footprints are treated in a special way - when they are highlighted, we have to highlight
// all the parts that make the footprint, not the footprint itself
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if( aItem->Type() == PCB_FOOTPRINT_T )
{
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static_cast<FOOTPRINT*>( aItem )->RunOnChildren(
[&]( BOARD_ITEM* aChild )
{
highlightInternal( aChild, aMode, aSelectionViewGroup, true );
} );
}
else if( aItem->Type() == PCB_GROUP_T )
{
static_cast<PCB_GROUP*>( aItem )->RunOnChildren(
[&]( BOARD_ITEM* aChild )
{
highlightInternal( aChild, aMode, aSelectionViewGroup, true );
} );
}
}
void SELECTION_TOOL::unhighlight( BOARD_ITEM* aItem, int aMode, PCBNEW_SELECTION* aGroup )
{
unhighlightInternal( aItem, aMode, aGroup, false );
view()->Update( aItem, KIGFX::REPAINT );
// Many selections are very temporal and updating the display each time just
// creates noise.
if( aMode == BRIGHTENED )
getView()->MarkTargetDirty( KIGFX::TARGET_OVERLAY );
}
void SELECTION_TOOL::unhighlightInternal( BOARD_ITEM* aItem, int aMode,
PCBNEW_SELECTION* aSelectionViewGroup, bool isChild )
{
if( aMode == SELECTED )
aItem->ClearSelected();
else if( aMode == BRIGHTENED )
aItem->ClearBrightened();
if( aSelectionViewGroup )
{
aSelectionViewGroup->Remove( aItem );
// Restore original item visibility
view()->Hide( aItem, false );
// N.B. if we clear the selection flag for sub-elements, we need to also
// remove the element from the selection group (if it exists)
if( isChild )
view()->Update( aItem, KIGFX::REPAINT );
}
// footprints are treated in a special way - when they are highlighted, we have to
// highlight all the parts that make the footprint, not the footprint itself
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if( aItem->Type() == PCB_FOOTPRINT_T )
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{
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static_cast<FOOTPRINT*>( aItem )->RunOnChildren(
[&]( BOARD_ITEM* aChild )
{
unhighlightInternal( aChild, aMode, aSelectionViewGroup, true );
} );
}
else if( aItem->Type() == PCB_GROUP_T )
{
static_cast<PCB_GROUP*>( aItem )->RunOnChildren(
[&]( BOARD_ITEM* aChild )
{
unhighlightInternal( aChild, aMode, aSelectionViewGroup, true );
} );
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}
}
bool SELECTION_TOOL::selectionContains( const VECTOR2I& aPoint ) const
{
const unsigned GRIP_MARGIN = 20;
VECTOR2I margin = getView()->ToWorld( VECTOR2I( GRIP_MARGIN, GRIP_MARGIN ), false );
// Check if the point is located within any of the currently selected items bounding boxes
for( auto item : m_selection )
{
BOX2I itemBox = item->ViewBBox();
itemBox.Inflate( margin.x, margin.y ); // Give some margin for gripping an item
if( itemBox.Contains( aPoint ) )
return true;
}
return false;
}
// The general idea here is that if the user clicks directly on a small item inside a larger
// one, then they want the small item. The quintessential case of this is clicking on a pad
// within a footprint, but we also apply it for text within a footprint, footprints within
// larger footprints, and vias within either larger pads or longer tracks.
//
// These "guesses" presume there is area within the larger item to click in to select it. If
// an item is mostly covered by smaller items within it, then the guesses are inappropriate as
// there might not be any area left to click to select the larger item. In this case we must
// leave the items in the collector and bring up a Selection Clarification menu.
//
// We currently check for pads and text mostly covering a footprint, but we don't check for
// smaller footprints mostly covering a larger footprint.
//
void SELECTION_TOOL::GuessSelectionCandidates( GENERAL_COLLECTOR& aCollector,
const VECTOR2I& aWhere ) const
{
std::set<BOARD_ITEM*> preferred;
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std::set<BOARD_ITEM*> rejected;
wxPoint where( aWhere.x, aWhere.y );
PCB_LAYER_ID activeLayer = (PCB_LAYER_ID) view()->GetTopLayer();
LSET silkLayers( 2, B_SilkS, F_SilkS );
if( silkLayers[activeLayer] )
{
for( int i = 0; i < aCollector.GetCount(); ++i )
{
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BOARD_ITEM* item = aCollector[i];
KICAD_T type = item->Type();
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if( ( type == PCB_FP_TEXT_T || type == PCB_TEXT_T || type == PCB_SHAPE_T )
&& silkLayers[item->GetLayer()] )
{
preferred.insert( item );
}
}
if( preferred.size() > 0 )
{
aCollector.Empty();
for( BOARD_ITEM* item : preferred )
aCollector.Append( item );
return;
}
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}
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// Prefer exact hits to sloppy ones
constexpr int maxSlop = 5;
BOX2D viewportD = getView()->GetViewport();
BOX2I viewport( VECTOR2I( viewportD.GetPosition() ), VECTOR2I( viewportD.GetSize() ) );
int pixel = (int) aCollector.GetGuide()->OnePixelInIU();
int minActual = INT_MAX;
SEG loc( where, where );
std::map<BOARD_ITEM*, int> itemsBySloppiness;
for( int i = 0; i < aCollector.GetCount(); ++i )
{
BOARD_ITEM* item = aCollector[i];
int actualSlop = INT_MAX;
switch( item->Type() )
{
case PCB_TEXT_T:
{
PCB_TEXT* text = static_cast<PCB_TEXT*>( item );
text->GetEffectiveTextShape()->Collide( loc, maxSlop * pixel, &actualSlop );
}
break;
case PCB_FP_TEXT_T:
{
FP_TEXT* text = static_cast<FP_TEXT*>( item );
text->GetEffectiveTextShape()->Collide( loc, maxSlop * pixel, &actualSlop );
}
break;
case PCB_ZONE_T:
{
ZONE* zone = static_cast<ZONE*>( item );
// Zone borders are very specific
if( zone->HitTestForEdge( where, maxSlop * pixel / 2 ) )
actualSlop = 0;
else if( zone->HitTestForEdge( where, maxSlop * pixel ) )
actualSlop = maxSlop * pixel / 2;
else
item->GetEffectiveShape()->Collide( loc, maxSlop * pixel, &actualSlop );
}
break;
case PCB_FOOTPRINT_T:
{
FOOTPRINT* footprint = static_cast<FOOTPRINT*>( item );
footprint->GetBoundingPoly().Collide( loc, maxSlop * pixel, &actualSlop );
// Consider footprints larger than the viewport only as a last resort
if( item->ViewBBox().GetHeight() > viewport.GetHeight()
|| item->ViewBBox().GetWidth() > viewport.GetWidth() )
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{
actualSlop = INT_MAX / 2;
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}
}
break;
default:
item->GetEffectiveShape()->Collide( loc, maxSlop * pixel, &actualSlop );
break;
}
itemsBySloppiness[ item ] = actualSlop;
if( actualSlop < minActual )
minActual = actualSlop;
}
// Prune sloppier items
for( std::pair<BOARD_ITEM*, int> pair : itemsBySloppiness )
{
if( pair.second > minActual + pixel )
aCollector.Transfer( pair.first );
}
// If the user clicked on a small item within a much larger one then it's pretty clear
// they're trying to select the smaller one.
constexpr double sizeRatio = 1.3;
std::vector<std::pair<BOARD_ITEM*, double>> itemsByArea;
for( int i = 0; i < aCollector.GetCount(); ++i )
{
BOARD_ITEM* item = aCollector[i];
double area;
if( item->Type() == PCB_ZONE_T
&& static_cast<ZONE*>( item )->HitTestForEdge( where, maxSlop * pixel / 2 ) )
2015-07-30 11:49:35 +00:00
{
// Zone borders are very specific, so make them "small"
area = maxSlop * pixel * pixel;
}
else
{
area = FOOTPRINT::GetCoverageArea( item, aCollector );
}
itemsByArea.emplace_back( item, area );
}
std::sort( itemsByArea.begin(), itemsByArea.end(),
[]( const std::pair<BOARD_ITEM*, double>& lhs,
const std::pair<BOARD_ITEM*, double>& rhs ) -> bool
{
return lhs.second < rhs.second;
} );
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bool rejecting = false;
for( int i = 1; i < (int) itemsByArea.size(); ++i )
{
if( itemsByArea[i].second > itemsByArea[i-1].second * sizeRatio )
rejecting = true;
if( rejecting )
rejected.insert( itemsByArea[i].first );
}
// Special case: if a footprint is completely covered with other features then there's no
// way to select it -- so we need to leave it in the list for user disambiguation.
constexpr double maxCoverRatio = 0.75;
for( int i = 0; i < aCollector.GetCount(); ++i )
{
if( FOOTPRINT* footprint = dynamic_cast<FOOTPRINT*>( aCollector[i] ) )
{
if( footprint->CoverageRatio( aCollector ) > maxCoverRatio )
rejected.erase( footprint );
}
}
// Hopefully we've now got what the user wanted.
if( (unsigned) aCollector.GetCount() > rejected.size() ) // do not remove everything
{
for( BOARD_ITEM* item : rejected )
aCollector.Transfer( item );
}
}
void SELECTION_TOOL::FilterCollectorForGroups( GENERAL_COLLECTOR& aCollector ) const
{
std::unordered_set<BOARD_ITEM*> toAdd;
// If any element is a member of a group, replace those elements with the top containing group.
for( int j = 0; j < aCollector.GetCount(); )
{
BOARD_ITEM* item = aCollector[j];
PCB_GROUP* aTop = PCB_GROUP::TopLevelGroup( item, m_enteredGroup );
if( aTop != NULL )
{
if( aTop != item )
{
toAdd.insert( aTop );
aCollector.Remove( item );
continue;
}
}
else if( m_enteredGroup && !PCB_GROUP::WithinScope( item, m_enteredGroup ) )
{
// If a group is entered, disallow selections of objects outside the group.
aCollector.Remove( item );
continue;
}
++j;
}
for( BOARD_ITEM* item : toAdd )
{
if( !aCollector.HasItem( item ) )
aCollector.Append( item );
}
}
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int SELECTION_TOOL::updateSelection( const TOOL_EVENT& aEvent )
{
getView()->Update( &m_selection );
getView()->Update( &m_enteredGroupOverlay );
return 0;
}
int SELECTION_TOOL::UpdateMenu( const TOOL_EVENT& aEvent )
{
ACTION_MENU* actionMenu = aEvent.Parameter<ACTION_MENU*>();
CONDITIONAL_MENU* conditionalMenu = dynamic_cast<CONDITIONAL_MENU*>( actionMenu );
if( conditionalMenu )
conditionalMenu->Evaluate( m_selection );
if( actionMenu )
actionMenu->UpdateAll();
return 0;
}
void SELECTION_TOOL::setTransitions()
{
Go( &SELECTION_TOOL::UpdateMenu, ACTIONS::updateMenu.MakeEvent() );
Go( &SELECTION_TOOL::Main, PCB_ACTIONS::selectionActivate.MakeEvent() );
Go( &SELECTION_TOOL::CursorSelection, PCB_ACTIONS::selectionCursor.MakeEvent() );
Go( &SELECTION_TOOL::ClearSelection, PCB_ACTIONS::selectionClear.MakeEvent() );
Go( &SELECTION_TOOL::SelectItem, PCB_ACTIONS::selectItem.MakeEvent() );
Go( &SELECTION_TOOL::SelectItems, PCB_ACTIONS::selectItems.MakeEvent() );
Go( &SELECTION_TOOL::UnselectItem, PCB_ACTIONS::unselectItem.MakeEvent() );
Go( &SELECTION_TOOL::UnselectItems, PCB_ACTIONS::unselectItems.MakeEvent() );
Go( &SELECTION_TOOL::SelectionMenu, PCB_ACTIONS::selectionMenu.MakeEvent() );
Go( &SELECTION_TOOL::find, ACTIONS::find.MakeEvent() );
Go( &SELECTION_TOOL::filterSelection, PCB_ACTIONS::filterSelection.MakeEvent() );
Go( &SELECTION_TOOL::expandConnection, PCB_ACTIONS::selectConnection.MakeEvent() );
Go( &SELECTION_TOOL::selectNet, PCB_ACTIONS::selectNet.MakeEvent() );
Go( &SELECTION_TOOL::selectNet, PCB_ACTIONS::deselectNet.MakeEvent() );
Go( &SELECTION_TOOL::selectSameSheet, PCB_ACTIONS::selectSameSheet.MakeEvent() );
Go( &SELECTION_TOOL::selectSheetContents, PCB_ACTIONS::selectOnSheetFromEeschema.MakeEvent() );
Go( &SELECTION_TOOL::updateSelection, EVENTS::SelectedItemsModified );
Go( &SELECTION_TOOL::updateSelection, EVENTS::SelectedItemsMoved );
Go( &SELECTION_TOOL::SelectAll, ACTIONS::selectAll.MakeEvent() );
}