The root cause was not removing the original (pre-dragging) via from the world, comparing the ITEM::Parent() pointers of the items was only hiding the main issue.
This also fixes the PNSViaCollisions test in the qa/ suite.
The previous test didn't handle is-self-tests between a hole and
its override in a different NODE. When calculating the pushout
force we don't remove the via (and its hole) from the current
node until after the calculation, so we end up checking for
collisions between the new (cloned) via's hole and the original
hole in the root node.
Fixes https://gitlab.com/kicad/code/kicad/-/issues/14795
(cherry picked from commit b442d769fd)
If you drag a track out and connect to a pad then press the hotkey
to switch the track posture it may not switch because the track
posture selected when the pad was reached is different than the one
that the mouse trail placer drew. As the aspect switching is done
in the mouse trail placer it does not know that the line placer
already override the track.
To correct this, in LINE_PLACER::FlipPosture() if the aspect is not
currently manually forced then copy the current aspect from the
line placer to m_mouseTrailPlacer before calling the FlipPosture()
method of m_mouseTrailPlacer. This will only be done once per
dragging session as once the aspect is manually forced it remains
manually forced. This seems to fix the issue with no undesirable
side effects.
Fixes: https://gitlab.com/kicad/code/kicad/-/issues/12369
(cherry picked from commit 85f4f0d6c8)
About 1/3 of callers to Parent() don't care if they get the immediate
parent or not, about 1/3 want only the immediate parent, and about 1/3
want the hole parent's Parent().
I had earlier changed PNS::ITEM::HOLE to override Parent() and return
the hole parent's Parent(), but since the callers are pretty evenly
split I've reverted that and added BoardItem() for callers who want the
eventual BOARD_ITEM (whether a direct parent or a grandparent).
(Also removes a dead routine so I didn't have to figure out which of
the two it wanted....)
(cherry picked from commit 6f0d963683)
(While we don't currently have holes without a parent pad or via, you
could imagine using HOLEs in the future to represent a hole in a first-class
board outline, so better not to build this assumption in.)
(cherry picked from commit b18bf09208)
- LINEs now own their vias optionally (depending whether a LINE with its VIA belongs to a node)
- get rid of unique_ptr on the internal NODE::Add API (and also made it private)
- make sure stack pointers are not added to the node
- use rvalue reference for NODE::Add/NODE::Replace
Manually rebased by Jeff Young <jeff@rokeby.ie> 5 April 2023
(cherry picked from commit d961cdce3f)
Rebased by Jeff Young <jeff@rokeby.ie> 5 April 2023
(Also includes a bug-fix for highlighting collisions with edge-cut
items.)
(cherry picked from commit bfbda978b8)
- prerequisite for holes as first class objects code
- introduced the OWNABLE_ITEM interface that defines the owning container (NODE/other ITEM/ITEM_SET)
- simplified the ITEM_SET interface
- constified a lot of APIs (ownership/JOINT management) as a side effect
Rebased and cleaned up by Jeff Young <jeff@rokeby.ie> 5 April 2023
- some STL cover types removed
(cherry picked from commit 1283c4713f)
pickSingleItem() had a two-attempt algorithm, but the second attempt
was never made because we'd check for no hits before throwing out the
aAvoidItems.
The second attempt would fail anyway because QueryHoverItems() ignored
the aUseClearance flag when not idle, and didn't factor in the actual
clearance.
(cherry picked from commit d040690f60)