This keeps it out of the KiCad mode path, making that leaner and less confusing about
what is supported in KiCad mode. Within KiCad mode, treat quoted vs. non-quoted tokens
as the two general categories, with non-quoted having sub-categories. Eliminate
an unimplemented, unused function declaration in DSNLEXER.
Improve the output formatting of THROW_PARSE_ERROR().
* Do not fail to build when wxWidgets is built with either --with-gnomeprint
or --with-gtkprint are not configured. Only display warning.
* Move warning code from include/common.h to common/common.cpp so it only
shows the warning once instead of every source file that includes common.h
This is limited to round tripping the lines of commented text in the
loading and saving to disk through PCBIO::Format() and PCBIO::Parse().
No editing of the comments is given.
- VBO_CONTAINER::allocate() was returning wrong value in case of error
- framelimiter had wrong formula for computing destined period between frames
- removed _padding field from VBO_VERTEX, as it was not speeding up, but wasting memory
Removed a few unnecessary variables and fields from OPENGL_GAL.
Added function GAL::ClearCache() for freeing memory used by cached items.
Fixed a few memory leaks (tesselator, PAINTER's settings & VIEW_ITEM's groups).
Changed a few functions into inlines.
and various DIALOG classes called from top frames. See comments in
{eeschema,pcbnew}/invoke_a_dialog.h.
*) Move some dialog classes into *.cpp files from *.h files.
*) void SCH_EDIT_FRAME::OnErc( wxCommandEvent& event ) was opening the modeless
ERC dialog more than once if icon was clicked more than once.
*) Remove BOM stuff.
Eeschema, dialog netlist: fix a bug when removing a plugin panel, when is is not the last.
dialog netlist:Add a predefined command string for python scripts, when creating a new netlist plugin entry.
Shader's parameters are stored in VBO_ITEM. Changed VBO_ITEM data structure. Added UseShader() function for selecting shader for a given VBO_ITEM.
Added one main vertex & fragment shader program to be used for with all kinds of items (type of shader is selected using attributes that are stored in VBO). Currently available shaders are: at-least-1px-width line, filled circle and stroked circle.
Removed unnecessary param (aDepthOffset) from a few functions (OPENGL_GAL::drawSemiCircle(), OPENGL_GAL::drawLineCap()). Removed function OPENGL_GAL::DrawRoundedSegment(). Changed some asserts to debug info or error log.
* Add third list control with library names.
* Add button to toolbar to select filter by library name.
* Add bitmap for filter by library name toolbar button.
* Remove custom UI colors from list controls.
fix potential issue in .kicad_pcb file creation, in some places where a %g or %.16g format was used:
al least under Mingw/gcc4.7.2, the floating number was written using scientific notation, not accepted by the S-expr reader.
* Add footprint library table loading to footprint editor.
* Overload FOOTPRINT_INFO::ReadFootprintFiles() to read footprints from the
footprint library tables.
* Fix a bug in FP_LIB_TABLE::IsEmpty() when the table has a fallback table.
* Add code to FOOTPRINT_EDIT_FRAME to use footprint library tables.
* Add an optional build time version of PCB_EDIT_FRAME::loadFootprints() to
populate netlist footprints from footprint library table.
* Remove adding footprints to board whenever GetModuleLibrary() is called and
move loading locally as required.
* Add missing source file license comments and coding policy fixes.
File "rules" has instructional text as comments near top.
2) Convert all text files in repo to LF line ending form.
Any checkout done with "rules" in play will convert the working
tree to native line ending, while keeping repo as LF line ending.
* Add code for loading, modifying, and saving the global and project
footprint library tables.
* Add code to load MODULE objects using the footprint library table to
the footprint viewer.
* Add static methods to FP_LIB_TABLE to support loading footprint library
tables.
* Fix a bug when full file name and path are passed to FOOTPRINT_INFO::
ReadFootprintFiles() which I created in bug fix lp:593989.
* Fix a wxString debug assertion in EDA_APP::InitEDA_Appl() when the KICAD
environment variable is defined as an empty string.
* Add error dialog when libraries cannot be found in system search path
when loading footprint using the select footprint dialog.
* Add footprint library name column to the EDA_LIST_DIALOG when selecting
footprints from the list.
* Allow reading all columns from the selected row in EDA_LIST_DIALOG.
* Remove redundant sort from EDA_LIST_DIALOG constructor
* Add library name member variable and accessors to FOOTPRINT_INFO.
* Make headers translatable for Eeschema select component from list dialog.
* Add some helper methods to FPID for identifying the FPID type and validity.
* Remove a bunch of trailing whitespace and add missing license comments.
(explanation: float is implicitly promoted to double anyway, it's only useful
for storage; also a fp variable forces conversion of other int in the expression
without needing a cast)
Typo fixes in some comments 'floatting' -> 'floating' :D
The plan goes like this:
- eeschema still uses int in decidegrees
- all the other things internally use double in decidegrees (or radians
in temporaries)
- in pcbnew UI the unit is *still* int in decidegrees
The idea is to have better precision everywhere while keeping the user with int i
angles. Hopefully, if a fractional angle doesn't come in from the outside, everything
should *look* like an integer angle (unless I forgot something and it broke)
When the time comes, simply updating the UI for allowing doubles from the user should
be enough to get arbitrary angles in pcbnew.