Commit Graph

96 Commits

Author SHA1 Message Date
jean-pierre charras 6618cda214 3D viewer: use the right color theme (the one used in the board editor)
Fixes #14616
https://gitlab.com/kicad/code/kicad/issues/14616
2023-05-01 16:51:27 +02:00
Seth Hillbrand 2cd854af14 Move Spacemouse to advanced config
The spacemouse driver, particularly on Mac, is extremely unstable and
causes crashes even when not being used.  This places the interface
behind an advanced config flag to ensure that users can affirmatively
opt-in to the potential for crashes
2023-04-07 10:08:43 -07:00
Marek Roszko 5ccf205788 Try and avoid crashing on gl context creation failure in the 3d viewer
Sentry event id 0ad4afa6b86a4a03ad7f8fdbcdb72f86
2023-02-14 21:19:41 -05:00
Wayne Stambaugh 68decdd4f2 Fix static event table derived object definitions. 2023-01-28 14:10:06 -05:00
Wayne Stambaugh f6297d328c Fix 3D viewer canvas timer event clash. 2022-10-22 16:58:04 -04:00
markus-bonk 66b8ecb467 Use an independent pivot representation for the 3dmouse in the 3dviewer.
CHANGED: Instead of using the target style pivot that is used to move the
look at position, a different pivot is used for the center of rotation
used by the 3dmouse. Both pivots, the camera look at position and the
3dmouse rotation pivot, need not necessarily coincide. A blue ball is used
to represent the pivot.
2022-08-19 23:08:03 +00:00
Jeff Young a9536b5de9 CHANGED netclass assignments now done via canvas or via patterns. 2022-08-14 22:56:29 +01:00
Jeff Young 01b61f5ff1 Minor improvements to status bar messages. 2022-08-01 13:09:51 +01:00
Jeff Young 6f49b57f9b Cleanup & performance enhancements. 2022-08-01 13:09:51 +01:00
jean-pierre charras 4bfbf91369 3D viewer: Fix incorrect behavior when moving the scene
Fixes #12114
https://gitlab.com/kicad/code/kicad/issues/12114
2022-07-30 13:27:25 +02:00
Fabien Corona 976670e987 Move 3D controls to a new class 2022-06-21 23:38:22 +00:00
jean-pierre charras 59babfa332 3D viewer: fix a sometimes incorrect render engine initialization.
inside the EDA_3D_CANVAS, it was initialized before settings are read,
and can be set to raytracing, although we always start 3D viewer in opengl mode,
thus creating a incorrect (not working) initialization.
2022-02-09 10:10:48 +01:00
Jeff Young 7ccac79192 More wxString wide literals. 2022-02-05 21:29:34 +00:00
Jeff Young 9582457fef Be explicit about literal wide-strings. 2022-02-05 20:40:21 +00:00
markus-bonk 27063688b3 CAMERA: Fix spelling of method MakeRayAtCurrrentMousePosition.
EDA_3D_CANVAS: Fix spelling of method getRayAtCurrrentMousePosition.
2022-01-28 12:21:42 +00:00
Jeff Young 68d2630d08 Flatten a layer of indirection out of 3D config settings. 2021-12-24 13:08:54 +00:00
jean-pierre charras 55777fca43 3D viewer: fix a minor cosmetic issue.
Fixes #10002
https://gitlab.com/kicad/code/kicad/issues/10002
2021-12-23 17:57:25 +01:00
Mikolaj Wielgus cf3a979711 3D Viewer: Fix zoom limit calculations
Fixes https://gitlab.com/kicad/code/kicad/issues/9407

Fixes https://gitlab.com/kicad/code/kicad/issues/8805
2021-10-24 18:14:49 +00:00
Jeff Young 6c0110ecd3 Naming conventions.
There's nothing "legacy" about the OpenGL 3D renderer.
2021-10-21 14:30:03 +01:00
Ian McInerney 961c127ebe Convert mouse coordinates to native pixesl in the 3D viewer
All operations in the camera are done using the native pixel sizes,
so we need to ensure the mouse coordinates are converted to native
pixels to make the mouse operations line up with the view.

Fixes https://gitlab.com/kicad/code/kicad/issues/2561
Fixes https://gitlab.com/kicad/code/kicad/issues/8410
2021-10-10 17:52:12 +01:00
Seth Hillbrand 548e5f49bd Clean up unused variable usage
Unused variables in function calls can be commented out.  Unused
return variables get a new routine `ignore_unused()` that silences the
warnings with zero overhead.
2021-10-05 10:00:30 -07:00
Jeff Young e6ca9837a2 Clear numbers from non-numberable pads and don't run DRC on them.
This was also the last straw on the misnamed PAD::GetName() and
PAD::SetName(), which are now PAD::GetNumber() and PAD::SetNumber().

Fixes https://gitlab.com/kicad/code/kicad/issues/9017
2021-08-24 01:03:06 +01:00
jean-pierre charras e1bbb717f6 3D viewer: ensure 3D shapes are loaded when switching 3D shapes visibility option to ON.
Fixes #8959
https://gitlab.com/kicad/code/kicad/issues/8959
2021-08-16 16:28:59 +02:00
Jeff Young 77680eba30 Naming conventions. 2021-08-05 14:31:36 +01:00
jean-pierre charras a43ca978df 3D viewer: do not build the board 3D data during 3D frame creation, but after.
Building the 3D data is time consuming, so creating the data after the 3D
frame is shown is better, and the build activity is visible, especially on Linux.
2021-07-18 17:55:40 +02:00
Jeff Young ea6769b702 The REPORTER interface is inherently line-based.
Also fixes a bunch of error messages that were similar but not
identical (which just increases translation burden).

Fixes https://gitlab.com/kicad/code/kicad/issues/8723
2021-07-05 13:41:06 +01:00
Jeff Young 096e342386 Prefix TRACK, ARC and VIA. 2021-06-11 22:07:02 +01:00
Jeff Young ac58a3f9f0 Add preference for 3d-model-highlight-on-rollover.
Fixes https://gitlab.com/kicad/code/kicad/issues/8349
2021-05-11 20:53:53 +01:00
Ian McInerney 0a0935e0f3 Remove ACTIONS::TranslateLegacyId and TOOL_DISPATCHER::DispatchWxCommand
After commit 9535153f9e there were no more IDs inside the legacy ID
system. Therefore the entire system for dispatching and looking up
the legacy ideas and handling those events can now be removed and
the tool dispatcher simplified (it no longer needs to know about
the ACTIONS class).
2021-03-30 23:20:22 +00:00
Jon Evans c04e19f9ac Include optimization: move some things from common.h to point-of-use 2021-03-20 12:09:18 -04:00
Marek Roszko 907e282347 Silence some msvc warnings
- exception variables that were unused
- RAYSEG2D improperly foward declared with class instead of struct
- unused vars
2021-02-20 11:58:55 -05:00
Marek Roszko f2552d7bc1 Tweak the reported last render message slightly 2021-02-15 17:47:43 -05:00
Marek Roszko f88be65825 Remove mention of FPS
We are not a real time rendering engine
2021-02-15 17:00:00 -05:00
Marek Roszko 36d8ca7954 Fix statusbar conflict in 3d viewer
Fix #7544
2021-02-15 17:00:00 -05:00
Wayne Stambaugh 926cc3a00d 3D Viewer: more code cleaning and naming improvements. 2021-01-07 14:33:43 -05:00
Wayne Stambaugh 1c7a5c46e5 3D Viewer: member variable and method naming improvements.
A few build improvements thrown in for a good measure.
2021-01-05 17:24:29 -05:00
Wayne Stambaugh 710e621c6a 3D Viewer: remove all instances of "c" prefix from file names. 2021-01-03 17:44:49 -05:00
Wayne Stambaugh 8416c1fc37 3D Viewer: remove all instances of "C" prefix from object names. 2021-01-02 17:45:36 -05:00
Jeff Young 5ea88c897a Go back to AuiMgr strategy for 3D-viewer infobar.
There some issue with using the 3D canvas as a parent in the new
strategy.
2020-12-27 01:01:25 +00:00
Wayne Stambaugh f8efe4a65a 3D viewer code cleaning round 5. 2020-12-16 17:11:05 -05:00
Jeff Young b1f0bf7334 More consistent naming. 2020-12-08 13:05:39 +00:00
Jeff Young 3ca06700fc Formatting. 2020-11-29 20:00:16 +00:00
Jeff Young 9c7c05c161 Mostly formatting cleanup but a few type-casting cleanups too. 2020-11-24 22:16:41 +00:00
Jeff Young bdbb68f813 MODULE -> FOOTPRINT. 2020-11-13 16:04:03 +00:00
Jeff Young 3451ac3088 PCB_MODULE_T -> PCB_FOOTPRINT_T 2020-11-13 15:16:24 +00:00
Jeff Young fc9cf1d827 More module -> footprint. 2020-11-13 15:16:24 +00:00
Jeff Young f5443de7f9 D_PAD -> PAD. 2020-11-13 15:16:24 +00:00
Jeff Young 84dd5108ba Remove some "class_" prefixes from files. 2020-11-13 15:16:23 +00:00
Jeff Young f7333ad64a Update some classnames including archaic zone names. 2020-11-12 10:31:25 +00:00
Ian McInerney 11e6cac42b Introduce EGL backend support for the OpenGL canvas
wxWidgets 3.1.5+ on Linux will compile with the Wayland EGL
canvas as the backend instead of the X11 backend. This requires a
version of GLEW compiled with the proper EGL defines and a different
header/code for certain parts that are X11 GLEW specific.

This introduces an in-tree version of GLEW that will be built with the
GLEW_EGL flag then statically linked into the KiCad executables when
EGL support is needed.
2020-11-11 00:41:02 +00:00