Maciej Suminski
58280f749a
Fixed multiline vertical strings drawing bug.
2013-07-09 10:00:23 +02:00
Maciej Suminski
b5aadfc3f9
Fixed segmentation fault when there was no board loaded.
2013-07-05 15:48:45 +02:00
Maciej Suminski
eb041ee2d3
Removed most of deprecated OpenGL calls. Items used to be drawn in immediate mode now are drawn using vertex arrays.
2013-07-05 14:01:33 +02:00
Maciej Suminski
408fb4f159
Removed pointers where they were not necessary.
2013-07-05 09:31:04 +02:00
Maciej Suminski
aff3787b34
Fixed drawing circles and semicircles using display lists.
2013-07-04 16:27:27 +02:00
Maciej Suminski
84392f1723
Moved STROKE_FONT from PAINTER to GAL.
2013-07-04 11:37:43 +02:00
Maciej Suminski
fe6c901a9f
Shaders can handle integer parameters (uniforms).
2013-07-03 13:08:43 +02:00
Maciej Suminski
97f914ccb3
Fixed stroked semicircles Z coordinate in shaderless OpenGL backend.
2013-07-02 18:11:57 +02:00
Maciej Suminski
0f5aa0630a
Fixed stroke semicircles drawing using shaderless OpenGL backend.
2013-07-02 09:27:12 +02:00
Maciej Suminski
6dc79cf193
Headers are regenerated only if shaders' source code was modified.
2013-07-01 15:47:44 +02:00
Maciej Suminski
9e4fe8b410
Faster polylines drawing using OpenGL backend.
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Fixed drawing of lines' caps.
2013-07-01 15:23:43 +02:00
unknown
4360860bee
Removed different styles of line caps and line joins, leaving only round caps & joins.
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Fixed drawing stroked semicircles using OpenGL backend.
2013-07-01 14:39:27 +02:00
Maciej Suminski
8a44751b61
Mirrored text display bugfix.
2013-07-01 14:06:38 +02:00
Maciej Suminski
a73216fc95
Changed std::map to boost::unordered_map for storing memory chunks and groups information.
2013-07-01 13:20:48 +02:00
Maciej Sumiński
00847a8aed
Colors are stored as unsigned bytes instead of floats.
2013-06-30 22:45:31 +02:00
Maciej Sumiński
27a6f8afd6
Shaders are built-in instead of being loaded from external files.
2013-06-30 19:31:16 +02:00
Maciej Sumiński
335bf72060
More debug information in case of failure compilation of shaders.
2013-06-30 15:37:46 +02:00
Maciej Sumiński
5eb38ec232
Made shaders compatible with Intel GPUs.
2013-06-30 15:37:35 +02:00
Maciej Suminski
bc8ea55092
VBO_CONTAINER: Changed new[]/delete[] pairs to realloc(), possibly reducing memory fragmentation and the container shrinking time.
2013-06-28 10:47:41 +02:00
Maciej Suminski
3f1da8b2c0
Minor code cleaning.
2013-06-27 17:31:10 +02:00
Maciej Suminski
628c069a39
Faster circles & semicircles drawing for the shaderless OpenGL backend. Removed unnecessary variables and computations.
2013-06-27 16:05:15 +02:00
Maciej Suminski
332a7b4bd9
Groups are stored in map instead of deque, so it allows easier adding & removing.
2013-06-27 11:54:49 +02:00
Maciej Suminski
58de62aacc
High contrast mode with showing the selected layer on the top.
2013-06-26 16:31:52 +02:00
Maciej Suminski
1367d33cd8
Small speed up for the color change function (OpenGL_GAL).
2013-06-26 10:43:58 +02:00
Maciej Suminski
db74de74f5
Added possibility to change cached layer color (for the purpose of high contrast display).
2013-06-25 17:12:54 +02:00
Maciej Suminski
0bac4a1e07
Fixed warning about a not initialized variable.
2013-06-25 16:54:30 +02:00
Maciej Suminski
fbc3d63c24
Draw the origin marker in OpenGL with shaders GAL.
2013-06-24 16:02:18 +02:00
Maciej Suminski
978b548c64
Small improvements to SHADER class.
2013-06-24 15:40:31 +02:00
Maciej Suminski
ef865aab68
Grid settings apply to GAL based rendering.
2013-06-24 14:33:02 +02:00
Maciej Suminski
81c674387e
Added convertsion from wxColour to COLOR4D.
2013-06-24 10:32:08 +02:00
Maciej Suminski
08c54e8acf
Passing COLOR4D parameter using constant reference.
2013-06-24 10:21:34 +02:00
Maciej Suminski
f7d85691c2
Added conversion from EDA_COLOR_T to COLOR4D.
2013-06-24 10:12:36 +02:00
Maciej Suminski
145a3f20de
Changed atan2() to VECTOR2D::Angle()
2013-06-21 09:01:40 +02:00
Maciej Suminski
8552a6e29d
Fixed some minor rendering issues, mostyl for shaderless OpenGL GAL.
2013-06-20 16:37:21 +02:00
Maciej Suminski
fd6ab6003d
Bug fixes:
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- VBO_CONTAINER::allocate() was returning wrong value in case of error
- framelimiter had wrong formula for computing destined period between frames
- removed _padding field from VBO_VERTEX, as it was not speeding up, but wasting memory
2013-06-20 13:16:12 +02:00
Maciej Suminski
83f5bd60c1
Moved fields containing information about currently used color, shader and transformation for vertices from VBO_ITEM to VBO_CONTAINER (OPENGL_GAL).
2013-06-19 10:50:46 +02:00
Maciej Suminski
4de43d7c5f
Removed unnecessary functions from VBO_VERTEX.
2013-06-18 17:53:12 +02:00
Maciej Suminski
cd517f67db
Added VBO_CONTAINER as a faster storage for vertices (OPENGL_GAL), tuned for exchanging data with GPU.
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Removed a few unnecessary variables and fields from OPENGL_GAL.
Added function GAL::ClearCache() for freeing memory used by cached items.
Fixed a few memory leaks (tesselator, PAINTER's settings & VIEW_ITEM's groups).
Changed a few functions into inlines.
2013-06-18 16:20:29 +02:00
Maciej Suminski
e7b7e0e687
Removed some debug messages.
2013-06-06 11:54:37 +02:00
Maciej Suminski
8742dae4a4
Removed indices storing from VBO_ITEM as they are always consecutive numbers. Removed storing pointers to VBO_ITEMs that have to be drawn - instead they are memcpied to mapped GPU memory.
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Some functions of VBO_ITEM became inline.
2013-06-06 11:52:39 +02:00
Maciej Suminski
8e1fe5d766
Changed data structure in VBO_ITEM.
2013-06-05 10:48:30 +02:00
Maciej Suminski
28511cf4fe
Introducing shaders.
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Shader's parameters are stored in VBO_ITEM. Changed VBO_ITEM data structure. Added UseShader() function for selecting shader for a given VBO_ITEM.
Added one main vertex & fragment shader program to be used for with all kinds of items (type of shader is selected using attributes that are stored in VBO). Currently available shaders are: at-least-1px-width line, filled circle and stroked circle.
Removed unnecessary param (aDepthOffset) from a few functions (OPENGL_GAL::drawSemiCircle(), OPENGL_GAL::drawLineCap()). Removed function OPENGL_GAL::DrawRoundedSegment(). Changed some asserts to debug info or error log.
2013-06-04 15:58:53 +02:00
Maciej Suminski
ad5d10a8ba
Display linking errors in debug mode for shaders. Added SHADER::GetAttribute() function for getting shaders attribute location.
2013-06-03 10:54:24 +02:00
Maciej Suminski
e8acd2919b
Added tesselation of polygons for VBO based rendering (OpenGL GAL).
2013-05-27 09:37:49 +02:00
Maciej Suminski
d45008a847
Different way of rendering groups (with a single DrawElements call) in OpenGL GAL.
2013-05-16 18:43:25 +02:00
Maciej Suminski
7a1718d0f5
Changed functions for adding vertices in VBO mode to make code easier to read and understand.
2013-05-16 14:47:34 +02:00
Maciej Suminski
733e5a55e3
Faster way of caching items for OPENGL GAL.
2013-05-16 10:35:16 +02:00
Maciej Suminski
c9f9c4ddbc
Added functionality for transformation of VBO vertices, extended functions like translate, rotate, scale using glm library. Removed D() macro, as it was not used, but in conflict with glm library. Added VBO_ITEMs for circles, semicircles. Now almost everything is drawn using VBO (besides polygons and grid).
2013-05-15 16:48:10 +02:00
Maciej Suminski
a43dd351df
Assured that there are no excessive initializations
2013-05-15 16:47:01 +02:00
Maciej Suminski
c55e063745
Removed double freeing of some of Cairo paths.
2013-05-14 10:42:56 +02:00