Commit Graph

346 Commits

Author SHA1 Message Date
Maciej Sumiński 00847a8aed Colors are stored as unsigned bytes instead of floats. 2013-06-30 22:45:31 +02:00
Maciej Sumiński 27a6f8afd6 Shaders are built-in instead of being loaded from external files. 2013-06-30 19:31:16 +02:00
Maciej Sumiński 335bf72060 More debug information in case of failure compilation of shaders. 2013-06-30 15:37:46 +02:00
Maciej Suminski bc8ea55092 VBO_CONTAINER: Changed new[]/delete[] pairs to realloc(), possibly reducing memory fragmentation and the container shrinking time. 2013-06-28 10:47:41 +02:00
Maciej Suminski 628c069a39 Faster circles & semicircles drawing for the shaderless OpenGL backend. Removed unnecessary variables and computations. 2013-06-27 16:05:15 +02:00
Maciej Suminski 332a7b4bd9 Groups are stored in map instead of deque, so it allows easier adding & removing. 2013-06-27 11:54:49 +02:00
Maciej Suminski 58de62aacc High contrast mode with showing the selected layer on the top. 2013-06-26 16:31:52 +02:00
Maciej Suminski 1367d33cd8 Small speed up for the color change function (OpenGL_GAL). 2013-06-26 10:43:58 +02:00
Maciej Suminski db74de74f5 Added possibility to change cached layer color (for the purpose of high contrast display). 2013-06-25 17:12:54 +02:00
Maciej Suminski fbc3d63c24 Draw the origin marker in OpenGL with shaders GAL. 2013-06-24 16:02:18 +02:00
Maciej Suminski 978b548c64 Small improvements to SHADER class. 2013-06-24 15:40:31 +02:00
Maciej Suminski ef865aab68 Grid settings apply to GAL based rendering. 2013-06-24 14:33:02 +02:00
Maciej Suminski 81c674387e Added convertsion from wxColour to COLOR4D. 2013-06-24 10:32:08 +02:00
Maciej Suminski 08c54e8acf Passing COLOR4D parameter using constant reference. 2013-06-24 10:21:34 +02:00
Maciej Suminski f7d85691c2 Added conversion from EDA_COLOR_T to COLOR4D. 2013-06-24 10:12:36 +02:00
Maciej Suminski fd6ab6003d Bug fixes:
- VBO_CONTAINER::allocate() was returning wrong value in case of error
- framelimiter had wrong formula for computing destined period between frames
- removed _padding field from VBO_VERTEX, as it was not speeding up, but wasting memory
2013-06-20 13:16:12 +02:00
Maciej Suminski 83f5bd60c1 Moved fields containing information about currently used color, shader and transformation for vertices from VBO_ITEM to VBO_CONTAINER (OPENGL_GAL). 2013-06-19 10:50:46 +02:00
Maciej Suminski 4de43d7c5f Removed unnecessary functions from VBO_VERTEX. 2013-06-18 17:53:12 +02:00
Maciej Suminski cd517f67db Added VBO_CONTAINER as a faster storage for vertices (OPENGL_GAL), tuned for exchanging data with GPU.
Removed a few unnecessary variables and fields from OPENGL_GAL.
Added function GAL::ClearCache() for freeing memory used by cached items.
Fixed a few memory leaks (tesselator, PAINTER's settings & VIEW_ITEM's groups).
Changed a few functions into inlines.
2013-06-18 16:20:29 +02:00
Maciej Suminski 8742dae4a4 Removed indices storing from VBO_ITEM as they are always consecutive numbers. Removed storing pointers to VBO_ITEMs that have to be drawn - instead they are memcpied to mapped GPU memory.
Some functions of VBO_ITEM became inline.
2013-06-06 11:52:39 +02:00
Maciej Suminski 8e1fe5d766 Changed data structure in VBO_ITEM. 2013-06-05 10:48:30 +02:00
Maciej Suminski 28511cf4fe Introducing shaders.
Shader's parameters are stored in VBO_ITEM. Changed VBO_ITEM data structure. Added UseShader() function for selecting shader for a given VBO_ITEM.
Added one main vertex & fragment shader program to be used for with all kinds of items (type of shader is selected using attributes that are stored in VBO). Currently available shaders are: at-least-1px-width line, filled circle and stroked circle.
Removed unnecessary param (aDepthOffset) from a few functions (OPENGL_GAL::drawSemiCircle(), OPENGL_GAL::drawLineCap()). Removed function OPENGL_GAL::DrawRoundedSegment(). Changed some asserts to debug info or error log.
2013-06-04 15:58:53 +02:00
Maciej Suminski ad5d10a8ba Display linking errors in debug mode for shaders. Added SHADER::GetAttribute() function for getting shaders attribute location. 2013-06-03 10:54:24 +02:00
Maciej Suminski d45008a847 Different way of rendering groups (with a single DrawElements call) in OpenGL GAL. 2013-05-16 18:43:25 +02:00
Maciej Suminski 7a1718d0f5 Changed functions for adding vertices in VBO mode to make code easier to read and understand. 2013-05-16 14:47:34 +02:00
Maciej Suminski 733e5a55e3 Faster way of caching items for OPENGL GAL. 2013-05-16 10:35:16 +02:00
Maciej Suminski c9f9c4ddbc Added functionality for transformation of VBO vertices, extended functions like translate, rotate, scale using glm library. Removed D() macro, as it was not used, but in conflict with glm library. Added VBO_ITEMs for circles, semicircles. Now almost everything is drawn using VBO (besides polygons and grid). 2013-05-15 16:48:10 +02:00
Maciej Suminski a43dd351df Assured that there are no excessive initializations 2013-05-15 16:47:01 +02:00
Maciej Suminski a6c8beb73b Drawing tracks using PushVertices, added some comments, fixed formatting. 2013-05-14 10:38:25 +02:00
Maciej Suminski 32784ea191 Added possibility of adding multiple vertices to VBO_ITEM at once 2013-05-13 11:14:35 +02:00
Maciej Suminski bce9f685ea Fixed Cairo issues and some possible memory leaks 2013-05-13 10:55:35 +02:00
Maciej Suminski e8f33ac903 Fixed memleak, removed excessive recaching, still there is a problem with Cairo caching 2013-05-10 16:05:40 +02:00
Maciej Suminski 191cb40e79 Introduction of VBO. Now only tracks are rendered in a very simple way. 2013-04-30 15:59:32 +02:00
Maciej Suminski 10dd5023e2 Removed BeginLayer and EndLayer functions. Resolved Cairo layers drawing problem in a different way. 2013-04-24 09:48:34 +02:00
Maciej Suminski ad4a72ff11 Cairo now renders layers properly (colors are not saturated after layer composition), but slower. 2013-04-19 18:19:50 +02:00
Maciej Suminski 062fc2d200 Some cleanup. 2013-04-19 18:19:20 +02:00
Maciej Suminski e4bac0d91a Fixed resize issue (moved GAL panel into pane).
Tidied up event handlers.
2013-04-18 11:20:19 +02:00
Maciej Suminski 16a28348b4 Added const(..)& in GAL methods' parameters and change iterators to constant iterators. 2013-04-17 12:48:37 +02:00
Maciej Suminski 520be6f67b Added GAL::DrawSegment for drawing rounded segments (used for drawing tracks). 2013-04-17 12:38:00 +02:00
Maciej Suminski bee0d69289 Cleanup 2013-04-16 11:16:27 +02:00
Maciej Suminski 5b9057823a Introduced SetGAL() functions that will allow changing GAL backend for rendering on the fly. 2013-04-15 16:03:05 +02:00
Maciej Suminski 877dd3f79a Added multiline strings and text overbars rendering using GAL. 2013-04-11 14:21:59 +02:00
Maciej Suminski ccd2ebefd3 Removed OpenGL different drawing modes, as they were not used.
Removed DRAW_MODE_NORMAL, DRAW_MODE_PREPARE_EDGES, DRAW_MODE_DRAW_EDGES modes.
2013-04-10 09:09:48 +02:00
Maciej Suminski 826d5a8954 Added GetMinDepth()/GetMaxDepth() methods (useful for displaying things on the top or on the bottom). 2013-04-04 11:21:35 +02:00
Maciej Suminski e262b32198 Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
    - VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
    - VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
    - EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
    - GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
    - WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
    - PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
    - STROKE_FONT - Implements stroke font drawing using GAL methods.
                          
Most important changes to Kicad original code:
    * EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
    * EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
    * There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
    * Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
    * Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
    * Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
    * Removed tools/class_painter.h, as now it is extended and included in source code.
                         
Build changes:
    * GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
    * When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
    * GAL-related code is compiled into a static library (common/libgal).
    * Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
                            
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 08:54:03 +02:00
Maciej Suminski ad4bf38e7a Added class COLOR4D that contains color representation with 4 components (RGBA) (for future usage in GAL) 2013-03-28 17:42:15 +01:00