This reverts commit 33da9b2327 and the
following commit dc08c48f33.
C++17 changed the behavior of static class member variables that are
constexpr defined. Previously this definition/declaration split was
valid for constexpr members, but after C++17 the static constexpr member
variables are automatically inlined, so the declaration is no longer
exported in some compilers (GCC 9/10/11 seem to have problems).
An alternate way of constexpr member variables is putting the
initialization in the class definition, but we can't init a COLOR4D
object when defining the COLOR4D class.
For now, revert this change until we can figure out the proper way of
architecting these colors.
This fixes the initialization-order fiasco in the color initialization
sequence, which was originally fixed by making COLOR4D constexpr, but
was then reintroduced when the assert was changed to wxASSERT (wxASSERT
is not compatible with constexpr).
* Add compare method to COLOR4D object.
* Add unit test to validate COLOR4D comparison method.
* Add missing color test in text attribute comparison method.
* Add unit test for text attribute object.
* Remove unnecessary headers from text attribute header.
* Move text attribute code into separate source file.
Some classes had been originally designed to be usable separate from wx,
but over time our uses of the classes have become entertwined with wx
features (e.g. colors), and various changes have also leaked wx into the
classes unguarded. So just remove the option to hide wx in those classes
to simplify the code.
The disable grid hotkey should allow the snap scale to be completely
determined by the snapSize and world scale. This prevents snapRange
from overriding in the case where grid is disabled.
Additionally, we disallow grid snapping when the grid scale is not
visible. This means that when zoomed out sufficiently to not show the
minor ticks, these minor ticks will not override a snap
Fixes https://gitlab.com/kicad/code/kicad/issues/12303
This one is primarily about pushing TEXT_ATTRIBUTES in to the GAL
API, but it also includes adding EDA_ANGLE signatures to some trig
routines to ease integration.
On wx3.0, the HTML format #RRGGBBAA cannot handle the alpha channel.
Instead, we route this through a COLOR4D routine when we need to use
these colors
Fixes https://gitlab.com/kicad/code/kicad/issues/9963
Improves rendering performance, esp. for large designs by:
- using a separate glDrawArrays calls() for large buffers of contiguous vertices (e.g. large zone fills)
- pooling smaller items into a small-sized index buffer held in system RAM (has to be DMAed to the GPU by the driver anyway)