Pcbnew:, libedit, Save lib as...: the new .pretty lib format is the default, instead of legacy .mod format. The legacy format is still selectable in the file selection dialog.
* Change general properties dialog to allow for entry of arbitrary rotation
angles for greater than 0 to 90.
* Move global rotation angle variable into PCB_EDIT_FRAME object where it is
used and add accessors.
* Change rotate footprint undo operation from UR_ROTATE_XXXX to UR_CHANGE.
* Create function to remove trailing zeros from floating point wxString
objects.
* Make GPCB_PLUGIN::EnumerateFootprints() read the directory contents
instead of loading the entire cache.
* Make KICAD_PLUGIN::EnumerateFootprints() read the directory contents
instead of loading the entire cache.
* Make GPCB_PLUGIN::EnumerateFootprints() read the directory contents
instead of loading the entire cache.
* Make KICAD_PLUGIN::EnumerateFootprints() read the directory contents
instead of loading the entire cache.
* Prevent cache from being reloaded on every footprint file read.
* Fix a bug forming wxFileName in GPCB_FP_CACHE::Load().
* Fix invalid file name time stamp debug assertion.
* Use FPID to set loaded footprint name.
* Remove file name <> from exception strings per UIPolicy.
To use multiple working threads. This entailed adding KiCad typedefs:
*) Add typedefs for MUTEX and MUTLOCK which mask the actual choices for the project.
*) Add FOOTPRINT_LIST::DisplayErrors( wxWindow* ) which is a single strategy for
showing aggregated load errors. Although what's there is only scaffolding
and needs a volunteer who knows HTML pretty well.
*) Ensure all callers of ReadFootprintFiles() use the new DisplayErrors() function.
*) Push utf8.cpp and utf8.h into common library for open use.
* Make the tool bar dockable.
* Enable the overflow control in the tool bar in case the it does not fit in
it's parent window.
* Fix some wxAuiPaneInfo usage issues.
* Remove unused wxAuiPaneInfo objects.
* Move perspective saving and loading into EDA_BASE_FRAME object in preparation
for extending this to all frame windows.
Moved scaling of font glyphs to the moment when they are created (eliminated a few multiplications unnecessary variables).
Changed some magic numbers into constants.