... instead of modifying the argument.
This will make the method usable in python API and will not incur
permormance penalty because named return value optimization (NRVO)
is a thing since C++11.
But even if copy is not elided vector is moved instead of copied.
https://en.cppreference.com/w/cpp/language/copy_elision
The use of printf, wxLogDebug, and std::err/std::out causes excessive
debugging output which makes finding specific debugging messages more
difficult than it needs to be.
There is still some debugging output in test code that really needs to
be moved into a unit test.
Add debugging output section to the coding policy regarding debugging
output.
Remove some hacks related to postprocessing (not need now because the
previous postprocessing improvements, light parametrization could be
used for tune or future parameters could be implemented)
This introduces layer handling to a lot of the geometry routines.
Many of them don't do much with it now, but it does help multi-layer
zones and will help when padstacks are implemented.
Swap syncs can limit the redraw rate as the screen waits for previously
issued syncs. Setting this to -1 allows for adaptive swapping
(resorting to unsynced if it falls behind) if it is supported by the
card but will fall back to unsynced (0) if the adaptive is not
supported.
Fixes https://gitlab.com/kicad/code/kicad/issues/4226
Various architecture upgrades to support this.
Creating a BOARD now requires a valid PROJECT, which caused
some (mostly transparent) changes to the Python API internals.
ADDED: Project local settings file
CHANGED: Board design settings are no longer stored in PCB file
CHANGED: Net classes are no longer stored in PCB file
CHANGED: Importing board settings now reads boards, not just projects
Fixes https://gitlab.com/kicad/code/kicad/-/issues/2578
Fixes https://gitlab.com/kicad/code/kicad/-/issues/4070
There were a lot of plotters, exporters, etc. that were rolling their
own implementations.
This also introduces a lazily-built set of SHAPE objects for doing
collision detection and some forms of rendering (and later DRC).
Dragging filled zones in OpenGL was extremely slow due to the
invalidated triangulation cache. Moving the zone should also move the
triangles and keep the cache valid.
It's currently only supported in the Footprint Editor. It could be
easily added to the board editor (all the code is there), but the board
editor is a little short on room in the drawing tools toolbar.
Move the camera out to its own so that everything else is board-
related, and then rename BOARD_ADAPTER.
At some point the flags should probably be moved out too, and they
can have the EDA_3D_SETTINGS name.
Replace SEVERITY_ERROR by RPT_SEVERITY_ERROR to avoid collision with a system definition.
Replace other SEVERITY_XXX by RPT_SEVERITY_XX for consistency.
Fix compil warnings and some other compil issues.
CHANGED: Settings are now stored in versioned sub-directories
ADDED: First-run dialog for migrating settings from a previous version
CHANGED: Settings are now stored as JSON files instead of wxConfig-style INI files
CHANGED: Color settings are now all stored in a separate settings file
CHANGED: The symbol editor and footprint editor now have their own settings files
CHANGED: Color settings are no longer exposed through BOARD object
CHANGED: Page layout editor now uses Eeschema's color scheme
Settings are now managed through a central SETTINGS_MANAGER held by PGM_BASE.
Existing settings will be migrated from the wxConfig format on first run of each application.
Per-application settings are now stored in one class for each application.
Previously, OnModify() was called for a lot of items, even when not modified.
For large schematics, the calculation time was unreasonable ( several minutes)
It is now called only a few times.
Remove holes on Silk layer by default so the behaviour is the same
on OpenGL and Raytracing.
Fixes#1836
Fix raytracing shadow offset issue.
Some codestyle fix.
* Split up the thirdparty code into the thirdparty folder (#3637)
* Create a new kimath static library containing all the math functions
This is part of cleaning the build system for #1906.
The 3d viewer is the last component to not use the action framework, so
we descope the common defines to its canvas. Once the 3d viewer is
converted, we can remove these entirely.
This corrects an issue with fill segments-per-circle and moves the error
to segmetns calculation down in a number of functions to expose the
single value for approximation
This removes the remaining hard-coded segments counts and replaces them
with the relative error calculation where the segments per arc is
determined by the maximum error we allow (smaller arcs = fewer segments)
Provide a toolkit-agnostic interface for "busy indicators", which
allows the 3D viewer to show a busy cursor, without the canvases
having to to know how a wxCursore works.
The motivation here is to decouple the 3D renderers from the WX
GUI system, as they can then be used when when there is not an
active window (e.g. for offscreen rendering).
Otherwise, attempting to use a wxBusyCursor without a GUI
available is an instant segfault.
For legacy boards, the setting is picked up from the board outline
thickness. If the board outline has mixed thicknesses, then the
max is used and a warning is displayed.
Fixes: lp:1797787
* https://bugs.launchpad.net/kicad/+bug/1797787
Allows 0 to 4 chamfered corners, not only one.
A custom shape allow this kind of shape. However because it is a primitive,
it is easier to edit and it support thermal reliefs.
Add code to parse OpenGL version string and determine if ray tracing is
supported.
Rationalize ray tracing menu and toolbar to have the same behavior so
a single command ID can be used for setting states.
Fixes lp:1797500
https://bugs.launchpad.net/kicad/+bug/1797500
The standard DIM() macro was not typesafe as it happily deferred errors
to runtime that can be caught at compile time. Replacing it with a
generic C++11 constexpr allows for typecasting, comparison and compile
time error checking.
Where we can get away with lower segment counts (localizing an anchor),
we keep the low-def 16 segment count. Intermediate values and values
that are visible to the user are set to high definition. Most are
simply hints to the inflation correction but where they show, the user
show see smooth lines.
Importing Eagle files allowed for invalid zone values for clearance and
minimum width that triggered asserts in the 3d-viewer.
Fixes: lp:1801188
* https://bugs.launchpad.net/kicad/+bug/1801188
This was due to clicking on the preview canvas does dot give the focus to the canvas on Windows.
Now the focus is set when clicking on this canvas.
Fixes: lp:1794090
https://bugs.launchpad.net/kicad/+bug/1794090
This commit finishes the removal of OpenMP from the KiCad codebase.
Removed in this commit are the OpenMP calls in 3d-viewer and
qa/polygon_triangulation as well as all references in CMakeLists.txt
std::thread is used instead for multithreaded computation