kicad/3d-viewer/3d_canvas/eda_3d_canvas.cpp

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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2024 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <gal/opengl/kiglew.h> // Must be included first
#include <gal/opengl/gl_utils.h>
#include <wx/tokenzr.h>
#include "../common_ogl/ogl_utils.h"
#include "eda_3d_canvas.h"
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#include <eda_3d_viewer_frame.h>
#include <3d_rendering/raytracing/render_3d_raytrace.h>
#include <3d_rendering/opengl/render_3d_opengl.h>
#include <3d_viewer_id.h>
#include <advanced_config.h>
#include <board.h>
#include <reporter.h>
#include <gal/opengl/gl_context_mgr.h>
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#include <core/profile.h> // To use GetRunningMicroSecs or another profiling utility
#include <bitmaps.h>
#include <macros.h>
#include <pgm_base.h>
#include <settings/settings_manager.h>
#include <tool/tool_dispatcher.h>
#include <widgets/wx_busy_indicator.h>
/**
* Flag to enable 3D canvas debug tracing.
*
* Use "KI_TRACE_EDA_3D_CANVAS" to enable.
*
* @ingroup trace_env_vars
*/
const wxChar* EDA_3D_CANVAS::m_logTrace = wxT( "KI_TRACE_EDA_3D_CANVAS" );
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// A custom event, used to call DoRePaint during an idle time
wxDEFINE_EVENT( wxEVT_REFRESH_CUSTOM_COMMAND, wxEvent );
BEGIN_EVENT_TABLE( EDA_3D_CANVAS, HIDPI_GL_3D_CANVAS )
EVT_PAINT( EDA_3D_CANVAS::OnPaint )
// mouse events
EVT_LEFT_DOWN( EDA_3D_CANVAS::OnLeftDown )
EVT_LEFT_UP( EDA_3D_CANVAS::OnLeftUp )
EVT_MIDDLE_UP( EDA_3D_CANVAS::OnMiddleUp )
EVT_MIDDLE_DOWN( EDA_3D_CANVAS::OnMiddleDown)
EVT_MOUSEWHEEL( EDA_3D_CANVAS::OnMouseWheel )
EVT_MOTION( EDA_3D_CANVAS::OnMouseMove )
EVT_MAGNIFY( EDA_3D_CANVAS::OnMagnify )
// other events
EVT_ERASE_BACKGROUND( EDA_3D_CANVAS::OnEraseBackground )
EVT_CUSTOM(wxEVT_REFRESH_CUSTOM_COMMAND, ID_CUSTOM_EVENT_1, EDA_3D_CANVAS::OnRefreshRequest )
EVT_CLOSE( EDA_3D_CANVAS::OnCloseWindow )
EVT_SIZE( EDA_3D_CANVAS::OnResize )
END_EVENT_TABLE()
EDA_3D_CANVAS::EDA_3D_CANVAS( wxWindow* aParent, const int* aAttribList,
BOARD_ADAPTER& aBoardAdapter, CAMERA& aCamera,
S3D_CACHE* a3DCachePointer ) :
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HIDPI_GL_3D_CANVAS( EDA_DRAW_PANEL_GAL::GetVcSettings(), aCamera, aParent, wxID_ANY,
aAttribList, wxDefaultPosition,
wxDefaultSize, wxFULL_REPAINT_ON_RESIZE ),
m_eventDispatcher( nullptr ),
m_parentStatusBar( nullptr ),
m_parentInfoBar( nullptr ),
m_glRC( nullptr ),
m_is_opengl_initialized( false ),
m_is_opengl_version_supported( true ),
m_editing_timeout_timer( this, wxID_HIGHEST + 1 ),
m_redraw_trigger_timer( this, wxID_HIGHEST + 2 ),
m_render_pivot( false ),
m_camera_moving_speed( 1.0f ),
m_strtime_camera_movement( 0 ),
m_animation_enabled( true ),
m_moving_speed_multiplier( 3 ),
m_boardAdapter( aBoardAdapter ),
m_3d_render( nullptr ),
m_opengl_supports_raytracing( true ),
m_render_raytracing_was_requested( false ),
m_accelerator3DShapes( nullptr ),
m_currentRollOverItem( nullptr )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::EDA_3D_CANVAS" ) );
m_editing_timeout_timer.SetOwner( this );
Connect( m_editing_timeout_timer.GetId(), wxEVT_TIMER,
wxTimerEventHandler( EDA_3D_CANVAS::OnTimerTimeout_Editing ), nullptr, this );
m_redraw_trigger_timer.SetOwner( this );
Connect( m_redraw_trigger_timer.GetId(), wxEVT_TIMER,
wxTimerEventHandler( EDA_3D_CANVAS::OnTimerTimeout_Redraw ), nullptr, this );
m_is_currently_painting.clear();
m_3d_render_raytracing = new RENDER_3D_RAYTRACE( this, m_boardAdapter, m_camera );
m_3d_render_opengl = new RENDER_3D_OPENGL( this, m_boardAdapter, m_camera );
wxASSERT( m_3d_render_raytracing != nullptr );
wxASSERT( m_3d_render_opengl != nullptr );
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auto busy_indicator_factory =
[]()
{
return std::make_unique<WX_BUSY_INDICATOR>();
};
m_3d_render_raytracing->SetBusyIndicatorFactory( busy_indicator_factory );
m_3d_render_opengl->SetBusyIndicatorFactory( busy_indicator_factory );
// We always start with the opengl engine (raytracing is avoided due to very
// long calculation time)
m_3d_render = m_3d_render_opengl;
m_boardAdapter.ReloadColorSettings();
wxASSERT( a3DCachePointer != nullptr );
m_boardAdapter.Set3dCacheManager( a3DCachePointer );
const wxEventType events[] =
{
// Binding both EVT_CHAR and EVT_CHAR_HOOK ensures that all key events,
// especially special key like arrow keys, are handled by the GAL event dispatcher,
// and not sent to GUI without filtering, because they have a default action (scroll)
// that must not be called.
wxEVT_LEFT_UP, wxEVT_LEFT_DOWN, wxEVT_LEFT_DCLICK,
wxEVT_RIGHT_UP, wxEVT_RIGHT_DOWN, wxEVT_RIGHT_DCLICK,
wxEVT_MIDDLE_UP, wxEVT_MIDDLE_DOWN, wxEVT_MIDDLE_DCLICK,
wxEVT_MOTION, wxEVT_MOUSEWHEEL, wxEVT_CHAR, wxEVT_CHAR_HOOK,
wxEVT_MAGNIFY,
wxEVT_MENU_OPEN, wxEVT_MENU_CLOSE, wxEVT_MENU_HIGHLIGHT
};
for( wxEventType eventType : events )
Connect( eventType, wxEventHandler( EDA_3D_CANVAS::OnEvent ), nullptr, m_eventDispatcher );
}
EDA_3D_CANVAS::~EDA_3D_CANVAS()
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::~EDA_3D_CANVAS" ) );
delete m_accelerator3DShapes;
m_accelerator3DShapes = nullptr;
releaseOpenGL();
}
void EDA_3D_CANVAS::releaseOpenGL()
{
if( m_glRC )
{
GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this );
delete m_3d_render_raytracing;
m_3d_render_raytracing = nullptr;
delete m_3d_render_opengl;
m_3d_render_opengl = nullptr;
// This is just a copy of a pointer, can safely be set to NULL.
m_3d_render = nullptr;
GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC );
GL_CONTEXT_MANAGER::Get().DestroyCtx( m_glRC );
m_glRC = nullptr;
}
}
void EDA_3D_CANVAS::OnCloseWindow( wxCloseEvent& event )
{
releaseOpenGL();
event.Skip();
}
void EDA_3D_CANVAS::OnResize( wxSizeEvent& event )
{
Request_refresh();
}
bool EDA_3D_CANVAS::initializeOpenGL()
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::initializeOpenGL" ) );
const GLenum err = glewInit();
if( GLEW_OK != err )
{
const wxString msgError = (const char*) glewGetErrorString( err );
wxLogMessage( msgError );
return false;
}
else
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::initializeOpenGL Using GLEW version %s" ),
From_UTF8( (char*) glewGetString( GLEW_VERSION ) ) );
}
wxString version = From_UTF8( (char *) glGetString( GL_VERSION ) );
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::%s OpenGL version string %s." ),
__WXFUNCTION__, version );
// Extract OpenGL version from string. This method is used because prior to OpenGL 2,
// getting the OpenGL major and minor version as integers didn't exist.
wxString tmp;
wxStringTokenizer tokenizer( version );
if( tokenizer.HasMoreTokens() )
{
long major = 0;
long minor = 0;
tmp = tokenizer.GetNextToken();
tokenizer.SetString( tmp, wxString( wxT( "." ) ) );
if( tokenizer.HasMoreTokens() )
tokenizer.GetNextToken().ToLong( &major );
if( tokenizer.HasMoreTokens() )
tokenizer.GetNextToken().ToLong( &minor );
if( major < 2 || ( ( major == 2 ) && ( minor < 1 ) ) )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::%s OpenGL ray tracing not supported." ),
__WXFUNCTION__ );
if( GetParent() )
{
wxCommandEvent evt( wxEVT_MENU, ID_DISABLE_RAY_TRACING );
GetParent()->ProcessWindowEvent( evt );
}
m_opengl_supports_raytracing = false;
}
if( ( major == 1 ) && ( minor < 5 ) )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::%s OpenGL not supported." ),
__WXFUNCTION__ );
m_is_opengl_version_supported = false;
}
}
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GL_UTILS::SetSwapInterval( -1 );
m_is_opengl_initialized = true;
return true;
}
void EDA_3D_CANVAS::GetScreenshot( wxImage& aDstImage )
{
OglGetScreenshot( aDstImage );
}
void EDA_3D_CANVAS::ReloadRequest( BOARD* aBoard , S3D_CACHE* aCachePointer )
{
if( aCachePointer != nullptr )
m_boardAdapter.Set3dCacheManager( aCachePointer );
if( aBoard != nullptr )
m_boardAdapter.SetBoard( aBoard );
m_boardAdapter.ReloadColorSettings();
if( m_3d_render )
m_3d_render->ReloadRequest();
}
void EDA_3D_CANVAS::RenderRaytracingRequest()
{
m_3d_render = m_3d_render_raytracing;
if( m_3d_render )
m_3d_render->ReloadRequest();
m_render_raytracing_was_requested = true;
Request_refresh();
}
void EDA_3D_CANVAS::DisplayStatus()
{
if( m_parentStatusBar )
{
wxString msg;
msg.Printf( wxT( "dx %3.2f" ), m_camera.GetCameraPos().x );
m_parentStatusBar->SetStatusText( msg, static_cast<int>( EDA_3D_VIEWER_STATUSBAR::X_POS ) );
msg.Printf( wxT( "dy %3.2f" ), m_camera.GetCameraPos().y );
m_parentStatusBar->SetStatusText( msg, static_cast<int>( EDA_3D_VIEWER_STATUSBAR::Y_POS ) );
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msg.Printf( wxT( "zoom %3.2f" ), 1 / m_camera.GetZoom() );
m_parentStatusBar->SetStatusText( msg, static_cast<int>( EDA_3D_VIEWER_STATUSBAR::ZOOM_LEVEL ) );
}
}
void EDA_3D_CANVAS::OnPaint( wxPaintEvent& aEvent )
{
// Please have a look at: https://lists.launchpad.net/kicad-developers/msg25149.html
DoRePaint();
}
void EDA_3D_CANVAS::DoRePaint()
{
if( m_is_currently_painting.test_and_set() )
return;
// SwapBuffer requires the window to be shown before calling
if( !IsShownOnScreen() )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::DoRePaint !IsShown" ) );
m_is_currently_painting.clear();
return;
}
// Because the board to draw is handled by the parent viewer frame,
// ensure this parent is still alive. When it is closed before the viewer
// frame, a paint event can be generated after the parent is closed,
// therefore with invalid board.
// This is dependent of the platform.
// Especially on OSX, but also on Windows, it frequently happens
if( !GetParent()->GetParent()->IsShownOnScreen() )
return; // The parent board editor frame is no more alive
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wxString err_messages;
INFOBAR_REPORTER warningReporter( m_parentInfoBar );
STATUSBAR_REPORTER activityReporter( m_parentStatusBar, EDA_3D_VIEWER_STATUSBAR::ACTIVITY );
int64_t start_time = GetRunningMicroSecs();
// "Makes the OpenGL state that is represented by the OpenGL rendering
// context context current, i.e. it will be used by all subsequent OpenGL calls.
// This function may only be called when the window is shown on screen"
// Explicitly create a new rendering context instance for this canvas.
if( m_glRC == nullptr )
m_glRC = GL_CONTEXT_MANAGER::Get().CreateCtx( this );
// CreateCtx could and does fail per sentry crash events, lets be graceful
if( m_glRC == nullptr )
{
warningReporter.Report( _( "OpenGL context creation error" ), RPT_SEVERITY_ERROR );
warningReporter.Finalize();
m_is_currently_painting.clear();
return;
}
GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this );
// Set the OpenGL viewport according to the client size of this canvas.
// This is done here rather than in a wxSizeEvent handler because our
// OpenGL rendering context (and thus viewport setting) is used with
// multiple canvases: If we updated the viewport in the wxSizeEvent
// handler, changing the size of one canvas causes a viewport setting that
// is wrong when next another canvas is repainted.
wxSize clientSize = GetNativePixelSize();
const bool windows_size_changed = m_camera.SetCurWindowSize( clientSize );
// Initialize openGL if need
if( !m_is_opengl_initialized )
{
if( !initializeOpenGL() )
{
GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC );
m_is_currently_painting.clear();
return;
}
if( !m_is_opengl_version_supported )
{
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warningReporter.Report( _( "Your OpenGL version is not supported. Minimum required "
"is 1.5." ), RPT_SEVERITY_ERROR );
warningReporter.Finalize();
}
}
if( !m_is_opengl_version_supported )
{
glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
glClear( GL_COLOR_BUFFER_BIT );
SwapBuffers();
GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC );
m_is_currently_painting.clear();
return;
}
// Don't attend to ray trace if OpenGL doesn't support it.
if( !m_opengl_supports_raytracing )
{
m_3d_render = m_3d_render_opengl;
m_render_raytracing_was_requested = false;
m_boardAdapter.m_Cfg->m_Render.engine = RENDER_ENGINE::OPENGL;
}
// Check if a raytacing was requested and need to switch to raytracing mode
if( m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
{
const bool was_camera_changed = m_camera.ParametersChanged();
// It reverts back to OpenGL mode if it was requested a raytracing
// render of the current scene. AND the mouse / camera is moving
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if( ( m_mouse_is_moving || m_camera_is_moving || was_camera_changed
|| windows_size_changed )
&& m_render_raytracing_was_requested )
{
m_render_raytracing_was_requested = false;
m_3d_render = m_3d_render_opengl;
}
}
float curtime_delta_s = 0.0f;
if( m_camera_is_moving )
{
const int64_t curtime_delta = GetRunningMicroSecs() - m_strtime_camera_movement;
curtime_delta_s = (curtime_delta / 1e6) * m_camera_moving_speed;
m_camera.Interpolate( curtime_delta_s );
if( curtime_delta_s > 1.0f )
{
m_render_pivot = false;
m_camera_is_moving = false;
m_mouse_was_moved = true;
restart_editingTimeOut_Timer();
DisplayStatus();
}
else
{
Request_refresh();
}
}
// It will return true if the render request a new redraw
bool requested_redraw = false;
if( m_3d_render )
{
try
{
m_3d_render->SetCurWindowSize( clientSize );
bool reloadRaytracingForCalculations = false;
if( m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL
&& m_3d_render_opengl->IsReloadRequestPending() )
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{
reloadRaytracingForCalculations = true;
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}
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requested_redraw = m_3d_render->Redraw( m_mouse_was_moved || m_camera_is_moving,
&activityReporter, &warningReporter );
// Raytracer renderer is responsible for some features also used by the OpenGL
// renderer.
// FIXME: Presumably because raytracing renderer reload is called only after current
// renderer redraw, the old zoom value stays for a single frame. This is ugly, but only
// cosmetic, so I'm not fixing that for now: I don't know how to do this without
// reloading twice (maybe it's not too bad of an idea?) or doing a complicated
// refactor.
if( reloadRaytracingForCalculations )
m_3d_render_raytracing->Reload( nullptr, nullptr, true );
}
catch( std::runtime_error& )
{
m_is_opengl_version_supported = false;
m_opengl_supports_raytracing = false;
m_is_opengl_initialized = false;
GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC );
m_is_currently_painting.clear();
return;
}
}
if( m_render_pivot )
{
const float scale = glm::min( m_camera.GetZoom(), 1.0f );
render_pivot( curtime_delta_s, scale );
}
// This will only be enabled by the 3d mouse plugin, so we can leave
// it as a simple if statement
if( m_render3dmousePivot )
{
const float scale = glm::min( m_camera.GetZoom(), 1.0f );
render3dmousePivot( scale );
}
// "Swaps the double-buffer of this window, making the back-buffer the
// front-buffer and vice versa, so that the output of the previous OpenGL
// commands is displayed on the window."
SwapBuffers();
GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC );
if( m_mouse_was_moved || m_camera_is_moving )
{
// Calculation time in milliseconds
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const double calculation_time = (double)( GetRunningMicroSecs() - start_time ) / 1e3;
activityReporter.Report( wxString::Format( _( "Last render time %.0f ms" ),
calculation_time ) );
}
// This will reset the flag of camera parameters changed
m_camera.ParametersChanged();
warningReporter.Finalize();
if( !err_messages.IsEmpty() )
wxLogMessage( err_messages );
if( ( !m_camera_is_moving ) && requested_redraw )
{
m_mouse_was_moved = false;
Request_refresh( false );
}
m_is_currently_painting.clear();
}
void EDA_3D_CANVAS::SetEventDispatcher( TOOL_DISPATCHER* aEventDispatcher )
{
m_eventDispatcher = aEventDispatcher;
}
void EDA_3D_CANVAS::OnEvent( wxEvent& aEvent )
{
if( !m_eventDispatcher )
aEvent.Skip();
else
m_eventDispatcher->DispatchWxEvent( aEvent );
Refresh();
}
void EDA_3D_CANVAS::OnEraseBackground( wxEraseEvent& event )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnEraseBackground" ) );
// Do nothing, to avoid flashing.
}
void EDA_3D_CANVAS::OnMouseWheel( wxMouseEvent& event )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_CANVAS::OnMouseWheel" ) );
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OnMouseWheelCamera( event, m_boardAdapter.m_MousewheelPanning );
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if( m_mouse_was_moved )
{
DisplayStatus();
Request_refresh();
restart_editingTimeOut_Timer();
}
}
void EDA_3D_CANVAS::OnMagnify( wxMouseEvent& event )
{
SetFocus();
if( m_camera_is_moving )
return;
//m_is_moving_mouse = true;
restart_editingTimeOut_Timer();
float magnification = ( event.GetMagnification() + 1.0f );
m_camera.Zoom( magnification );
DisplayStatus();
Request_refresh();
}
void EDA_3D_CANVAS::OnMouseMove( wxMouseEvent& event )
{
if( m_3d_render && m_3d_render->IsReloadRequestPending() )
return; // Prevents using invalid m_3d_render_raytracing data
if( m_camera_is_moving )
return;
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OnMouseMoveCamera( event );
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if( m_mouse_was_moved )
{
DisplayStatus();
Request_refresh();
// *Do not* reactivate the timer here during the mouse move command:
// OnMiddleUp() will do it at the end of mouse drag/move command
}
if( !event.Dragging() && m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
{
STATUSBAR_REPORTER reporter( m_parentStatusBar, EDA_3D_VIEWER_STATUSBAR::HOVERED_ITEM );
RAY mouseRay = getRayAtCurrentMousePosition();
BOARD_ITEM* rollOverItem = m_3d_render_raytracing->IntersectBoardItem( mouseRay );
auto printNetInfo =
[]( BOARD_CONNECTED_ITEM* aItem )
{
return wxString::Format( _( "Net %s\tNet class %s" ),
aItem->GetNet()->GetNetname(),
aItem->GetNet()->GetNetClass()->GetName() );
};
if( rollOverItem )
{
wxString msg;
if( rollOverItem != m_currentRollOverItem )
{
m_3d_render_opengl->SetCurrentRollOverItem( rollOverItem );
m_currentRollOverItem = rollOverItem;
Request_refresh();
}
switch( rollOverItem->Type() )
{
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case PCB_PAD_T:
{
PAD* pad = static_cast<PAD*>( rollOverItem );
if( !pad->GetNumber().IsEmpty() )
msg += wxString::Format( _( "Pad %s\t" ), pad->GetNumber() );
if( pad->IsOnCopperLayer() )
msg += printNetInfo( pad );
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break;
}
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case PCB_FOOTPRINT_T:
{
FOOTPRINT* footprint = static_cast<FOOTPRINT*>( rollOverItem );
msg += footprint->GetReference();
break;
}
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case PCB_TRACE_T:
case PCB_VIA_T:
case PCB_ARC_T:
{
PCB_TRACK* track = static_cast<PCB_TRACK*>( rollOverItem );
msg += printNetInfo( track );
break;
}
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case PCB_ZONE_T:
{
ZONE* zone = static_cast<ZONE*>( rollOverItem );
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if( !zone->GetZoneName().IsEmpty() )
{
if( zone->GetIsRuleArea() )
msg += wxString::Format( _( "Rule area %s\t" ), zone->GetZoneName() );
else
msg += wxString::Format( _( "Zone %s\t" ), zone->GetZoneName() );
}
if( zone->IsOnCopperLayer() )
msg += printNetInfo( zone );
break;
}
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default:
break;
}
reporter.Report( msg );
}
else
{
if( m_currentRollOverItem
&& m_boardAdapter.m_Cfg->m_Render.engine == RENDER_ENGINE::OPENGL )
{
m_3d_render_opengl->SetCurrentRollOverItem( nullptr );
Request_refresh();
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reporter.Report( wxEmptyString );
}
m_currentRollOverItem = nullptr;
}
}
}
void EDA_3D_CANVAS::OnLeftDown( wxMouseEvent& event )
{
SetFocus();
stop_editingTimeOut_Timer();
if( !event.Dragging() && ( m_3d_render_raytracing != nullptr ) )
{
RAY mouseRay = getRayAtCurrentMousePosition();
BOARD_ITEM *intersectedBoardItem = m_3d_render_raytracing->IntersectBoardItem( mouseRay );
// !TODO: send a selection item to pcbnew, eg: via kiway?
}
}
void EDA_3D_CANVAS::OnLeftUp( wxMouseEvent& event )
{
if( m_camera_is_moving )
return;
if( m_mouse_is_moving )
{
m_mouse_is_moving = false;
restart_editingTimeOut_Timer();
}
}
void EDA_3D_CANVAS::OnMiddleDown( wxMouseEvent& event )
{
SetFocus();
stop_editingTimeOut_Timer();
}
void EDA_3D_CANVAS::OnMiddleUp( wxMouseEvent& event )
{
if( m_camera_is_moving )
return;
if( m_mouse_is_moving )
{
m_mouse_is_moving = false;
restart_editingTimeOut_Timer();
}
else
{
move_pivot_based_on_cur_mouse_position();
}
}
void EDA_3D_CANVAS::OnTimerTimeout_Editing( wxTimerEvent& aEvent )
{
if( aEvent.GetId() != m_editing_timeout_timer.GetId() )
{
aEvent.Skip();
return;
}
m_mouse_is_moving = false;
m_mouse_was_moved = false;
Request_refresh();
}
void EDA_3D_CANVAS::stop_editingTimeOut_Timer()
{
m_editing_timeout_timer.Stop();
}
void EDA_3D_CANVAS::restart_editingTimeOut_Timer()
{
if( m_3d_render )
m_editing_timeout_timer.Start( m_3d_render->GetWaitForEditingTimeOut(), wxTIMER_ONE_SHOT );
}
void EDA_3D_CANVAS::OnTimerTimeout_Redraw( wxTimerEvent& aEvent )
{
if( aEvent.GetId() != m_redraw_trigger_timer.GetId() )
{
aEvent.Skip();
return;
}
Request_refresh( true );
}
void EDA_3D_CANVAS::OnRefreshRequest( wxEvent& aEvent )
{
Refresh();
}
void EDA_3D_CANVAS::Request_refresh( bool aRedrawImmediately )
{
if( aRedrawImmediately )
{
// Just calling Refresh() does not work always
// Using an event to call DoRepaint ensure the repaint code will be executed,
// and PostEvent will take priority to other events like mouse movements, keys, etc.
// and is executed during the next idle time
wxCommandEvent redrawEvent( wxEVT_REFRESH_CUSTOM_COMMAND, ID_CUSTOM_EVENT_1 );
wxPostEvent( this, redrawEvent );
}
else
{
// Schedule a timed redraw
m_redraw_trigger_timer.Start( 10 , wxTIMER_ONE_SHOT );
}
}
void EDA_3D_CANVAS::request_start_moving_camera( float aMovingSpeed, bool aRenderPivot )
{
wxASSERT( aMovingSpeed > FLT_EPSILON );
// Fast forward the animation if the animation is disabled
if( !m_animation_enabled )
{
m_camera.Interpolate( 1.0f );
DisplayStatus();
Request_refresh();
return;
}
2020-12-16 22:10:42 +00:00
// Map speed multiplier option to actual multiplier value
// [1,2,3,4,5] -> [0.25, 0.5, 1, 2, 4]
aMovingSpeed *= ( 1 << m_moving_speed_multiplier ) / 8.0f;
m_render_pivot = aRenderPivot;
m_camera_moving_speed = aMovingSpeed;
stop_editingTimeOut_Timer();
DisplayStatus();
Request_refresh();
m_camera_is_moving = true;
m_strtime_camera_movement = GetRunningMicroSecs();
}
void EDA_3D_CANVAS::move_pivot_based_on_cur_mouse_position()
{
RAY mouseRay = getRayAtCurrentMousePosition();
float hit_t;
// Test it with the board bounding box
if( m_boardAdapter.GetBBox().Intersect( mouseRay, &hit_t ) )
{
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
m_camera.SetT0_and_T1_current_T();
m_camera.SetLookAtPos_T1( mouseRay.at( hit_t ) );
m_camera.ResetXYpos_T1();
request_start_moving_camera();
}
}
bool EDA_3D_CANVAS::SetView3D( VIEW3D_TYPE aRequestedView )
{
if( m_camera_is_moving )
return false;
const float delta_move = m_delta_move_step_factor * m_camera.GetZoom();
const float arrow_moving_time_speed = 8.0f;
switch( aRequestedView )
{
case VIEW3D_TYPE::VIEW3D_PIVOT_CENTER:
move_pivot_based_on_cur_mouse_position();
return true;
case VIEW3D_TYPE::VIEW3D_PAN_LEFT:
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
m_camera.SetT0_and_T1_current_T();
m_camera.Pan_T1( SFVEC3F( -delta_move, 0.0f, 0.0f ) );
request_start_moving_camera( arrow_moving_time_speed, false );
return true;
case VIEW3D_TYPE::VIEW3D_PAN_RIGHT:
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
m_camera.SetT0_and_T1_current_T();
m_camera.Pan_T1( SFVEC3F( +delta_move, 0.0f, 0.0f ) );
request_start_moving_camera( arrow_moving_time_speed, false );
return true;
case VIEW3D_TYPE::VIEW3D_PAN_UP:
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
m_camera.SetT0_and_T1_current_T();
m_camera.Pan_T1( SFVEC3F( 0.0f, +delta_move, 0.0f ) );
request_start_moving_camera( arrow_moving_time_speed, false );
return true;
case VIEW3D_TYPE::VIEW3D_PAN_DOWN:
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::LINEAR );
m_camera.SetT0_and_T1_current_T();
m_camera.Pan_T1( SFVEC3F( 0.0f, -delta_move, 0.0f ) );
request_start_moving_camera( arrow_moving_time_speed, false );
return true;
case VIEW3D_TYPE::VIEW3D_FIT_SCREEN:
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
m_camera.SetT0_and_T1_current_T();
m_camera.Reset_T1();
request_start_moving_camera( glm::min( glm::max( m_camera.GetZoom(), 1 / 1.26f ), 1.26f ) );
return true;
case VIEW3D_TYPE::VIEW3D_ZOOM_IN:
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
m_camera.SetT0_and_T1_current_T();
if( m_camera.Zoom_T1( 1.26f ) ) // 3 steps per doubling
request_start_moving_camera( 3.0f );
return true;
case VIEW3D_TYPE::VIEW3D_ZOOM_OUT:
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
m_camera.SetT0_and_T1_current_T();
if( m_camera.Zoom_T1( 1/1.26f ) ) // 3 steps per halving
request_start_moving_camera( 3.0f );
return true;
case VIEW3D_TYPE::VIEW3D_RIGHT:
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
m_camera.SetT0_and_T1_current_T();
m_camera.Reset_T1();
m_camera.RotateZ_T1( glm::radians( -90.0f ) );
m_camera.RotateX_T1( glm::radians( -90.0f ) );
request_start_moving_camera();
return true;
case VIEW3D_TYPE::VIEW3D_LEFT:
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
m_camera.SetT0_and_T1_current_T();
m_camera.Reset_T1();
m_camera.RotateZ_T1( glm::radians( 90.0f ) );
m_camera.RotateX_T1( glm::radians( -90.0f ) );
request_start_moving_camera();
return true;
case VIEW3D_TYPE::VIEW3D_FRONT:
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
m_camera.SetT0_and_T1_current_T();
m_camera.Reset_T1();
m_camera.RotateX_T1( glm::radians( -90.0f ) );
request_start_moving_camera();
return true;
case VIEW3D_TYPE::VIEW3D_BACK:
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
m_camera.SetT0_and_T1_current_T();
m_camera.Reset_T1();
m_camera.RotateX_T1( glm::radians( -90.0f ) );
// The rotation angle should be 180.
// We use 179.999 (180 - epsilon) to avoid a full 360 deg rotation when
// using 180 deg if the previous rotated position was already 180 deg
m_camera.RotateZ_T1( glm::radians( 179.999f ) );
request_start_moving_camera();
return true;
case VIEW3D_TYPE::VIEW3D_TOP:
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
m_camera.SetT0_and_T1_current_T();
m_camera.Reset_T1();
request_start_moving_camera( glm::min( glm::max( m_camera.GetZoom(), 0.5f ), 1.125f ) );
return true;
case VIEW3D_TYPE::VIEW3D_BOTTOM:
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
m_camera.SetT0_and_T1_current_T();
m_camera.Reset_T1();
m_camera.RotateY_T1( glm::radians( 179.999f ) ); // Rotation = 180 - epsilon
request_start_moving_camera( glm::min( glm::max( m_camera.GetZoom(), 0.5f ), 1.125f ) );
return true;
case VIEW3D_TYPE::VIEW3D_FLIP:
2020-06-08 21:35:40 +00:00
m_camera.SetInterpolateMode( CAMERA_INTERPOLATION::BEZIER );
m_camera.SetT0_and_T1_current_T();
m_camera.RotateY_T1( glm::radians( 179.999f ) );
request_start_moving_camera();
return true;
default:
return false;
}
}
void EDA_3D_CANVAS::RenderEngineChanged()
{
SETTINGS_MANAGER& mgr = Pgm().GetSettingsManager();
EDA_3D_VIEWER_SETTINGS* cfg = mgr.GetAppSettings<EDA_3D_VIEWER_SETTINGS>();
switch( cfg->m_Render.engine )
{
case RENDER_ENGINE::OPENGL: m_3d_render = m_3d_render_opengl; break;
case RENDER_ENGINE::RAYTRACING: m_3d_render = m_3d_render_raytracing; break;
default: m_3d_render = nullptr; break;
}
if( m_3d_render )
m_3d_render->ReloadRequest();
m_mouse_was_moved = false;
Request_refresh();
}
RAY EDA_3D_CANVAS::getRayAtCurrentMousePosition()
{
SFVEC3F rayOrigin;
SFVEC3F rayDir;
// Generate a ray origin and direction based on current mouser position and camera
m_camera.MakeRayAtCurrentMousePosition( rayOrigin, rayDir );
RAY mouseRay;
mouseRay.Init( rayOrigin, rayDir );
return mouseRay;
}