Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
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/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
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2020-07-15 10:58:43 +00:00
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* Copyright (C) 2012-2020 Kicad Developers, see AUTHORS.txt for contributors.
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2017-01-13 15:48:23 +00:00
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* Copyright (C) 2013-2017 CERN
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2013-05-15 14:48:10 +00:00
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* @author Maciej Suminski <maciej.suminski@cern.ch>
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
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*
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* Graphics Abstraction Layer (GAL) for OpenGL
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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2019-12-28 16:05:03 +00:00
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// Apple, in their infinite wisdom, has decided to mark OpenGL as deprecated.
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// Luckily we can silence warnings about its deprecation.
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#ifdef __APPLE__
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#define GL_SILENCE_DEPRECATION 1
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#endif
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2020-06-26 17:39:43 +00:00
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#include <gl_utils.h>
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2020-08-12 13:16:57 +00:00
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#include <advanced_config.h>
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
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#include <gal/opengl/opengl_gal.h>
|
2016-05-02 14:04:45 +00:00
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#include <gal/opengl/utils.h>
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
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#include <gal/definitions.h>
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2016-06-03 13:46:12 +00:00
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#include <gl_context_mgr.h>
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2017-01-24 13:31:57 +00:00
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#include <geometry/shape_poly_set.h>
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2018-06-06 16:59:16 +00:00
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#include <bitmap_base.h>
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2019-11-09 10:14:20 +00:00
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#include <bezier_curves.h>
|
2020-01-07 17:12:59 +00:00
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#include <math/util.h> // for KiROUND
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
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2020-10-18 11:31:07 +00:00
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#include <wx/frame.h>
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2013-04-12 07:30:18 +00:00
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#include <macros.h>
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2016-05-02 13:56:17 +00:00
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2013-04-30 13:59:32 +00:00
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#ifdef __WXDEBUG__
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#include <profile.h>
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2016-05-02 13:56:17 +00:00
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#include <wx/log.h>
|
2013-04-30 13:59:32 +00:00
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#endif /* __WXDEBUG__ */
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
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2016-06-29 10:23:11 +00:00
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#include <functional>
|
2019-12-05 13:43:55 +00:00
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#include <limits>
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#include <memory>
|
2016-06-29 10:23:11 +00:00
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using namespace std::placeholders;
|
2013-10-14 14:13:35 +00:00
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using namespace KIGFX;
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
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|
2018-12-30 19:30:43 +00:00
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// A ugly workaround to avoid serious issues (crashes) when using bitmaps cache
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// to speedup redraw.
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// issues arise when using bitmaps in page layout, when the page layout containd bitmaps,
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// and is common to schematic and board editor,
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// and the schematic is a hierarchy and when using cross-probing
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// When the cross probing from pcbnew to eeschema switches to a sheet, the bitmaps cache
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// becomes broken (in fact the associated texture).
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// I hope (JPC) it will be fixed later, but a slighty slower refresh is better than a crash
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#define DISABLE_BITMAP_CACHE
|
2016-12-22 14:26:31 +00:00
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|
2016-08-03 15:02:43 +00:00
|
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|
// The current font is "Ubuntu Mono" available under Ubuntu Font Licence 1.0
|
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|
// (see ubuntu-font-licence-1.0.txt for details)
|
2016-12-22 14:26:31 +00:00
|
|
|
#include "gl_resources.h"
|
2016-12-22 15:11:28 +00:00
|
|
|
#include "gl_builtin_shaders.h"
|
2016-12-22 14:26:31 +00:00
|
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|
using namespace KIGFX::BUILTIN_FONT;
|
2016-05-02 14:04:45 +00:00
|
|
|
|
2015-04-20 12:16:41 +00:00
|
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|
static void InitTesselatorCallbacks( GLUtesselator* aTesselator );
|
2016-05-02 13:56:10 +00:00
|
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|
static const int glAttributes[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 8, 0 };
|
2016-05-02 13:56:16 +00:00
|
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|
2016-06-03 13:46:12 +00:00
|
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|
wxGLContext* OPENGL_GAL::glMainContext = NULL;
|
2016-06-10 15:07:12 +00:00
|
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|
int OPENGL_GAL::instanceCounter = 0;
|
2016-06-03 13:46:12 +00:00
|
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|
GLuint OPENGL_GAL::fontTexture = 0;
|
2016-05-02 14:04:45 +00:00
|
|
|
bool OPENGL_GAL::isBitmapFontLoaded = false;
|
2014-07-09 09:22:42 +00:00
|
|
|
|
2018-07-29 22:11:47 +00:00
|
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namespace KIGFX {
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2018-07-30 14:18:53 +00:00
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class GL_BITMAP_CACHE
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2018-07-29 22:11:47 +00:00
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{
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public:
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GL_BITMAP_CACHE()
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{
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}
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~GL_BITMAP_CACHE();
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2018-07-30 14:18:53 +00:00
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2018-07-29 22:11:47 +00:00
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GLuint RequestBitmap( const BITMAP_BASE* aBitmap );
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private:
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2018-07-30 14:18:53 +00:00
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2018-07-29 22:11:47 +00:00
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struct CACHED_BITMAP
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{
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GLuint id;
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int w, h;
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};
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GLuint cacheBitmap( const BITMAP_BASE* aBitmap );
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2018-07-30 14:18:53 +00:00
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std::map<const BITMAP_BASE*, CACHED_BITMAP> m_bitmaps;
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2018-07-29 22:11:47 +00:00
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};
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};
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2018-09-22 21:01:47 +00:00
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2018-07-29 22:11:47 +00:00
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GL_BITMAP_CACHE::~GL_BITMAP_CACHE()
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{
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for ( auto b = m_bitmaps.begin(); b != m_bitmaps.end(); ++b )
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glDeleteTextures( 1, &b->second.id );
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}
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2018-09-22 21:01:47 +00:00
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2018-07-29 22:11:47 +00:00
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GLuint GL_BITMAP_CACHE::RequestBitmap( const BITMAP_BASE* aBitmap )
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{
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auto it = m_bitmaps.find( aBitmap) ;
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if ( it != m_bitmaps.end() )
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{
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2018-12-30 19:30:43 +00:00
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// A bitmap is found in cache bitmap.
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2019-08-20 17:22:30 +00:00
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// Ensure the associated texture is still valid (can be destroyed somewhere)
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2018-12-30 19:30:43 +00:00
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if( glIsTexture( it->second.id ) )
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return it->second.id;
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// else if not valid, it will be recreated.
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2018-07-29 22:11:47 +00:00
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}
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2018-12-30 19:30:43 +00:00
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return cacheBitmap( aBitmap );
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2018-07-29 22:11:47 +00:00
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}
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GLuint GL_BITMAP_CACHE::cacheBitmap( const BITMAP_BASE* aBitmap )
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{
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CACHED_BITMAP bmp;
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bmp.w = aBitmap->GetSizePixels().x;
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bmp.h = aBitmap->GetSizePixels().y;
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2018-01-04 06:02:17 +00:00
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// The bitmap size needs to be a multiple of 4.
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// This is easiest to achieve by ensuring that each row
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// has a multiple of 4 pixels
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int extra_w = bmp.w % 4;
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if( extra_w )
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extra_w = 4 - extra_w;
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2018-07-30 14:18:53 +00:00
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2018-07-29 22:11:47 +00:00
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GLuint textureID;
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glGenTextures(1, &textureID);
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2018-01-04 06:02:17 +00:00
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// make_unique initializes this to 0, so extra pixels are transparent
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auto buf = std::make_unique<uint8_t[]>( ( bmp.w + extra_w ) * bmp.h * 4 );
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2019-04-24 09:50:18 +00:00
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const wxImage& imgData = *aBitmap->GetImageData();
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2018-07-29 22:11:47 +00:00
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2018-07-30 14:18:53 +00:00
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for( int y = 0; y < bmp.h; y++ )
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{
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for( int x = 0; x < bmp.w; x++ )
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2018-07-29 22:11:47 +00:00
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{
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2018-01-04 06:02:17 +00:00
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uint8_t *p = buf.get() + ( ( bmp.w + extra_w ) * y + x ) * 4;
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2018-07-29 22:11:47 +00:00
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2019-04-24 09:50:18 +00:00
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p[0] = imgData.GetRed( x, y );
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p[1] = imgData.GetGreen( x, y );
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p[2] = imgData.GetBlue( x, y );
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2018-01-04 06:02:17 +00:00
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2019-04-24 09:50:18 +00:00
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if( imgData.HasAlpha() )
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p[3] = imgData.GetAlpha( x, y );
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else if( imgData.HasMask() && p[0] == imgData.GetMaskRed() &&
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p[1] == imgData.GetMaskGreen() && p[2] == imgData.GetMaskBlue() )
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2019-02-08 05:26:27 +00:00
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p[3] = wxALPHA_TRANSPARENT;
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2018-01-04 06:02:17 +00:00
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else
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2019-02-08 05:26:27 +00:00
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p[3] = wxALPHA_OPAQUE;
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2018-07-29 22:11:47 +00:00
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}
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2018-07-30 14:18:53 +00:00
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}
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2018-07-29 22:11:47 +00:00
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glBindTexture( GL_TEXTURE_2D, textureID );
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2018-01-04 06:02:17 +00:00
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glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, bmp.w + extra_w, bmp.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf.get() );
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2018-07-29 22:11:47 +00:00
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
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bmp.id = textureID;
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2018-12-30 19:30:43 +00:00
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#ifndef DISABLE_BITMAP_CACHE
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2018-07-29 22:11:47 +00:00
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m_bitmaps[ aBitmap ] = bmp;
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2018-12-30 19:30:43 +00:00
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#endif
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2018-07-29 22:11:47 +00:00
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return textureID;
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}
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2016-06-03 13:46:11 +00:00
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2016-12-23 15:21:00 +00:00
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OPENGL_GAL::OPENGL_GAL( GAL_DISPLAY_OPTIONS& aDisplayOptions, wxWindow* aParent,
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wxEvtHandler* aMouseListener, wxEvtHandler* aPaintListener,
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const wxString& aName ) :
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2017-02-13 11:43:28 +00:00
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GAL( aDisplayOptions ),
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2017-12-07 21:37:36 +00:00
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HIDPI_GL_CANVAS( aParent, wxID_ANY, (int*) glAttributes, wxDefaultPosition, wxDefaultSize,
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2013-07-05 07:31:04 +00:00
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wxEXPAND, aName ),
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2018-10-26 21:25:09 +00:00
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mouseListener( aMouseListener ),
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paintListener( aPaintListener ),
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currentManager( nullptr ),
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cachedManager( nullptr ),
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nonCachedManager( nullptr ),
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overlayManager( nullptr ),
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mainBuffer( 0 ),
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overlayBuffer( 0 ),
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isContextLocked( false ),
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lockClientCookie( 0 )
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Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
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{
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2016-06-03 13:46:12 +00:00
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if( glMainContext == NULL )
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{
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glMainContext = GL_CONTEXT_MANAGER::Get().CreateCtx( this );
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2018-06-11 10:25:20 +00:00
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|
2016-06-03 13:46:12 +00:00
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glPrivContext = glMainContext;
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}
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else
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{
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glPrivContext = GL_CONTEXT_MANAGER::Get().CreateCtx( this, glMainContext );
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}
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2014-07-09 09:22:42 +00:00
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2019-02-25 12:51:02 +00:00
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shader = new SHADER();
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2016-06-10 15:07:12 +00:00
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++instanceCounter;
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2019-12-05 13:43:55 +00:00
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bitmapCache = std::make_unique<GL_BITMAP_CACHE>( );
|
2018-07-29 22:11:47 +00:00
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2017-01-13 15:48:23 +00:00
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compositor = new OPENGL_COMPOSITOR;
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compositor->SetAntialiasingMode( options.gl_antialiasing_mode );
|
2015-02-15 01:18:35 +00:00
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Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
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// Initialize the flags
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2013-07-23 16:39:07 +00:00
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isFramebufferInitialized = false;
|
2016-05-02 14:04:45 +00:00
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isBitmapFontInitialized = false;
|
2017-01-13 15:48:23 +00:00
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isInitialized = false;
|
2013-05-14 08:38:25 +00:00
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isGrouping = false;
|
2013-06-27 09:54:49 +00:00
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groupCounter = 0;
|
2013-04-30 13:59:32 +00:00
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2013-07-30 15:09:06 +00:00
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// Connecting the event handlers
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2015-04-20 12:16:41 +00:00
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Connect( wxEVT_PAINT, wxPaintEventHandler( OPENGL_GAL::onPaint ) );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
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// Mouse events are skipped to the parent
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2013-11-28 14:19:50 +00:00
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Connect( wxEVT_MOTION, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
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Connect( wxEVT_LEFT_DOWN, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
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Connect( wxEVT_LEFT_UP, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
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Connect( wxEVT_LEFT_DCLICK, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
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Connect( wxEVT_MIDDLE_DOWN, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
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Connect( wxEVT_MIDDLE_UP, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
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Connect( wxEVT_MIDDLE_DCLICK, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
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Connect( wxEVT_RIGHT_DOWN, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
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Connect( wxEVT_RIGHT_UP, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
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Connect( wxEVT_RIGHT_DCLICK, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
|
2014-03-19 10:57:59 +00:00
|
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|
Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
|
2016-01-25 00:18:29 +00:00
|
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|
#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
|
2015-05-21 20:54:29 +00:00
|
|
|
Connect( wxEVT_MAGNIFY, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
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|
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|
#endif
|
2013-04-22 09:08:02 +00:00
|
|
|
#if defined _WIN32 || defined _WIN64
|
2013-11-28 14:19:50 +00:00
|
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|
Connect( wxEVT_ENTER_WINDOW, wxMouseEventHandler( OPENGL_GAL::skipMouseEvent ) );
|
2013-04-22 09:08:02 +00:00
|
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|
#endif
|
2013-05-15 14:48:10 +00:00
|
|
|
|
2017-09-14 14:13:50 +00:00
|
|
|
SetSize( aParent->GetClientSize() );
|
2019-01-21 18:42:06 +00:00
|
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|
screenSize = VECTOR2I( GetNativePixelSize() );
|
2015-07-01 01:46:42 +00:00
|
|
|
|
2013-08-28 14:25:42 +00:00
|
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|
// Grid color settings are different in Cairo and OpenGL
|
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|
SetGridColor( COLOR4D( 0.8, 0.8, 0.8, 0.1 ) );
|
2017-03-08 08:37:12 +00:00
|
|
|
SetAxesColor( COLOR4D( BLUE ) );
|
2013-08-28 14:25:42 +00:00
|
|
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|
2013-06-18 14:20:29 +00:00
|
|
|
// Tesselator initialization
|
|
|
|
tesselator = gluNewTess();
|
|
|
|
InitTesselatorCallbacks( tesselator );
|
2013-10-14 14:13:35 +00:00
|
|
|
|
2013-06-18 14:20:29 +00:00
|
|
|
gluTessProperty( tesselator, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_POSITIVE );
|
2014-02-25 13:28:09 +00:00
|
|
|
|
2017-01-23 05:19:10 +00:00
|
|
|
SetTarget( TARGET_NONCACHED );
|
2020-02-01 14:15:51 +00:00
|
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|
// Avoid unitialized variables:
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|
|
|
ufm_worldPixelSize = 1;
|
|
|
|
ufm_screenPixelSize = 1;
|
|
|
|
ufm_pixelSizeMultiplier = 1;
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
OPENGL_GAL::~OPENGL_GAL()
|
|
|
|
{
|
2016-06-13 14:43:33 +00:00
|
|
|
GL_CONTEXT_MANAGER::Get().LockCtx( glPrivContext, this );
|
2016-06-03 13:46:12 +00:00
|
|
|
|
2016-06-10 15:07:12 +00:00
|
|
|
--instanceCounter;
|
2016-06-07 12:42:42 +00:00
|
|
|
glFlush();
|
2016-05-09 15:23:01 +00:00
|
|
|
gluDeleteTess( tesselator );
|
|
|
|
ClearCache();
|
2016-06-07 12:42:42 +00:00
|
|
|
|
|
|
|
delete compositor;
|
2017-08-08 12:25:03 +00:00
|
|
|
|
|
|
|
if( isInitialized )
|
|
|
|
{
|
|
|
|
delete cachedManager;
|
|
|
|
delete nonCachedManager;
|
|
|
|
delete overlayManager;
|
|
|
|
}
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
|
2016-06-10 15:07:12 +00:00
|
|
|
GL_CONTEXT_MANAGER::Get().UnlockCtx( glPrivContext );
|
|
|
|
|
|
|
|
// If it was the main context, then it will be deleted
|
|
|
|
// when the last OpenGL GAL instance is destroyed (a few lines below)
|
|
|
|
if( glPrivContext != glMainContext )
|
|
|
|
GL_CONTEXT_MANAGER::Get().DestroyCtx( glPrivContext );
|
|
|
|
|
2019-02-25 12:51:02 +00:00
|
|
|
delete shader;
|
|
|
|
|
2016-06-13 07:35:36 +00:00
|
|
|
// Are we destroying the last GAL instance?
|
2016-06-10 15:07:12 +00:00
|
|
|
if( instanceCounter == 0 )
|
2016-05-02 13:56:16 +00:00
|
|
|
{
|
2016-06-13 14:43:33 +00:00
|
|
|
GL_CONTEXT_MANAGER::Get().LockCtx( glMainContext, this );
|
2016-06-10 15:07:12 +00:00
|
|
|
|
2016-05-09 15:23:01 +00:00
|
|
|
if( isBitmapFontLoaded )
|
|
|
|
{
|
|
|
|
glDeleteTextures( 1, &fontTexture );
|
|
|
|
isBitmapFontLoaded = false;
|
|
|
|
}
|
2016-06-03 13:46:12 +00:00
|
|
|
|
2016-06-10 15:07:12 +00:00
|
|
|
GL_CONTEXT_MANAGER::Get().UnlockCtx( glMainContext );
|
|
|
|
GL_CONTEXT_MANAGER::Get().DestroyCtx( glMainContext );
|
2016-06-13 07:35:36 +00:00
|
|
|
glMainContext = NULL;
|
2016-05-02 13:56:16 +00:00
|
|
|
}
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
2017-01-13 15:48:23 +00:00
|
|
|
|
2020-07-03 19:57:00 +00:00
|
|
|
wxString OPENGL_GAL::CheckFeatures( GAL_DISPLAY_OPTIONS& aOptions )
|
|
|
|
{
|
2020-10-18 17:48:24 +00:00
|
|
|
wxFrame* testFrame = new wxFrame( NULL, wxID_ANY, wxT( "" ), wxDefaultPosition, wxSize( 1, 1 ),
|
|
|
|
wxFRAME_TOOL_WINDOW | wxNO_BORDER );
|
2020-07-03 19:57:00 +00:00
|
|
|
KIGFX::OPENGL_GAL* opengl_gal = new KIGFX::OPENGL_GAL( aOptions, testFrame );
|
|
|
|
|
|
|
|
testFrame->Raise();
|
|
|
|
testFrame->Show();
|
|
|
|
|
|
|
|
try
|
|
|
|
{
|
|
|
|
GAL_CONTEXT_LOCKER lock( opengl_gal );
|
|
|
|
opengl_gal->init();
|
|
|
|
}
|
|
|
|
catch( std::runtime_error& err )
|
|
|
|
{
|
|
|
|
//Test failed
|
|
|
|
delete opengl_gal;
|
|
|
|
delete testFrame;
|
|
|
|
return wxString( err.what() );
|
|
|
|
}
|
|
|
|
|
|
|
|
//Test passed
|
|
|
|
delete opengl_gal;
|
|
|
|
delete testFrame;
|
|
|
|
return wxEmptyString;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2020-07-15 12:00:58 +00:00
|
|
|
void OPENGL_GAL::PostPaint( wxPaintEvent& aEvent )
|
2020-07-15 10:58:43 +00:00
|
|
|
{
|
|
|
|
// posts an event to m_paint_listener to ask for redraw the canvas.
|
|
|
|
if( paintListener )
|
|
|
|
{
|
2020-07-15 12:00:58 +00:00
|
|
|
wxPostEvent( paintListener, aEvent );
|
2020-07-15 10:58:43 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-02-13 11:43:28 +00:00
|
|
|
bool OPENGL_GAL::updatedGalDisplayOptions( const GAL_DISPLAY_OPTIONS& aOptions )
|
2016-12-23 15:21:00 +00:00
|
|
|
{
|
2017-02-13 11:43:28 +00:00
|
|
|
bool refresh = false;
|
|
|
|
|
2017-01-13 09:36:59 +00:00
|
|
|
if( options.gl_antialiasing_mode != compositor->GetAntialiasingMode() )
|
2016-12-23 15:21:00 +00:00
|
|
|
{
|
|
|
|
compositor->SetAntialiasingMode( options.gl_antialiasing_mode );
|
|
|
|
isFramebufferInitialized = false;
|
2017-02-13 11:43:28 +00:00
|
|
|
refresh = true;
|
|
|
|
}
|
|
|
|
|
2019-03-22 21:15:26 +00:00
|
|
|
if( options.m_scaleFactor != GetScaleFactor() )
|
|
|
|
{
|
|
|
|
SetScaleFactor( options.m_scaleFactor );
|
|
|
|
refresh = true;
|
|
|
|
}
|
|
|
|
|
2017-02-13 11:43:28 +00:00
|
|
|
if( super::updatedGalDisplayOptions( aOptions ) || refresh )
|
|
|
|
{
|
2016-12-23 15:21:00 +00:00
|
|
|
Refresh();
|
2017-02-13 11:43:28 +00:00
|
|
|
refresh = true;
|
2016-12-23 15:21:00 +00:00
|
|
|
}
|
2017-02-13 11:43:28 +00:00
|
|
|
|
|
|
|
return refresh;
|
2016-12-23 15:21:00 +00:00
|
|
|
}
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
|
2019-02-16 19:25:10 +00:00
|
|
|
|
2018-10-12 17:08:25 +00:00
|
|
|
double OPENGL_GAL::getWorldPixelSize() const
|
|
|
|
{
|
|
|
|
auto matrix = GetScreenWorldMatrix();
|
2018-10-13 11:39:09 +00:00
|
|
|
return std::min( std::abs( matrix.GetScale().x ), std::abs( matrix.GetScale().y ) );
|
2018-10-12 17:08:25 +00:00
|
|
|
}
|
2017-01-13 15:48:23 +00:00
|
|
|
|
2019-02-16 19:25:10 +00:00
|
|
|
|
2019-01-21 18:42:06 +00:00
|
|
|
VECTOR2D OPENGL_GAL::getScreenPixelSize() const
|
|
|
|
{
|
2020-06-03 22:22:37 +00:00
|
|
|
auto sf = GetScaleFactor();
|
2019-01-21 18:42:06 +00:00
|
|
|
return VECTOR2D( 2.0 / (double) ( screenSize.x * sf ), 2.0 / (double) ( screenSize.y * sf ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-10-26 21:25:09 +00:00
|
|
|
void OPENGL_GAL::beginDrawing()
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
2016-05-02 13:56:17 +00:00
|
|
|
#ifdef __WXDEBUG__
|
2018-10-26 21:25:09 +00:00
|
|
|
PROF_COUNTER totalRealTime( "OPENGL_GAL::beginDrawing()", true );
|
2016-05-02 13:56:17 +00:00
|
|
|
#endif /* __WXDEBUG__ */
|
|
|
|
|
2018-10-26 21:25:09 +00:00
|
|
|
wxASSERT_MSG( isContextLocked, "GAL_DRAWING_CONTEXT RAII object should have locked context. "
|
|
|
|
"Calling GAL::beginDrawing() directly is not allowed." );
|
|
|
|
|
|
|
|
wxASSERT_MSG( IsVisible(), "GAL::beginDrawing() must not be entered when GAL is not visible. "
|
|
|
|
"Other drawing routines will expect everything to be initialized "
|
|
|
|
"which will not be the case." );
|
|
|
|
|
2017-01-13 15:48:23 +00:00
|
|
|
if( !isInitialized )
|
|
|
|
init();
|
|
|
|
|
2014-07-09 09:22:42 +00:00
|
|
|
// Set up the view port
|
|
|
|
glMatrixMode( GL_PROJECTION );
|
|
|
|
glLoadIdentity();
|
2013-07-23 16:39:07 +00:00
|
|
|
|
2016-12-22 17:58:29 +00:00
|
|
|
// Create the screen transformation (Do the RH-LH conversion here)
|
|
|
|
glOrtho( 0, (GLint) screenSize.x, (GLsizei) screenSize.y, 0, -depthRange.x, -depthRange.y );
|
2013-07-23 16:39:07 +00:00
|
|
|
|
2014-07-09 09:22:42 +00:00
|
|
|
if( !isFramebufferInitialized )
|
|
|
|
{
|
2018-10-12 22:42:44 +00:00
|
|
|
// Prepare rendering target buffers
|
|
|
|
compositor->Initialize();
|
|
|
|
mainBuffer = compositor->CreateBuffer();
|
2020-06-21 16:14:37 +00:00
|
|
|
try
|
|
|
|
{
|
|
|
|
overlayBuffer = compositor->CreateBuffer();
|
|
|
|
}
|
|
|
|
catch( const std::runtime_error& error )
|
|
|
|
{
|
|
|
|
wxLogVerbose( "Could not create a framebuffer for overlays.\n" );
|
|
|
|
overlayBuffer = 0;
|
|
|
|
}
|
2013-07-23 16:39:07 +00:00
|
|
|
isFramebufferInitialized = true;
|
|
|
|
}
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
|
2016-12-22 17:58:29 +00:00
|
|
|
compositor->Begin();
|
|
|
|
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
// Disable 2D Textures
|
|
|
|
glDisable( GL_TEXTURE_2D );
|
|
|
|
|
2016-05-02 14:12:15 +00:00
|
|
|
glShadeModel( GL_FLAT );
|
|
|
|
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
// Enable the depth buffer
|
|
|
|
glEnable( GL_DEPTH_TEST );
|
|
|
|
glDepthFunc( GL_LESS );
|
2013-07-23 16:39:07 +00:00
|
|
|
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
// Setup blending, required for transparent objects
|
|
|
|
glEnable( GL_BLEND );
|
|
|
|
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
|
|
|
|
|
|
|
glMatrixMode( GL_MODELVIEW );
|
|
|
|
|
|
|
|
// Set up the world <-> screen transformation
|
|
|
|
ComputeWorldScreenMatrix();
|
|
|
|
GLdouble matrixData[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
|
|
|
|
matrixData[0] = worldScreenMatrix.m_data[0][0];
|
|
|
|
matrixData[1] = worldScreenMatrix.m_data[1][0];
|
|
|
|
matrixData[2] = worldScreenMatrix.m_data[2][0];
|
|
|
|
matrixData[4] = worldScreenMatrix.m_data[0][1];
|
|
|
|
matrixData[5] = worldScreenMatrix.m_data[1][1];
|
|
|
|
matrixData[6] = worldScreenMatrix.m_data[2][1];
|
|
|
|
matrixData[12] = worldScreenMatrix.m_data[0][2];
|
|
|
|
matrixData[13] = worldScreenMatrix.m_data[1][2];
|
|
|
|
matrixData[14] = worldScreenMatrix.m_data[2][2];
|
|
|
|
glLoadMatrixd( matrixData );
|
|
|
|
|
|
|
|
// Set defaults
|
|
|
|
SetFillColor( fillColor );
|
|
|
|
SetStrokeColor( strokeColor );
|
2013-04-30 15:55:24 +00:00
|
|
|
|
2013-08-19 09:02:38 +00:00
|
|
|
// Remove all previously stored items
|
2016-06-07 12:42:42 +00:00
|
|
|
nonCachedManager->Clear();
|
|
|
|
overlayManager->Clear();
|
2013-07-05 12:01:33 +00:00
|
|
|
|
2016-06-07 12:42:42 +00:00
|
|
|
cachedManager->BeginDrawing();
|
|
|
|
nonCachedManager->BeginDrawing();
|
|
|
|
overlayManager->BeginDrawing();
|
2016-05-02 13:56:17 +00:00
|
|
|
|
2016-05-02 14:04:45 +00:00
|
|
|
if( !isBitmapFontInitialized )
|
|
|
|
{
|
|
|
|
// Keep bitmap font texture always bound to the second texturing unit
|
|
|
|
const GLint FONT_TEXTURE_UNIT = 2;
|
|
|
|
|
2016-06-03 13:46:12 +00:00
|
|
|
// Either load the font atlas to video memory, or simply bind it to a texture unit
|
2016-05-02 14:04:45 +00:00
|
|
|
if( !isBitmapFontLoaded )
|
|
|
|
{
|
|
|
|
glActiveTexture( GL_TEXTURE0 + FONT_TEXTURE_UNIT );
|
|
|
|
glGenTextures( 1, &fontTexture );
|
|
|
|
glBindTexture( GL_TEXTURE_2D, fontTexture );
|
2016-10-20 12:29:51 +00:00
|
|
|
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, font_image.width, font_image.height,
|
|
|
|
0, GL_RGB, GL_UNSIGNED_BYTE, font_image.pixels );
|
2016-09-14 08:00:49 +00:00
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
2016-05-02 14:12:14 +00:00
|
|
|
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
2016-05-02 14:04:45 +00:00
|
|
|
checkGlError( "loading bitmap font" );
|
|
|
|
|
|
|
|
glActiveTexture( GL_TEXTURE0 );
|
|
|
|
|
|
|
|
isBitmapFontLoaded = true;
|
|
|
|
}
|
2016-06-03 13:46:12 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
glActiveTexture( GL_TEXTURE0 + FONT_TEXTURE_UNIT );
|
|
|
|
glBindTexture( GL_TEXTURE_2D, fontTexture );
|
|
|
|
glActiveTexture( GL_TEXTURE0 );
|
|
|
|
}
|
2016-05-02 14:04:45 +00:00
|
|
|
|
|
|
|
// Set shader parameter
|
2016-10-20 12:26:36 +00:00
|
|
|
GLint ufm_fontTexture = shader->AddParameter( "fontTexture" );
|
|
|
|
GLint ufm_fontTextureWidth = shader->AddParameter( "fontTextureWidth" );
|
2018-10-12 17:08:25 +00:00
|
|
|
ufm_worldPixelSize = shader->AddParameter( "worldPixelSize" );
|
2019-01-21 18:42:06 +00:00
|
|
|
ufm_screenPixelSize = shader->AddParameter( "screenPixelSize" );
|
|
|
|
ufm_pixelSizeMultiplier = shader->AddParameter( "pixelSizeMultiplier" );
|
2018-10-12 17:08:25 +00:00
|
|
|
|
2016-06-03 13:46:13 +00:00
|
|
|
shader->Use();
|
2016-10-20 12:26:36 +00:00
|
|
|
shader->SetParameter( ufm_fontTexture, (int) FONT_TEXTURE_UNIT );
|
|
|
|
shader->SetParameter( ufm_fontTextureWidth, (int) font_image.width );
|
2016-06-03 13:46:13 +00:00
|
|
|
shader->Deactivate();
|
2016-05-02 14:04:45 +00:00
|
|
|
checkGlError( "setting bitmap font sampler as shader parameter" );
|
|
|
|
|
|
|
|
isBitmapFontInitialized = true;
|
|
|
|
}
|
|
|
|
|
2018-10-12 17:08:25 +00:00
|
|
|
shader->Use();
|
2020-06-03 22:22:37 +00:00
|
|
|
shader->SetParameter( ufm_worldPixelSize, (float) ( getWorldPixelSize() / GetScaleFactor() ) );
|
2019-01-21 18:42:06 +00:00
|
|
|
shader->SetParameter( ufm_screenPixelSize, getScreenPixelSize() );
|
|
|
|
double pixelSizeMultiplier = compositor->GetAntialiasSupersamplingFactor();
|
|
|
|
shader->SetParameter( ufm_pixelSizeMultiplier, (float) pixelSizeMultiplier );
|
2018-10-12 17:08:25 +00:00
|
|
|
shader->Deactivate();
|
|
|
|
|
2016-12-22 19:02:34 +00:00
|
|
|
// Something betreen BeginDrawing and EndDrawing seems to depend on
|
|
|
|
// this texture unit being active, but it does not assure it itself.
|
2017-01-13 09:36:59 +00:00
|
|
|
glActiveTexture( GL_TEXTURE0 );
|
2016-12-22 19:02:34 +00:00
|
|
|
|
2016-05-02 14:04:45 +00:00
|
|
|
// Unbind buffers - set compositor for direct drawing
|
2016-06-07 12:42:42 +00:00
|
|
|
compositor->SetBuffer( OPENGL_COMPOSITOR::DIRECT_RENDERING );
|
2016-05-02 14:04:45 +00:00
|
|
|
|
2016-05-02 13:56:17 +00:00
|
|
|
#ifdef __WXDEBUG__
|
2017-01-02 12:49:36 +00:00
|
|
|
totalRealTime.Stop();
|
2018-10-26 21:25:09 +00:00
|
|
|
wxLogTrace( "GAL_PROFILE", wxT( "OPENGL_GAL::beginDrawing(): %.1f ms" ), totalRealTime.msecs() );
|
2016-05-02 13:56:17 +00:00
|
|
|
#endif /* __WXDEBUG__ */
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-10-26 21:25:09 +00:00
|
|
|
void OPENGL_GAL::endDrawing()
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
2018-10-12 22:42:44 +00:00
|
|
|
wxASSERT_MSG( isContextLocked, "What happened to the context lock?" );
|
|
|
|
|
2016-05-02 13:56:17 +00:00
|
|
|
#ifdef __WXDEBUG__
|
2018-10-26 21:25:09 +00:00
|
|
|
PROF_COUNTER totalRealTime( "OPENGL_GAL::endDrawing()", true );
|
2016-05-02 13:56:17 +00:00
|
|
|
#endif /* __WXDEBUG__ */
|
|
|
|
|
2013-07-23 16:39:07 +00:00
|
|
|
// Cached & non-cached containers are rendered to the same buffer
|
2016-06-07 12:42:42 +00:00
|
|
|
compositor->SetBuffer( mainBuffer );
|
|
|
|
nonCachedManager->EndDrawing();
|
|
|
|
cachedManager->EndDrawing();
|
2013-05-16 16:43:25 +00:00
|
|
|
|
2013-07-23 16:39:07 +00:00
|
|
|
// Overlay container is rendered to a different buffer
|
2020-06-21 16:14:37 +00:00
|
|
|
if( overlayBuffer )
|
|
|
|
compositor->SetBuffer( overlayBuffer );
|
2016-06-07 12:42:42 +00:00
|
|
|
overlayManager->EndDrawing();
|
2013-07-23 16:39:07 +00:00
|
|
|
|
2013-10-29 16:53:47 +00:00
|
|
|
// Be sure that the framebuffer is not colorized (happens on specific GPU&drivers combinations)
|
|
|
|
glColor4d( 1.0, 1.0, 1.0, 1.0 );
|
|
|
|
|
2013-07-23 16:39:07 +00:00
|
|
|
// Draw the remaining contents, blit the rendering targets to the screen, swap the buffers
|
2016-06-07 12:42:42 +00:00
|
|
|
compositor->DrawBuffer( mainBuffer );
|
2020-06-21 16:14:37 +00:00
|
|
|
|
|
|
|
if( overlayBuffer )
|
|
|
|
compositor->DrawBuffer( overlayBuffer );
|
|
|
|
|
2016-12-22 17:58:29 +00:00
|
|
|
compositor->Present();
|
2017-01-13 16:10:16 +00:00
|
|
|
blitCursor();
|
2013-08-28 15:06:07 +00:00
|
|
|
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
SwapBuffers();
|
|
|
|
|
2016-05-02 13:56:17 +00:00
|
|
|
#ifdef __WXDEBUG__
|
2017-01-02 12:49:36 +00:00
|
|
|
totalRealTime.Stop();
|
2018-10-26 21:25:09 +00:00
|
|
|
wxLogTrace( "GAL_PROFILE", wxT( "OPENGL_GAL::endDrawing(): %.1f ms" ), totalRealTime.msecs() );
|
2016-05-02 13:56:17 +00:00
|
|
|
#endif /* __WXDEBUG__ */
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-10-26 21:25:09 +00:00
|
|
|
void OPENGL_GAL::lockContext( int aClientCookie )
|
2018-10-12 22:42:44 +00:00
|
|
|
{
|
2018-10-26 21:25:09 +00:00
|
|
|
wxASSERT_MSG( !isContextLocked, "Context already locked." );
|
2018-10-12 22:42:44 +00:00
|
|
|
isContextLocked = true;
|
2018-10-26 21:25:09 +00:00
|
|
|
lockClientCookie = aClientCookie;
|
|
|
|
|
|
|
|
GL_CONTEXT_MANAGER::Get().LockCtx( glPrivContext, this );
|
2018-10-12 22:42:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-10-26 21:25:09 +00:00
|
|
|
void OPENGL_GAL::unlockContext( int aClientCookie )
|
2018-10-12 22:42:44 +00:00
|
|
|
{
|
2018-10-26 21:25:09 +00:00
|
|
|
wxASSERT_MSG( isContextLocked, "Context not locked. A GAL_CONTEXT_LOCKER RAII object must "
|
|
|
|
"be stacked rather than making separate lock/unlock calls." );
|
|
|
|
|
|
|
|
wxASSERT_MSG( lockClientCookie == aClientCookie, "Context was locked by a different client. "
|
|
|
|
"Should not be possible with RAII objects." );
|
|
|
|
|
2018-10-12 22:42:44 +00:00
|
|
|
isContextLocked = false;
|
2018-10-26 21:25:09 +00:00
|
|
|
|
2018-10-12 22:42:44 +00:00
|
|
|
GL_CONTEXT_MANAGER::Get().UnlockCtx( glPrivContext );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-10-26 21:25:09 +00:00
|
|
|
void OPENGL_GAL::beginUpdate()
|
2016-05-02 14:12:16 +00:00
|
|
|
{
|
2018-10-26 21:25:09 +00:00
|
|
|
wxASSERT_MSG( isContextLocked, "GAL_UPDATE_CONTEXT RAII object should have locked context. "
|
|
|
|
"Calling this from anywhere else is not allowed." );
|
|
|
|
|
|
|
|
wxASSERT_MSG( IsVisible(), "GAL::beginUpdate() must not be entered when GAL is not visible. "
|
|
|
|
"Other update routines will expect everything to be initialized "
|
|
|
|
"which will not be the case." );
|
2017-01-13 15:48:23 +00:00
|
|
|
|
|
|
|
if( !isInitialized )
|
|
|
|
init();
|
|
|
|
|
2016-06-07 12:42:42 +00:00
|
|
|
cachedManager->Map();
|
2016-05-02 14:12:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-10-26 21:25:09 +00:00
|
|
|
void OPENGL_GAL::endUpdate()
|
2016-05-02 14:12:16 +00:00
|
|
|
{
|
2017-01-13 15:48:23 +00:00
|
|
|
if( !isInitialized )
|
|
|
|
return;
|
|
|
|
|
2016-06-07 12:42:42 +00:00
|
|
|
cachedManager->Unmap();
|
2016-05-02 14:12:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
void OPENGL_GAL::DrawLine( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
2014-02-25 13:28:09 +00:00
|
|
|
currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
|
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
drawLineQuad( aStartPoint, aEndPoint );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-05-15 14:48:10 +00:00
|
|
|
void OPENGL_GAL::DrawSegment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint,
|
|
|
|
double aWidth )
|
2013-04-17 10:38:00 +00:00
|
|
|
{
|
2020-07-31 13:41:21 +00:00
|
|
|
VECTOR2D startEndVector = aEndPoint - aStartPoint;
|
|
|
|
double lineLength = startEndVector.EuclideanNorm();
|
|
|
|
|
2020-09-21 23:57:25 +00:00
|
|
|
float startx = aStartPoint.x;
|
|
|
|
float starty = aStartPoint.y;
|
|
|
|
float endx = aStartPoint.x + lineLength;
|
|
|
|
float endy = aStartPoint.y + lineLength;
|
|
|
|
|
|
|
|
// Be careful about floating point rounding. As we draw segments in larger and larger coordinates,
|
|
|
|
// the shader (which uses floats) will lose precision and stop drawing small segments.
|
|
|
|
// In this case, we need to draw a circle for the minimal segment
|
|
|
|
if( startx == endx || starty == endy )
|
2018-11-15 12:10:42 +00:00
|
|
|
{
|
|
|
|
DrawCircle( aStartPoint, aWidth/2 );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2018-10-12 17:08:25 +00:00
|
|
|
if( isFillEnabled || aWidth == 1.0 )
|
2013-04-30 13:59:32 +00:00
|
|
|
{
|
2013-07-22 08:41:12 +00:00
|
|
|
currentManager->Color( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
|
2013-04-30 13:59:32 +00:00
|
|
|
|
2013-05-15 14:48:10 +00:00
|
|
|
SetLineWidth( aWidth );
|
|
|
|
drawLineQuad( aStartPoint, aEndPoint );
|
2013-04-30 13:59:32 +00:00
|
|
|
}
|
2013-05-15 14:48:10 +00:00
|
|
|
else
|
2013-04-17 10:38:00 +00:00
|
|
|
{
|
2018-10-12 17:08:25 +00:00
|
|
|
auto lineAngle = startEndVector.Angle();
|
2013-06-04 13:58:53 +00:00
|
|
|
// Outlined tracks
|
2013-04-17 10:38:00 +00:00
|
|
|
|
2019-02-17 03:55:58 +00:00
|
|
|
SetLineWidth( 1.0 );
|
2013-07-22 08:41:12 +00:00
|
|
|
currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
|
2013-04-17 10:38:00 +00:00
|
|
|
|
2013-05-15 14:48:10 +00:00
|
|
|
Save();
|
2013-04-17 10:38:00 +00:00
|
|
|
|
2013-07-22 08:41:12 +00:00
|
|
|
currentManager->Translate( aStartPoint.x, aStartPoint.y, 0.0 );
|
|
|
|
currentManager->Rotate( lineAngle, 0.0f, 0.0f, 1.0f );
|
2013-04-17 10:38:00 +00:00
|
|
|
|
2013-05-15 14:48:10 +00:00
|
|
|
drawLineQuad( VECTOR2D( 0.0, aWidth / 2.0 ),
|
|
|
|
VECTOR2D( lineLength, aWidth / 2.0 ) );
|
2013-04-17 10:38:00 +00:00
|
|
|
|
2013-05-15 14:48:10 +00:00
|
|
|
drawLineQuad( VECTOR2D( 0.0, -aWidth / 2.0 ),
|
|
|
|
VECTOR2D( lineLength, -aWidth / 2.0 ) );
|
2013-04-17 10:38:00 +00:00
|
|
|
|
2013-07-01 12:39:27 +00:00
|
|
|
// Draw line caps
|
2013-09-16 07:51:53 +00:00
|
|
|
drawStrokedSemiCircle( VECTOR2D( 0.0, 0.0 ), aWidth / 2, M_PI / 2 );
|
|
|
|
drawStrokedSemiCircle( VECTOR2D( lineLength, 0.0 ), aWidth / 2, -M_PI / 2 );
|
2013-04-17 10:38:00 +00:00
|
|
|
|
2013-05-15 14:48:10 +00:00
|
|
|
Restore();
|
2013-04-17 10:38:00 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
void OPENGL_GAL::DrawCircle( const VECTOR2D& aCenterPoint, double aRadius )
|
2013-06-27 09:54:49 +00:00
|
|
|
{
|
2013-07-30 16:29:54 +00:00
|
|
|
if( isFillEnabled )
|
2013-06-27 09:54:49 +00:00
|
|
|
{
|
2016-05-02 13:56:10 +00:00
|
|
|
currentManager->Reserve( 3 );
|
2013-07-30 16:29:54 +00:00
|
|
|
currentManager->Color( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
|
|
|
|
|
|
|
|
/* Draw a triangle that contains the circle, then shade it leaving only the circle.
|
2016-05-02 13:56:10 +00:00
|
|
|
* Parameters given to Shader() are indices of the triangle's vertices
|
2013-07-30 16:29:54 +00:00
|
|
|
* (if you want to understand more, check the vertex shader source [shader.vert]).
|
|
|
|
* Shader uses this coordinates to determine if fragments are inside the circle or not.
|
2019-01-21 18:42:06 +00:00
|
|
|
* Does the calculations in the vertex shader now (pixel alignment)
|
2013-07-30 16:29:54 +00:00
|
|
|
* v2
|
|
|
|
* /\
|
|
|
|
* //\\
|
|
|
|
* v0 /_\/_\ v1
|
|
|
|
*/
|
2019-01-21 18:42:06 +00:00
|
|
|
currentManager->Shader( SHADER_FILLED_CIRCLE, 1.0, aRadius );
|
|
|
|
currentManager->Vertex( aCenterPoint.x, aCenterPoint.y, layerDepth );
|
2013-07-30 16:29:54 +00:00
|
|
|
|
2019-01-21 18:42:06 +00:00
|
|
|
currentManager->Shader( SHADER_FILLED_CIRCLE, 2.0, aRadius );
|
|
|
|
currentManager->Vertex( aCenterPoint.x, aCenterPoint.y, layerDepth );
|
2013-07-30 16:29:54 +00:00
|
|
|
|
2019-01-21 18:42:06 +00:00
|
|
|
currentManager->Shader( SHADER_FILLED_CIRCLE, 3.0, aRadius );
|
|
|
|
currentManager->Vertex( aCenterPoint.x, aCenterPoint.y, layerDepth );
|
2013-06-27 09:54:49 +00:00
|
|
|
}
|
2013-07-30 16:29:54 +00:00
|
|
|
if( isStrokeEnabled )
|
|
|
|
{
|
2016-05-02 13:56:10 +00:00
|
|
|
currentManager->Reserve( 3 );
|
2013-07-30 16:29:54 +00:00
|
|
|
currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
|
|
|
|
|
|
|
|
/* Draw a triangle that contains the circle, then shade it leaving only the circle.
|
2016-05-02 13:56:10 +00:00
|
|
|
* Parameters given to Shader() are indices of the triangle's vertices
|
2013-07-30 16:29:54 +00:00
|
|
|
* (if you want to understand more, check the vertex shader source [shader.vert]).
|
|
|
|
* and the line width. Shader uses this coordinates to determine if fragments are
|
|
|
|
* inside the circle or not.
|
|
|
|
* v2
|
|
|
|
* /\
|
|
|
|
* //\\
|
|
|
|
* v0 /_\/_\ v1
|
|
|
|
*/
|
|
|
|
currentManager->Shader( SHADER_STROKED_CIRCLE, 1.0, aRadius, lineWidth );
|
2019-01-21 18:42:06 +00:00
|
|
|
currentManager->Vertex( aCenterPoint.x, // v0
|
|
|
|
aCenterPoint.y, layerDepth );
|
2013-07-30 16:29:54 +00:00
|
|
|
|
|
|
|
currentManager->Shader( SHADER_STROKED_CIRCLE, 2.0, aRadius, lineWidth );
|
2019-01-21 18:42:06 +00:00
|
|
|
currentManager->Vertex( aCenterPoint.x, // v1
|
|
|
|
aCenterPoint.y, layerDepth );
|
2013-07-30 16:29:54 +00:00
|
|
|
|
|
|
|
currentManager->Shader( SHADER_STROKED_CIRCLE, 3.0, aRadius, lineWidth );
|
2019-01-21 18:42:06 +00:00
|
|
|
currentManager->Vertex( aCenterPoint.x, aCenterPoint.y, // v2
|
2013-07-30 16:29:54 +00:00
|
|
|
layerDepth );
|
|
|
|
}
|
2013-06-27 09:54:49 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
void OPENGL_GAL::DrawArc( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle,
|
|
|
|
double aEndAngle )
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
2013-07-30 16:29:54 +00:00
|
|
|
if( aRadius <= 0 )
|
|
|
|
return;
|
2013-06-04 13:58:53 +00:00
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
// Swap the angles, if start angle is greater than end angle
|
|
|
|
SWAP( aStartAngle, >, aEndAngle );
|
2013-06-04 13:58:53 +00:00
|
|
|
|
2017-03-10 10:18:15 +00:00
|
|
|
const double alphaIncrement = calcAngleStep( aRadius );
|
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
Save();
|
2015-12-03 14:05:53 +00:00
|
|
|
currentManager->Translate( aCenterPoint.x, aCenterPoint.y, 0.0 );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
if( isFillEnabled )
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
2013-07-30 16:29:54 +00:00
|
|
|
double alpha;
|
|
|
|
currentManager->Color( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
|
2014-08-06 11:51:46 +00:00
|
|
|
currentManager->Shader( SHADER_NONE );
|
2013-07-01 13:23:43 +00:00
|
|
|
|
2014-08-06 11:51:46 +00:00
|
|
|
// Triangle fan
|
2013-07-30 16:29:54 +00:00
|
|
|
for( alpha = aStartAngle; ( alpha + alphaIncrement ) < aEndAngle; )
|
|
|
|
{
|
2016-05-02 13:56:10 +00:00
|
|
|
currentManager->Reserve( 3 );
|
2018-10-21 17:53:36 +00:00
|
|
|
currentManager->Vertex( 0.0, 0.0, layerDepth );
|
|
|
|
currentManager->Vertex( cos( alpha ) * aRadius, sin( alpha ) * aRadius, layerDepth );
|
2013-07-30 16:29:54 +00:00
|
|
|
alpha += alphaIncrement;
|
2018-10-21 17:53:36 +00:00
|
|
|
currentManager->Vertex( cos( alpha ) * aRadius, sin( alpha ) * aRadius, layerDepth );
|
2013-07-30 16:29:54 +00:00
|
|
|
}
|
2013-07-01 13:23:43 +00:00
|
|
|
|
2014-08-06 11:51:46 +00:00
|
|
|
// The last missing triangle
|
|
|
|
const VECTOR2D endPoint( cos( aEndAngle ) * aRadius, sin( aEndAngle ) * aRadius );
|
2016-05-02 13:56:10 +00:00
|
|
|
|
|
|
|
currentManager->Reserve( 3 );
|
2018-10-21 17:53:36 +00:00
|
|
|
currentManager->Vertex( 0.0, 0.0, layerDepth );
|
|
|
|
currentManager->Vertex( cos( alpha ) * aRadius, sin( alpha ) * aRadius, layerDepth );
|
|
|
|
currentManager->Vertex( endPoint.x, endPoint.y, layerDepth );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
2018-09-15 07:00:13 +00:00
|
|
|
|
|
|
|
if( isStrokeEnabled )
|
|
|
|
{
|
|
|
|
currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
|
|
|
|
|
|
|
|
VECTOR2D p( cos( aStartAngle ) * aRadius, sin( aStartAngle ) * aRadius );
|
|
|
|
double alpha;
|
|
|
|
|
|
|
|
for( alpha = aStartAngle + alphaIncrement; alpha <= aEndAngle; alpha += alphaIncrement )
|
|
|
|
{
|
|
|
|
VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius );
|
|
|
|
DrawLine( p, p_next );
|
|
|
|
|
|
|
|
p = p_next;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw the last missing part
|
2019-02-21 18:14:43 +00:00
|
|
|
if( alpha != aEndAngle )
|
|
|
|
{
|
|
|
|
VECTOR2D p_last( cos( aEndAngle ) * aRadius, sin( aEndAngle ) * aRadius );
|
|
|
|
DrawLine( p, p_last );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Restore();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void OPENGL_GAL::DrawArcSegment( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle,
|
|
|
|
double aEndAngle, double aWidth )
|
|
|
|
{
|
|
|
|
if( aRadius <= 0 )
|
|
|
|
{
|
|
|
|
// Arcs of zero radius are a circle of aWidth diameter
|
|
|
|
if( aWidth > 0 )
|
|
|
|
DrawCircle( aCenterPoint, aWidth / 2.0 );
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Swap the angles, if start angle is greater than end angle
|
|
|
|
SWAP( aStartAngle, >, aEndAngle );
|
|
|
|
|
2020-10-24 18:39:19 +00:00
|
|
|
double alphaIncrement = calcAngleStep( aRadius );
|
2020-10-24 15:26:44 +00:00
|
|
|
|
|
|
|
// Refinement: Use a segment count multiple of 2, because we have a control point
|
|
|
|
// on the middle of the arc, and the look is better if it is on a segment junction
|
|
|
|
// because there is no approx error
|
|
|
|
int seg_count = KiROUND( (aEndAngle -aStartAngle ) / alphaIncrement );
|
|
|
|
|
|
|
|
if( seg_count %2 != 0 )
|
|
|
|
seg_count += 1;
|
|
|
|
|
|
|
|
// Recalculate alphaIncrement with a even integer number of segment
|
2020-10-26 18:43:43 +00:00
|
|
|
if( seg_count )
|
|
|
|
alphaIncrement = (aEndAngle -aStartAngle ) / seg_count;
|
2020-10-23 12:42:48 +00:00
|
|
|
|
2019-02-21 18:14:43 +00:00
|
|
|
Save();
|
|
|
|
currentManager->Translate( aCenterPoint.x, aCenterPoint.y, 0.0 );
|
|
|
|
|
|
|
|
if( isStrokeEnabled )
|
|
|
|
{
|
|
|
|
currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
|
|
|
|
|
|
|
|
double width = aWidth / 2.0;
|
|
|
|
VECTOR2D startPoint( cos( aStartAngle ) * aRadius,
|
|
|
|
sin( aStartAngle ) * aRadius );
|
|
|
|
VECTOR2D endPoint( cos( aEndAngle ) * aRadius,
|
|
|
|
sin( aEndAngle ) * aRadius );
|
|
|
|
|
|
|
|
drawStrokedSemiCircle( startPoint, width, aStartAngle + M_PI );
|
|
|
|
drawStrokedSemiCircle( endPoint, width, aEndAngle );
|
|
|
|
|
|
|
|
VECTOR2D pOuter( cos( aStartAngle ) * ( aRadius + width ),
|
|
|
|
sin( aStartAngle ) * ( aRadius + width ) );
|
|
|
|
|
|
|
|
VECTOR2D pInner( cos( aStartAngle ) * ( aRadius - width ),
|
|
|
|
sin( aStartAngle ) * ( aRadius - width ) );
|
|
|
|
|
|
|
|
double alpha;
|
|
|
|
|
|
|
|
for( alpha = aStartAngle + alphaIncrement; alpha <= aEndAngle; alpha += alphaIncrement )
|
|
|
|
{
|
|
|
|
VECTOR2D pNextOuter( cos( alpha ) * ( aRadius + width ),
|
|
|
|
sin( alpha ) * ( aRadius + width ) );
|
|
|
|
VECTOR2D pNextInner( cos( alpha ) * ( aRadius - width ),
|
|
|
|
sin( alpha ) * ( aRadius - width ) );
|
|
|
|
|
|
|
|
DrawLine( pOuter, pNextOuter );
|
|
|
|
DrawLine( pInner, pNextInner );
|
|
|
|
|
|
|
|
pOuter = pNextOuter;
|
|
|
|
pInner = pNextInner;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw the last missing part
|
|
|
|
if( alpha != aEndAngle )
|
|
|
|
{
|
|
|
|
VECTOR2D pLastOuter( cos( aEndAngle ) * ( aRadius + width ),
|
|
|
|
sin( aEndAngle ) * ( aRadius + width ) );
|
|
|
|
VECTOR2D pLastInner( cos( aEndAngle ) * ( aRadius - width ),
|
|
|
|
sin( aEndAngle ) * ( aRadius - width ) );
|
|
|
|
|
|
|
|
DrawLine( pOuter, pLastOuter );
|
|
|
|
DrawLine( pInner, pLastInner );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( isFillEnabled )
|
|
|
|
{
|
|
|
|
currentManager->Color( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
|
|
|
|
SetLineWidth( aWidth );
|
|
|
|
|
|
|
|
VECTOR2D p( cos( aStartAngle ) * aRadius, sin( aStartAngle ) * aRadius );
|
|
|
|
double alpha;
|
|
|
|
|
|
|
|
for( alpha = aStartAngle + alphaIncrement; alpha <= aEndAngle; alpha += alphaIncrement )
|
|
|
|
{
|
|
|
|
VECTOR2D p_next( cos( alpha ) * aRadius, sin( alpha ) * aRadius );
|
|
|
|
DrawLine( p, p_next );
|
|
|
|
|
|
|
|
p = p_next;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw the last missing part
|
2018-09-15 07:00:13 +00:00
|
|
|
if( alpha != aEndAngle )
|
|
|
|
{
|
|
|
|
VECTOR2D p_last( cos( aEndAngle ) * aRadius, sin( aEndAngle ) * aRadius );
|
|
|
|
DrawLine( p, p_last );
|
|
|
|
}
|
|
|
|
}
|
2013-07-01 13:23:43 +00:00
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
Restore();
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-04-17 10:48:37 +00:00
|
|
|
void OPENGL_GAL::DrawRectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
|
|
|
// Compute the diagonal points of the rectangle
|
|
|
|
VECTOR2D diagonalPointA( aEndPoint.x, aStartPoint.y );
|
|
|
|
VECTOR2D diagonalPointB( aStartPoint.x, aEndPoint.y );
|
|
|
|
|
|
|
|
// Fill the rectangle
|
|
|
|
if( isFillEnabled )
|
|
|
|
{
|
2016-05-02 13:56:10 +00:00
|
|
|
currentManager->Reserve( 6 );
|
2013-07-22 08:41:12 +00:00
|
|
|
currentManager->Shader( SHADER_NONE );
|
|
|
|
currentManager->Color( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
|
2013-04-25 16:30:53 +00:00
|
|
|
|
2013-07-22 08:41:12 +00:00
|
|
|
currentManager->Vertex( aStartPoint.x, aStartPoint.y, layerDepth );
|
|
|
|
currentManager->Vertex( diagonalPointA.x, diagonalPointA.y, layerDepth );
|
|
|
|
currentManager->Vertex( aEndPoint.x, aEndPoint.y, layerDepth );
|
2013-05-15 14:48:10 +00:00
|
|
|
|
2013-07-22 08:41:12 +00:00
|
|
|
currentManager->Vertex( aStartPoint.x, aStartPoint.y, layerDepth );
|
|
|
|
currentManager->Vertex( aEndPoint.x, aEndPoint.y, layerDepth );
|
|
|
|
currentManager->Vertex( diagonalPointB.x, diagonalPointB.y, layerDepth );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
2018-09-07 10:20:42 +00:00
|
|
|
|
|
|
|
// Stroke the outline
|
|
|
|
if( isStrokeEnabled )
|
|
|
|
{
|
|
|
|
currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
|
|
|
|
|
|
|
|
std::deque<VECTOR2D> pointList;
|
|
|
|
pointList.push_back( aStartPoint );
|
|
|
|
pointList.push_back( diagonalPointA );
|
|
|
|
pointList.push_back( aEndPoint );
|
|
|
|
pointList.push_back( diagonalPointB );
|
|
|
|
pointList.push_back( aStartPoint );
|
|
|
|
DrawPolyline( pointList );
|
|
|
|
}
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2016-01-20 14:16:39 +00:00
|
|
|
void OPENGL_GAL::DrawPolyline( const std::deque<VECTOR2D>& aPointList )
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
2017-01-24 13:31:57 +00:00
|
|
|
drawPolyline( [&](int idx) { return aPointList[idx]; }, aPointList.size() );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2016-01-20 14:16:39 +00:00
|
|
|
void OPENGL_GAL::DrawPolyline( const VECTOR2D aPointList[], int aListSize )
|
|
|
|
{
|
2017-01-24 13:31:57 +00:00
|
|
|
drawPolyline( [&](int idx) { return aPointList[idx]; }, aListSize );
|
|
|
|
}
|
2016-01-20 14:16:39 +00:00
|
|
|
|
|
|
|
|
2017-01-24 13:31:57 +00:00
|
|
|
void OPENGL_GAL::DrawPolyline( const SHAPE_LINE_CHAIN& aLineChain )
|
|
|
|
{
|
2017-03-07 11:17:59 +00:00
|
|
|
auto numPoints = aLineChain.PointCount();
|
|
|
|
|
|
|
|
if( aLineChain.IsClosed() )
|
|
|
|
numPoints += 1;
|
|
|
|
|
|
|
|
drawPolyline( [&](int idx) { return aLineChain.CPoint(idx); }, numPoints );
|
2016-01-20 14:16:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
void OPENGL_GAL::DrawPolygon( const std::deque<VECTOR2D>& aPointList )
|
|
|
|
{
|
2020-08-21 22:40:36 +00:00
|
|
|
wxCHECK( aPointList.size() >= 2, /* void */ );
|
2017-01-24 13:31:57 +00:00
|
|
|
auto points = std::unique_ptr<GLdouble[]>( new GLdouble[3 * aPointList.size()] );
|
|
|
|
GLdouble* ptr = points.get();
|
2013-06-04 13:58:53 +00:00
|
|
|
|
2017-01-24 13:31:57 +00:00
|
|
|
for( const VECTOR2D& p : aPointList )
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
2017-01-24 13:31:57 +00:00
|
|
|
*ptr++ = p.x;
|
|
|
|
*ptr++ = p.y;
|
|
|
|
*ptr++ = layerDepth;
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
2017-01-24 13:31:57 +00:00
|
|
|
drawPolygon( points.get(), aPointList.size() );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2016-01-20 14:16:39 +00:00
|
|
|
void OPENGL_GAL::DrawPolygon( const VECTOR2D aPointList[], int aListSize )
|
|
|
|
{
|
2020-08-21 22:40:36 +00:00
|
|
|
wxCHECK( aListSize >= 2, /* void */ );
|
2017-01-24 13:31:57 +00:00
|
|
|
auto points = std::unique_ptr<GLdouble[]>( new GLdouble[3 * aListSize] );
|
|
|
|
GLdouble* target = points.get();
|
|
|
|
const VECTOR2D* src = aPointList;
|
2016-01-20 14:16:39 +00:00
|
|
|
|
|
|
|
for( int i = 0; i < aListSize; ++i )
|
|
|
|
{
|
2017-01-24 13:31:57 +00:00
|
|
|
*target++ = src->x;
|
|
|
|
*target++ = src->y;
|
|
|
|
*target++ = layerDepth;
|
|
|
|
++src;
|
2016-01-20 14:16:39 +00:00
|
|
|
}
|
|
|
|
|
2017-01-24 13:31:57 +00:00
|
|
|
drawPolygon( points.get(), aListSize );
|
|
|
|
}
|
2016-01-20 14:16:39 +00:00
|
|
|
|
2018-06-22 23:35:07 +00:00
|
|
|
|
2017-11-23 16:20:27 +00:00
|
|
|
void OPENGL_GAL::drawTriangulatedPolyset( const SHAPE_POLY_SET& aPolySet )
|
|
|
|
{
|
|
|
|
currentManager->Shader( SHADER_NONE );
|
|
|
|
currentManager->Color( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
|
|
|
|
|
2018-06-22 23:35:07 +00:00
|
|
|
if( isFillEnabled )
|
2017-11-23 16:20:27 +00:00
|
|
|
{
|
2018-06-23 00:02:49 +00:00
|
|
|
for( unsigned int j = 0; j < aPolySet.TriangulatedPolyCount(); ++j )
|
2017-11-23 16:20:27 +00:00
|
|
|
{
|
|
|
|
auto triPoly = aPolySet.TriangulatedPolygon( j );
|
|
|
|
|
2018-07-13 04:52:21 +00:00
|
|
|
for( size_t i = 0; i < triPoly->GetTriangleCount(); i++ )
|
2017-11-23 16:20:27 +00:00
|
|
|
{
|
|
|
|
VECTOR2I a, b, c;
|
2018-07-13 04:52:21 +00:00
|
|
|
triPoly->GetTriangle( i, a, b, c );
|
2017-11-23 16:20:27 +00:00
|
|
|
currentManager->Vertex( a.x, a.y, layerDepth );
|
|
|
|
currentManager->Vertex( b.x, b.y, layerDepth );
|
|
|
|
currentManager->Vertex( c.x, c.y, layerDepth );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( isStrokeEnabled )
|
|
|
|
{
|
|
|
|
for( int j = 0; j < aPolySet.OutlineCount(); ++j )
|
|
|
|
{
|
|
|
|
const auto& poly = aPolySet.Polygon( j );
|
|
|
|
|
|
|
|
for( const auto& lc : poly )
|
|
|
|
{
|
|
|
|
DrawPolyline( lc );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2020-08-12 13:16:57 +00:00
|
|
|
|
|
|
|
if( ADVANCED_CFG::GetCfg().m_DrawTriangulationOutlines )
|
|
|
|
{
|
|
|
|
auto oldStrokeColor = strokeColor;
|
|
|
|
double oldLayerDepth = layerDepth;
|
|
|
|
|
|
|
|
SetLayerDepth( layerDepth - 1 );
|
|
|
|
SetStrokeColor( COLOR4D( 0.0, 1.0, 0.2, 1.0 ) );
|
|
|
|
|
|
|
|
for( unsigned int j = 0; j < aPolySet.TriangulatedPolyCount(); ++j )
|
|
|
|
{
|
|
|
|
auto triPoly = aPolySet.TriangulatedPolygon( j );
|
|
|
|
|
|
|
|
for( size_t i = 0; i < triPoly->GetTriangleCount(); i++ )
|
|
|
|
{
|
|
|
|
VECTOR2I a, b, c;
|
|
|
|
triPoly->GetTriangle( i, a, b, c );
|
|
|
|
DrawLine( a, b );
|
|
|
|
DrawLine( b, c );
|
|
|
|
DrawLine( c, a );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
SetStrokeColor( oldStrokeColor );
|
|
|
|
SetLayerDepth( oldLayerDepth );
|
|
|
|
}
|
2017-11-23 16:20:27 +00:00
|
|
|
}
|
|
|
|
|
2016-01-20 14:16:39 +00:00
|
|
|
|
2017-01-24 13:31:57 +00:00
|
|
|
void OPENGL_GAL::DrawPolygon( const SHAPE_POLY_SET& aPolySet )
|
|
|
|
{
|
2017-11-23 16:20:27 +00:00
|
|
|
if ( aPolySet.IsTriangulationUpToDate() )
|
|
|
|
{
|
|
|
|
drawTriangulatedPolyset( aPolySet );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2017-01-24 13:31:57 +00:00
|
|
|
for( int j = 0; j < aPolySet.OutlineCount(); ++j )
|
|
|
|
{
|
|
|
|
const SHAPE_LINE_CHAIN& outline = aPolySet.COutline( j );
|
2018-12-19 18:53:27 +00:00
|
|
|
DrawPolygon( outline );
|
|
|
|
}
|
|
|
|
}
|
2017-12-21 08:49:55 +00:00
|
|
|
|
|
|
|
|
2017-01-24 13:31:57 +00:00
|
|
|
|
2018-12-19 18:53:27 +00:00
|
|
|
void OPENGL_GAL::DrawPolygon( const SHAPE_LINE_CHAIN& aPolygon )
|
|
|
|
{
|
2020-08-21 22:40:36 +00:00
|
|
|
wxCHECK( aPolygon.PointCount() >= 2, /* void */ );
|
2017-01-24 13:31:57 +00:00
|
|
|
|
2018-12-19 18:53:27 +00:00
|
|
|
const int pointCount = aPolygon.SegmentCount() + 1;
|
|
|
|
std::unique_ptr<GLdouble[]> points( new GLdouble[3 * pointCount] );
|
|
|
|
GLdouble* ptr = points.get();
|
|
|
|
|
|
|
|
for( int i = 0; i < pointCount; ++i )
|
|
|
|
{
|
|
|
|
const VECTOR2I& p = aPolygon.CPoint( i );
|
|
|
|
*ptr++ = p.x;
|
|
|
|
*ptr++ = p.y;
|
|
|
|
*ptr++ = layerDepth;
|
2017-01-24 13:31:57 +00:00
|
|
|
}
|
2018-12-19 18:53:27 +00:00
|
|
|
|
|
|
|
drawPolygon( points.get(), pointCount );
|
2016-01-20 14:16:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-04-17 10:48:37 +00:00
|
|
|
void OPENGL_GAL::DrawCurve( const VECTOR2D& aStartPoint, const VECTOR2D& aControlPointA,
|
2019-11-09 10:37:49 +00:00
|
|
|
const VECTOR2D& aControlPointB, const VECTOR2D& aEndPoint,
|
|
|
|
double aFilterValue )
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
2019-11-09 10:14:20 +00:00
|
|
|
std::vector<VECTOR2D> output;
|
|
|
|
std::vector<VECTOR2D> pointCtrl;
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
|
2019-11-09 10:14:20 +00:00
|
|
|
pointCtrl.push_back( aStartPoint );
|
|
|
|
pointCtrl.push_back( aControlPointA );
|
|
|
|
pointCtrl.push_back( aControlPointB );
|
|
|
|
pointCtrl.push_back( aEndPoint );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
|
2019-11-09 10:14:20 +00:00
|
|
|
BEZIER_POLY converter( pointCtrl );
|
2019-11-09 10:37:49 +00:00
|
|
|
converter.GetPoly( output, aFilterValue );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
|
2019-11-09 10:14:20 +00:00
|
|
|
DrawPolyline( &output[0], output.size() );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2018-06-06 16:59:16 +00:00
|
|
|
void OPENGL_GAL::DrawBitmap( const BITMAP_BASE& aBitmap )
|
|
|
|
{
|
2018-09-10 13:37:28 +00:00
|
|
|
// We have to calculate the pixel size in users units to draw the image.
|
2018-10-21 22:16:15 +00:00
|
|
|
// worldUnitLength is a factor used for converting IU to inches
|
|
|
|
double scale = 1.0 / ( aBitmap.GetPPI() * worldUnitLength );
|
|
|
|
double w = (double) aBitmap.GetSizePixels().x * scale;
|
|
|
|
double h = (double) aBitmap.GetSizePixels().y * scale;
|
2018-07-30 14:18:53 +00:00
|
|
|
|
2018-07-29 22:11:47 +00:00
|
|
|
auto xform = currentManager->GetTransformation();
|
2018-06-06 16:59:16 +00:00
|
|
|
|
2018-07-29 22:11:47 +00:00
|
|
|
glm::vec4 v0 = xform * glm::vec4( -w/2, -h/2, 0.0, 0.0 );
|
|
|
|
glm::vec4 v1 = xform * glm::vec4( w/2, h/2, 0.0, 0.0 );
|
|
|
|
glm::vec4 trans = xform[3];
|
2018-09-07 16:13:20 +00:00
|
|
|
|
2018-12-30 19:30:43 +00:00
|
|
|
auto texture_id = bitmapCache->RequestBitmap( &aBitmap );
|
|
|
|
|
|
|
|
if( !glIsTexture( texture_id ) ) // ensure the bitmap texture is still valid
|
|
|
|
return;
|
2018-06-06 16:59:16 +00:00
|
|
|
|
2018-07-29 22:11:47 +00:00
|
|
|
auto oldTarget = GetTarget();
|
2018-06-06 16:59:16 +00:00
|
|
|
|
2018-07-29 22:11:47 +00:00
|
|
|
glPushMatrix();
|
|
|
|
glTranslated( trans.x, trans.y, trans.z );
|
2018-06-06 16:59:16 +00:00
|
|
|
|
2018-07-29 22:11:47 +00:00
|
|
|
SetTarget( TARGET_NONCACHED );
|
|
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glActiveTexture( GL_TEXTURE0 );
|
2018-12-30 19:30:43 +00:00
|
|
|
glBindTexture( GL_TEXTURE_2D, texture_id );
|
2018-07-30 14:18:53 +00:00
|
|
|
|
2018-07-29 22:11:47 +00:00
|
|
|
glBegin( GL_QUADS );
|
2018-10-21 22:16:15 +00:00
|
|
|
glColor4f( 1.0, 1.0, 1.0, 1.0 );
|
|
|
|
glTexCoord2f( 0.0, 0.0 );
|
2018-07-29 22:11:47 +00:00
|
|
|
glVertex3f( v0.x, v0.y, layerDepth );
|
2018-10-21 22:16:15 +00:00
|
|
|
glColor4f( 1.0, 1.0, 1.0, 1.0 );
|
|
|
|
glTexCoord2f( 1.0, 0.0 );
|
2018-07-29 22:11:47 +00:00
|
|
|
glVertex3f( v1.x, v0.y, layerDepth );
|
2018-10-21 22:16:15 +00:00
|
|
|
glColor4f( 1.0, 1.0, 1.0, 1.0 );
|
|
|
|
glTexCoord2f( 1.0, 1.0 );
|
2018-07-29 22:11:47 +00:00
|
|
|
glVertex3f( v1.x, v1.y, layerDepth );
|
2018-10-21 22:16:15 +00:00
|
|
|
glColor4f( 1.0, 1.0, 1.0, 1.0 );
|
|
|
|
glTexCoord2f( 0.0, 1.0 );
|
2018-07-29 22:11:47 +00:00
|
|
|
glVertex3f( v0.x, v1.y, layerDepth );
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
SetTarget( oldTarget );
|
|
|
|
glBindTexture( GL_TEXTURE_2D, 0 );
|
2018-07-30 14:18:53 +00:00
|
|
|
|
2018-12-30 19:30:43 +00:00
|
|
|
#ifdef DISABLE_BITMAP_CACHE
|
|
|
|
glDeleteTextures( 1, &texture_id );
|
|
|
|
#endif
|
|
|
|
|
2018-07-29 22:11:47 +00:00
|
|
|
glPopMatrix();
|
2018-06-06 16:59:16 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2016-05-02 14:04:45 +00:00
|
|
|
void OPENGL_GAL::BitmapText( const wxString& aText, const VECTOR2D& aPosition,
|
|
|
|
double aRotationAngle )
|
|
|
|
{
|
|
|
|
wxASSERT_MSG( !IsTextMirrored(), "No support for mirrored text using bitmap fonts." );
|
|
|
|
|
2019-10-21 18:03:54 +00:00
|
|
|
const UTF8 text( aText );
|
2016-05-02 14:04:45 +00:00
|
|
|
// Compute text size, so it can be properly justified
|
2016-10-20 12:29:51 +00:00
|
|
|
VECTOR2D textSize;
|
|
|
|
float commonOffset;
|
2017-12-07 16:20:20 +00:00
|
|
|
std::tie( textSize, commonOffset ) = computeBitmapTextSize( text );
|
2016-10-20 12:29:51 +00:00
|
|
|
|
2018-01-08 09:46:27 +00:00
|
|
|
const double SCALE = 1.4 * GetGlyphSize().y / textSize.y;
|
2016-05-02 14:12:18 +00:00
|
|
|
bool overbar = false;
|
|
|
|
|
|
|
|
int overbarLength = 0;
|
|
|
|
double overbarHeight = textSize.y;
|
2016-05-02 14:04:45 +00:00
|
|
|
|
|
|
|
Save();
|
|
|
|
|
|
|
|
currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
|
|
|
|
currentManager->Translate( aPosition.x, aPosition.y, layerDepth );
|
|
|
|
currentManager->Rotate( aRotationAngle, 0.0f, 0.0f, -1.0f );
|
2016-12-02 17:59:48 +00:00
|
|
|
|
2016-12-09 11:04:32 +00:00
|
|
|
double sx = SCALE * ( globalFlipX ? -1.0 : 1.0 );
|
|
|
|
double sy = SCALE * ( globalFlipY ? -1.0 : 1.0 );
|
2016-12-02 17:59:48 +00:00
|
|
|
|
|
|
|
currentManager->Scale( sx, sy, 0 );
|
2016-05-03 09:58:48 +00:00
|
|
|
currentManager->Translate( 0, -commonOffset, 0 );
|
2016-05-02 14:04:45 +00:00
|
|
|
|
|
|
|
switch( GetHorizontalJustify() )
|
|
|
|
{
|
|
|
|
case GR_TEXT_HJUSTIFY_CENTER:
|
|
|
|
Translate( VECTOR2D( -textSize.x / 2.0, 0 ) );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GR_TEXT_HJUSTIFY_RIGHT:
|
|
|
|
//if( !IsTextMirrored() )
|
|
|
|
Translate( VECTOR2D( -textSize.x, 0 ) );
|
|
|
|
break;
|
|
|
|
|
|
|
|
case GR_TEXT_HJUSTIFY_LEFT:
|
|
|
|
//if( IsTextMirrored() )
|
|
|
|
//Translate( VECTOR2D( -textSize.x, 0 ) );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch( GetVerticalJustify() )
|
|
|
|
{
|
|
|
|
case GR_TEXT_VJUSTIFY_TOP:
|
|
|
|
Translate( VECTOR2D( 0, -textSize.y ) );
|
2016-05-03 09:58:48 +00:00
|
|
|
overbarHeight = -textSize.y / 2.0;
|
2016-05-02 14:04:45 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GR_TEXT_VJUSTIFY_CENTER:
|
|
|
|
Translate( VECTOR2D( 0, -textSize.y / 2.0 ) );
|
2016-05-03 09:58:48 +00:00
|
|
|
overbarHeight = 0;
|
2016-05-02 14:04:45 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case GR_TEXT_VJUSTIFY_BOTTOM:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2017-12-07 16:20:20 +00:00
|
|
|
int i = 0;
|
|
|
|
|
|
|
|
for( UTF8::uni_iter chIt = text.ubegin(), end = text.uend(); chIt < end; ++chIt )
|
2016-05-02 14:04:45 +00:00
|
|
|
{
|
2017-12-07 16:20:20 +00:00
|
|
|
unsigned int c = *chIt;
|
2016-05-02 14:04:45 +00:00
|
|
|
wxASSERT_MSG( c != '\n' && c != '\r', wxT( "No support for multiline bitmap text yet" ) );
|
|
|
|
|
2019-10-21 18:03:54 +00:00
|
|
|
bool wasOverbar = overbar;
|
|
|
|
|
2019-11-18 11:35:42 +00:00
|
|
|
if( c == '~' )
|
2016-05-02 14:12:18 +00:00
|
|
|
{
|
2019-10-21 18:03:54 +00:00
|
|
|
if( ++chIt == end )
|
|
|
|
break;
|
|
|
|
|
2019-11-18 11:35:42 +00:00
|
|
|
c = *chIt;
|
|
|
|
|
|
|
|
if( c == '~' )
|
2019-10-21 18:03:54 +00:00
|
|
|
{
|
|
|
|
// double ~ is really a ~ so go ahead and process the second one
|
2019-11-18 11:35:42 +00:00
|
|
|
|
|
|
|
// so what's a triple ~? It could be a real ~ followed by an overbar, or
|
|
|
|
// it could be an overbar followed by a real ~. The old algorithm did the
|
2020-05-11 15:33:00 +00:00
|
|
|
// former so we will too....
|
2019-10-21 18:03:54 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
overbar = !overbar;
|
|
|
|
}
|
2016-05-02 14:12:18 +00:00
|
|
|
}
|
2019-10-21 18:03:54 +00:00
|
|
|
|
|
|
|
if( wasOverbar && !overbar )
|
2016-05-02 14:12:18 +00:00
|
|
|
{
|
2017-12-07 16:20:20 +00:00
|
|
|
drawBitmapOverbar( overbarLength, overbarHeight );
|
|
|
|
overbarLength = 0;
|
2016-05-02 14:12:18 +00:00
|
|
|
}
|
2016-05-02 14:04:45 +00:00
|
|
|
|
2017-12-07 16:20:20 +00:00
|
|
|
if( overbar )
|
|
|
|
overbarLength += drawBitmapChar( c );
|
|
|
|
else
|
|
|
|
drawBitmapChar( c );
|
|
|
|
|
|
|
|
++i;
|
2016-05-02 14:04:45 +00:00
|
|
|
}
|
|
|
|
|
2016-05-02 14:12:18 +00:00
|
|
|
// Handle the case when overbar is active till the end of the drawn text
|
2016-10-20 12:29:51 +00:00
|
|
|
currentManager->Translate( 0, commonOffset, 0 );
|
|
|
|
|
2017-12-07 16:20:20 +00:00
|
|
|
if( overbar && overbarLength > 0 )
|
2016-05-02 14:12:18 +00:00
|
|
|
drawBitmapOverbar( overbarLength, overbarHeight );
|
|
|
|
|
2016-05-02 14:04:45 +00:00
|
|
|
Restore();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2016-05-02 14:15:24 +00:00
|
|
|
void OPENGL_GAL::DrawGrid()
|
|
|
|
{
|
2017-04-29 09:43:02 +00:00
|
|
|
SetTarget( TARGET_NONCACHED );
|
|
|
|
compositor->SetBuffer( mainBuffer );
|
2016-05-02 14:15:24 +00:00
|
|
|
|
2018-10-14 22:09:59 +00:00
|
|
|
nonCachedManager->EnableDepthTest( false );
|
|
|
|
|
2017-02-14 15:31:21 +00:00
|
|
|
// sub-pixel lines all render the same
|
2019-03-22 21:15:26 +00:00
|
|
|
float minorLineWidth =
|
2020-06-03 22:22:37 +00:00
|
|
|
std::fmax( 1.0f, gridLineWidth ) * getWorldPixelSize() / GetScaleFactor();
|
2018-09-28 10:46:20 +00:00
|
|
|
float majorLineWidth = minorLineWidth * 2.0f;
|
2017-02-14 15:31:21 +00:00
|
|
|
|
2017-04-29 09:43:02 +00:00
|
|
|
// Draw the axis and grid
|
2016-05-02 14:15:24 +00:00
|
|
|
// For the drawing the start points, end points and increments have
|
|
|
|
// to be calculated in world coordinates
|
|
|
|
VECTOR2D worldStartPoint = screenWorldMatrix * VECTOR2D( 0.0, 0.0 );
|
|
|
|
VECTOR2D worldEndPoint = screenWorldMatrix * VECTOR2D( screenSize );
|
|
|
|
|
2017-03-08 09:35:51 +00:00
|
|
|
// Draw axes if desired
|
|
|
|
if( axesEnabled )
|
|
|
|
{
|
2018-10-12 17:08:25 +00:00
|
|
|
SetLineWidth( minorLineWidth );
|
|
|
|
SetStrokeColor( axesColor );
|
|
|
|
|
|
|
|
DrawLine( VECTOR2D( worldStartPoint.x, 0 ), VECTOR2D( worldEndPoint.x, 0 ) );
|
|
|
|
DrawLine( VECTOR2D( 0, worldStartPoint.y ), VECTOR2D( 0, worldEndPoint.y ) );
|
2017-03-08 09:35:51 +00:00
|
|
|
}
|
|
|
|
|
2018-10-12 17:08:25 +00:00
|
|
|
// force flush
|
|
|
|
nonCachedManager->EndDrawing();
|
|
|
|
|
2019-05-31 23:15:09 +00:00
|
|
|
if( !gridVisibility || gridSize.x == 0 || gridSize.y == 0 )
|
2017-03-08 09:35:51 +00:00
|
|
|
return;
|
|
|
|
|
2019-05-27 01:29:01 +00:00
|
|
|
VECTOR2D gridScreenSize( gridSize );
|
2017-04-29 09:43:02 +00:00
|
|
|
|
2019-05-27 01:29:01 +00:00
|
|
|
double gridThreshold = computeMinGridSpacing() / worldScale;
|
2017-04-29 09:43:02 +00:00
|
|
|
|
2019-02-21 13:40:09 +00:00
|
|
|
if( gridStyle == GRID_STYLE::SMALL_CROSS )
|
|
|
|
gridThreshold *= 2.0;
|
|
|
|
|
|
|
|
// If we cannot display the grid density, scale down by a tick size and
|
|
|
|
// try again. Eventually, we get some representation of the grid
|
2019-05-27 01:29:01 +00:00
|
|
|
while( std::min( gridScreenSize.x, gridScreenSize.y ) <= gridThreshold )
|
2019-02-21 13:40:09 +00:00
|
|
|
{
|
2019-05-27 01:29:01 +00:00
|
|
|
gridScreenSize = gridScreenSize * static_cast<double>( gridTick );
|
2019-02-21 13:40:09 +00:00
|
|
|
}
|
2017-04-29 09:43:02 +00:00
|
|
|
|
2019-05-27 01:29:01 +00:00
|
|
|
// Compute grid starting and ending indexes to draw grid points on the
|
2017-07-14 18:18:37 +00:00
|
|
|
// visible screen area
|
|
|
|
// Note: later any point coordinate will be offsetted by gridOrigin
|
2019-05-27 01:29:01 +00:00
|
|
|
int gridStartX = KiROUND( ( worldStartPoint.x - gridOrigin.x ) / gridScreenSize.x );
|
|
|
|
int gridEndX = KiROUND( ( worldEndPoint.x - gridOrigin.x ) / gridScreenSize.x );
|
|
|
|
int gridStartY = KiROUND( ( worldStartPoint.y - gridOrigin.y ) / gridScreenSize.y );
|
|
|
|
int gridEndY = KiROUND( ( worldEndPoint.y - gridOrigin.y ) / gridScreenSize.y );
|
2016-05-02 14:15:24 +00:00
|
|
|
|
2017-07-14 18:18:37 +00:00
|
|
|
// Ensure start coordinate > end coordinate
|
2019-03-01 10:09:40 +00:00
|
|
|
SWAP( gridStartX, >, gridEndX );
|
2019-02-21 13:40:09 +00:00
|
|
|
SWAP( gridStartY, >, gridEndY );
|
2016-12-07 09:20:31 +00:00
|
|
|
|
2017-12-20 08:27:40 +00:00
|
|
|
// Ensure the grid fills the screen
|
|
|
|
--gridStartX; ++gridEndX;
|
|
|
|
--gridStartY; ++gridEndY;
|
|
|
|
|
2016-05-02 14:15:24 +00:00
|
|
|
glDisable( GL_DEPTH_TEST );
|
|
|
|
glDisable( GL_TEXTURE_2D );
|
|
|
|
|
2017-02-16 02:50:34 +00:00
|
|
|
if( gridStyle == GRID_STYLE::DOTS )
|
2016-05-02 14:15:24 +00:00
|
|
|
{
|
|
|
|
glEnable( GL_STENCIL_TEST );
|
|
|
|
glStencilFunc( GL_ALWAYS, 1, 1 );
|
|
|
|
glStencilOp( GL_KEEP, GL_KEEP, GL_INCR );
|
|
|
|
glColor4d( 0.0, 0.0, 0.0, 0.0 );
|
2018-10-13 11:39:09 +00:00
|
|
|
SetStrokeColor( COLOR4D( 0.0, 0.0, 0.0, 0.0 ) );
|
2016-05-02 14:15:24 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2018-06-01 15:00:17 +00:00
|
|
|
glColor4d( gridColor.r, gridColor.g, gridColor.b, gridColor.a );
|
2018-10-12 17:08:25 +00:00
|
|
|
SetStrokeColor( gridColor );
|
2016-05-02 14:15:24 +00:00
|
|
|
}
|
|
|
|
|
2017-03-01 09:29:19 +00:00
|
|
|
if( gridStyle == GRID_STYLE::SMALL_CROSS )
|
2016-05-02 14:15:24 +00:00
|
|
|
{
|
|
|
|
|
2017-03-01 09:29:19 +00:00
|
|
|
// Vertical positions
|
2017-12-20 08:27:40 +00:00
|
|
|
for( int j = gridStartY; j <= gridEndY; j++ )
|
2016-05-02 14:15:24 +00:00
|
|
|
{
|
2019-02-21 13:40:09 +00:00
|
|
|
bool tickY = ( j % gridTick == 0 );
|
2019-05-27 01:29:01 +00:00
|
|
|
const double posY = j * gridScreenSize.y + gridOrigin.y;
|
2019-02-21 13:40:09 +00:00
|
|
|
|
|
|
|
// Horizontal positions
|
|
|
|
for( int i = gridStartX; i <= gridEndX; i++ )
|
2017-03-01 09:29:19 +00:00
|
|
|
{
|
2019-02-21 13:40:09 +00:00
|
|
|
bool tickX = ( i % gridTick == 0 );
|
|
|
|
SetLineWidth( ( ( tickX && tickY ) ? majorLineWidth : minorLineWidth ) );
|
|
|
|
auto lineLen = 2.0 * GetLineWidth();
|
2019-05-27 01:29:01 +00:00
|
|
|
auto posX = i * gridScreenSize.x + gridOrigin.x;
|
2019-02-21 13:40:09 +00:00
|
|
|
|
|
|
|
DrawLine( VECTOR2D( posX - lineLen, posY ), VECTOR2D( posX + lineLen, posY ) );
|
|
|
|
DrawLine( VECTOR2D( posX, posY - lineLen ), VECTOR2D( posX, posY + lineLen ) );
|
2017-03-01 09:29:19 +00:00
|
|
|
}
|
2016-05-02 14:15:24 +00:00
|
|
|
}
|
2018-10-12 21:52:16 +00:00
|
|
|
|
|
|
|
nonCachedManager->EndDrawing();
|
2016-05-02 14:15:24 +00:00
|
|
|
}
|
2017-03-01 09:29:19 +00:00
|
|
|
else
|
2016-05-02 14:15:24 +00:00
|
|
|
{
|
2017-03-01 09:29:19 +00:00
|
|
|
// Vertical lines
|
2017-12-20 08:27:40 +00:00
|
|
|
for( int j = gridStartY; j <= gridEndY; j++ )
|
2017-03-01 09:29:19 +00:00
|
|
|
{
|
2019-05-27 01:29:01 +00:00
|
|
|
const double y = j * gridScreenSize.y + gridOrigin.y;
|
2017-03-08 09:35:51 +00:00
|
|
|
|
|
|
|
// If axes are drawn, skip the lines that would cover them
|
2019-05-27 01:29:01 +00:00
|
|
|
if( axesEnabled && y == 0.0 )
|
2017-03-08 09:35:51 +00:00
|
|
|
continue;
|
|
|
|
|
2019-02-21 13:40:09 +00:00
|
|
|
SetLineWidth( ( j % gridTick == 0 ) ? majorLineWidth : minorLineWidth );
|
2019-05-27 01:29:01 +00:00
|
|
|
VECTOR2D a ( gridStartX * gridScreenSize.x + gridOrigin.x, y );
|
|
|
|
VECTOR2D b ( gridEndX * gridScreenSize.x + gridOrigin.x, y );
|
2016-05-02 14:15:24 +00:00
|
|
|
|
2019-02-21 13:40:09 +00:00
|
|
|
DrawLine( a, b );
|
2017-03-01 09:29:19 +00:00
|
|
|
}
|
2016-05-02 14:15:24 +00:00
|
|
|
|
2018-10-12 17:08:25 +00:00
|
|
|
nonCachedManager->EndDrawing();
|
|
|
|
|
2017-03-01 09:29:19 +00:00
|
|
|
if( gridStyle == GRID_STYLE::DOTS )
|
2016-05-02 14:15:24 +00:00
|
|
|
{
|
2017-03-01 09:29:19 +00:00
|
|
|
glStencilFunc( GL_NOTEQUAL, 0, 1 );
|
2018-06-01 15:00:17 +00:00
|
|
|
glColor4d( gridColor.r, gridColor.g, gridColor.b, gridColor.a );
|
2018-10-12 17:08:25 +00:00
|
|
|
SetStrokeColor( gridColor );
|
2016-05-02 14:15:24 +00:00
|
|
|
}
|
|
|
|
|
2017-03-01 09:29:19 +00:00
|
|
|
// Horizontal lines
|
2017-12-20 08:27:40 +00:00
|
|
|
for( int i = gridStartX; i <= gridEndX; i++ )
|
2017-03-01 09:29:19 +00:00
|
|
|
{
|
2019-05-27 01:29:01 +00:00
|
|
|
const double x = i * gridScreenSize.x + gridOrigin.x;
|
2017-03-08 09:35:51 +00:00
|
|
|
|
|
|
|
// If axes are drawn, skip the lines that would cover them
|
2019-05-27 01:29:01 +00:00
|
|
|
if( axesEnabled && x == 0.0 )
|
2017-03-08 09:35:51 +00:00
|
|
|
continue;
|
|
|
|
|
2019-02-21 13:40:09 +00:00
|
|
|
SetLineWidth( ( i % gridTick == 0 ) ? majorLineWidth : minorLineWidth );
|
2019-05-27 01:29:01 +00:00
|
|
|
VECTOR2D a ( x, gridStartY * gridScreenSize.y + gridOrigin.y );
|
|
|
|
VECTOR2D b ( x, gridEndY * gridScreenSize.y + gridOrigin.y );
|
2019-02-21 13:40:09 +00:00
|
|
|
DrawLine( a, b );
|
2017-03-01 09:29:19 +00:00
|
|
|
}
|
|
|
|
|
2018-10-12 17:08:25 +00:00
|
|
|
nonCachedManager->EndDrawing();
|
|
|
|
|
2017-03-01 09:29:19 +00:00
|
|
|
if( gridStyle == GRID_STYLE::DOTS )
|
|
|
|
glDisable( GL_STENCIL_TEST );
|
|
|
|
}
|
2016-05-02 14:15:24 +00:00
|
|
|
|
|
|
|
glEnable( GL_DEPTH_TEST );
|
|
|
|
glEnable( GL_TEXTURE_2D );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
void OPENGL_GAL::ResizeScreen( int aWidth, int aHeight )
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
2015-07-01 01:46:42 +00:00
|
|
|
screenSize = VECTOR2I( aWidth, aHeight );
|
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
// Resize framebuffers
|
2020-06-03 22:22:37 +00:00
|
|
|
const float scaleFactor = GetScaleFactor();
|
2016-06-07 12:42:42 +00:00
|
|
|
compositor->Resize( aWidth * scaleFactor, aHeight * scaleFactor );
|
2013-07-30 16:29:54 +00:00
|
|
|
isFramebufferInitialized = false;
|
|
|
|
|
|
|
|
wxGLCanvas::SetSize( aWidth, aHeight );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
bool OPENGL_GAL::Show( bool aShow )
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
2013-07-30 16:29:54 +00:00
|
|
|
bool s = wxGLCanvas::Show( aShow );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
if( aShow )
|
|
|
|
wxGLCanvas::Raise();
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
return s;
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
void OPENGL_GAL::Flush()
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
2013-07-30 16:29:54 +00:00
|
|
|
glFlush();
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-08-04 12:43:02 +00:00
|
|
|
void OPENGL_GAL::ClearScreen( )
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
2017-03-04 07:51:35 +00:00
|
|
|
// Clear screen
|
2016-06-07 12:42:42 +00:00
|
|
|
compositor->SetBuffer( OPENGL_COMPOSITOR::DIRECT_RENDERING );
|
2018-01-06 14:47:17 +00:00
|
|
|
// NOTE: Black used here instead of m_clearColor; it will be composited later
|
|
|
|
glClearColor( 0, 0, 0, 1 );
|
2016-05-02 14:15:24 +00:00
|
|
|
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-02-13 18:31:27 +00:00
|
|
|
void OPENGL_GAL::Transform( const MATRIX3x3D& aTransformation )
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
|
|
|
GLdouble matrixData[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 };
|
|
|
|
|
|
|
|
matrixData[0] = aTransformation.m_data[0][0];
|
|
|
|
matrixData[1] = aTransformation.m_data[1][0];
|
|
|
|
matrixData[2] = aTransformation.m_data[2][0];
|
|
|
|
matrixData[4] = aTransformation.m_data[0][1];
|
|
|
|
matrixData[5] = aTransformation.m_data[1][1];
|
|
|
|
matrixData[6] = aTransformation.m_data[2][1];
|
|
|
|
matrixData[12] = aTransformation.m_data[0][2];
|
|
|
|
matrixData[13] = aTransformation.m_data[1][2];
|
|
|
|
matrixData[14] = aTransformation.m_data[2][2];
|
|
|
|
|
|
|
|
glMultMatrixd( matrixData );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void OPENGL_GAL::Rotate( double aAngle )
|
|
|
|
{
|
2013-07-22 08:41:12 +00:00
|
|
|
currentManager->Rotate( aAngle, 0.0f, 0.0f, 1.0f );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-04-17 10:48:37 +00:00
|
|
|
void OPENGL_GAL::Translate( const VECTOR2D& aVector )
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
2013-07-22 08:41:12 +00:00
|
|
|
currentManager->Translate( aVector.x, aVector.y, 0.0f );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-04-17 10:48:37 +00:00
|
|
|
void OPENGL_GAL::Scale( const VECTOR2D& aScale )
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
2013-07-22 08:41:12 +00:00
|
|
|
currentManager->Scale( aScale.x, aScale.y, 0.0f );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void OPENGL_GAL::Save()
|
|
|
|
{
|
2013-07-22 08:41:12 +00:00
|
|
|
currentManager->PushMatrix();
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void OPENGL_GAL::Restore()
|
|
|
|
{
|
2013-07-22 08:41:12 +00:00
|
|
|
currentManager->PopMatrix();
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int OPENGL_GAL::BeginGroup()
|
|
|
|
{
|
2013-05-10 14:05:40 +00:00
|
|
|
isGrouping = true;
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
|
2016-06-29 15:09:55 +00:00
|
|
|
std::shared_ptr<VERTEX_ITEM> newItem = std::make_shared<VERTEX_ITEM>( *cachedManager );
|
2013-07-22 08:41:12 +00:00
|
|
|
int groupNumber = getNewGroupNumber();
|
|
|
|
groups.insert( std::make_pair( groupNumber, newItem ) );
|
2013-04-30 13:59:32 +00:00
|
|
|
|
2013-06-27 09:54:49 +00:00
|
|
|
return groupNumber;
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void OPENGL_GAL::EndGroup()
|
|
|
|
{
|
2016-06-07 12:42:42 +00:00
|
|
|
cachedManager->FinishItem();
|
2013-05-10 14:05:40 +00:00
|
|
|
isGrouping = false;
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void OPENGL_GAL::DrawGroup( int aGroupNumber )
|
|
|
|
{
|
2018-09-29 10:58:18 +00:00
|
|
|
if( groups[aGroupNumber] )
|
|
|
|
cachedManager->DrawItem( *groups[aGroupNumber] );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-06-25 15:12:54 +00:00
|
|
|
void OPENGL_GAL::ChangeGroupColor( int aGroupNumber, const COLOR4D& aNewColor )
|
|
|
|
{
|
2018-09-29 10:58:18 +00:00
|
|
|
if( groups[aGroupNumber] )
|
|
|
|
cachedManager->ChangeItemColor( *groups[aGroupNumber], aNewColor );
|
2013-06-25 15:12:54 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-06-26 14:31:52 +00:00
|
|
|
void OPENGL_GAL::ChangeGroupDepth( int aGroupNumber, int aDepth )
|
|
|
|
{
|
2018-09-29 10:58:18 +00:00
|
|
|
if( groups[aGroupNumber] )
|
|
|
|
cachedManager->ChangeItemDepth( *groups[aGroupNumber], aDepth );
|
2013-06-26 14:31:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
void OPENGL_GAL::DeleteGroup( int aGroupNumber )
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
2013-09-12 07:44:57 +00:00
|
|
|
// Frees memory in the container as well
|
2013-07-30 16:29:54 +00:00
|
|
|
groups.erase( aGroupNumber );
|
|
|
|
}
|
2013-06-27 14:05:15 +00:00
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
|
|
|
|
void OPENGL_GAL::ClearCache()
|
|
|
|
{
|
2019-12-05 13:43:55 +00:00
|
|
|
bitmapCache = std::make_unique<GL_BITMAP_CACHE>( );
|
2018-07-30 14:18:53 +00:00
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
groups.clear();
|
2017-08-08 12:25:03 +00:00
|
|
|
|
|
|
|
if( isInitialized )
|
|
|
|
cachedManager->Clear();
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-10-14 18:40:36 +00:00
|
|
|
void OPENGL_GAL::SetTarget( RENDER_TARGET aTarget )
|
2013-07-30 16:29:54 +00:00
|
|
|
{
|
|
|
|
switch( aTarget )
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
case TARGET_CACHED:
|
2016-06-07 12:42:42 +00:00
|
|
|
currentManager = cachedManager;
|
2013-07-30 16:29:54 +00:00
|
|
|
break;
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
case TARGET_NONCACHED:
|
2016-06-07 12:42:42 +00:00
|
|
|
currentManager = nonCachedManager;
|
2013-07-30 16:29:54 +00:00
|
|
|
break;
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
case TARGET_OVERLAY:
|
2016-06-07 12:42:42 +00:00
|
|
|
currentManager = overlayManager;
|
2013-07-30 16:29:54 +00:00
|
|
|
break;
|
|
|
|
}
|
2013-08-06 12:57:48 +00:00
|
|
|
|
|
|
|
currentTarget = aTarget;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-10-14 18:40:36 +00:00
|
|
|
RENDER_TARGET OPENGL_GAL::GetTarget() const
|
2013-08-06 12:57:48 +00:00
|
|
|
{
|
|
|
|
return currentTarget;
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-10-14 18:40:36 +00:00
|
|
|
void OPENGL_GAL::ClearTarget( RENDER_TARGET aTarget )
|
2013-08-19 09:02:38 +00:00
|
|
|
{
|
|
|
|
// Save the current state
|
2016-06-07 12:42:42 +00:00
|
|
|
unsigned int oldTarget = compositor->GetBuffer();
|
2013-08-19 09:02:38 +00:00
|
|
|
|
|
|
|
switch( aTarget )
|
|
|
|
{
|
|
|
|
// Cached and noncached items are rendered to the same buffer
|
|
|
|
default:
|
|
|
|
case TARGET_CACHED:
|
|
|
|
case TARGET_NONCACHED:
|
2016-06-07 12:42:42 +00:00
|
|
|
compositor->SetBuffer( mainBuffer );
|
2013-08-19 09:02:38 +00:00
|
|
|
break;
|
|
|
|
|
|
|
|
case TARGET_OVERLAY:
|
2020-06-21 16:14:37 +00:00
|
|
|
if( overlayBuffer )
|
|
|
|
compositor->SetBuffer( overlayBuffer );
|
2013-08-19 09:02:38 +00:00
|
|
|
break;
|
|
|
|
}
|
2013-10-14 14:13:35 +00:00
|
|
|
|
2017-08-04 12:43:02 +00:00
|
|
|
|
|
|
|
if( aTarget != TARGET_OVERLAY )
|
|
|
|
compositor->ClearBuffer( m_clearColor );
|
2020-06-21 16:14:37 +00:00
|
|
|
else if( overlayBuffer )
|
2017-08-04 12:43:02 +00:00
|
|
|
compositor->ClearBuffer( COLOR4D::BLACK );
|
2013-08-19 09:02:38 +00:00
|
|
|
|
|
|
|
// Restore the previous state
|
2016-06-07 12:42:42 +00:00
|
|
|
compositor->SetBuffer( oldTarget );
|
2013-08-19 09:02:38 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2020-06-21 16:14:37 +00:00
|
|
|
bool OPENGL_GAL::HasTarget( RENDER_TARGET aTarget )
|
|
|
|
{
|
|
|
|
switch( aTarget )
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
case TARGET_CACHED:
|
|
|
|
case TARGET_NONCACHED:
|
|
|
|
return true;
|
|
|
|
|
|
|
|
case TARGET_OVERLAY:
|
|
|
|
return ( overlayBuffer != 0 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-08-27 16:08:32 +00:00
|
|
|
void OPENGL_GAL::DrawCursor( const VECTOR2D& aCursorPosition )
|
2013-07-30 16:29:54 +00:00
|
|
|
{
|
2013-08-28 15:06:07 +00:00
|
|
|
// Now we should only store the position of the mouse cursor
|
|
|
|
// The real drawing routines are in blitCursor()
|
2017-01-13 16:10:16 +00:00
|
|
|
//VECTOR2D screenCursor = worldScreenMatrix * aCursorPosition;
|
|
|
|
//cursorPosition = screenWorldMatrix * VECTOR2D( screenCursor.x, screenCursor.y );
|
|
|
|
cursorPosition = aCursorPosition;
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2014-02-25 13:28:09 +00:00
|
|
|
void OPENGL_GAL::drawLineQuad( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint )
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
|
|
|
{
|
2014-02-25 13:28:09 +00:00
|
|
|
/* Helper drawing: ____--- v3 ^
|
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* ____---- ... \ \
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* ____---- ... \ end \
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* v1 ____---- ... ____---- \ width
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* ---- ...___---- \ \
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* \ ___...-- \ v
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* \ ____----... ____---- v2
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* ---- ... ____----
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* start \ ... ____----
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* \... ____----
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* ----
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* v0
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* dots mark triangles' hypotenuses
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*/
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2018-10-12 17:08:25 +00:00
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auto v1 = currentManager->GetTransformation() * glm::vec4( aStartPoint.x, aStartPoint.y, 0.0, 0.0 );
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auto v2 = currentManager->GetTransformation() * glm::vec4( aEndPoint.x, aEndPoint.y, 0.0, 0.0 );
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Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
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2019-01-21 18:42:06 +00:00
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VECTOR2D vs( v2.x - v1.x, v2.y - v1.y );
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2013-07-30 16:29:54 +00:00
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2016-05-02 13:56:10 +00:00
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currentManager->Reserve( 6 );
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2013-07-30 16:29:54 +00:00
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// Line width is maintained by the vertex shader
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2019-01-21 18:42:06 +00:00
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currentManager->Shader( SHADER_LINE_A, lineWidth, vs.x, vs.y );
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2018-10-12 17:08:25 +00:00
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currentManager->Vertex( aStartPoint, layerDepth );
|
2013-07-30 16:29:54 +00:00
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2019-01-21 18:42:06 +00:00
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currentManager->Shader( SHADER_LINE_B, lineWidth, vs.x, vs.y );
|
2018-10-12 17:08:25 +00:00
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currentManager->Vertex( aStartPoint, layerDepth );
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2013-07-30 16:29:54 +00:00
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|
2019-01-21 18:42:06 +00:00
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currentManager->Shader( SHADER_LINE_C, lineWidth, vs.x, vs.y );
|
2018-10-12 17:08:25 +00:00
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currentManager->Vertex( aEndPoint, layerDepth );
|
2013-07-30 16:29:54 +00:00
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|
2019-01-21 18:42:06 +00:00
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currentManager->Shader( SHADER_LINE_D, lineWidth, vs.x, vs.y );
|
2018-10-12 17:08:25 +00:00
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currentManager->Vertex( aEndPoint, layerDepth );
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2013-07-30 16:29:54 +00:00
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|
2019-01-21 18:42:06 +00:00
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currentManager->Shader( SHADER_LINE_E, lineWidth, vs.x, vs.y );
|
2018-10-12 17:08:25 +00:00
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currentManager->Vertex( aEndPoint, layerDepth );
|
2013-07-30 16:29:54 +00:00
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|
2019-01-21 18:42:06 +00:00
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currentManager->Shader( SHADER_LINE_F, lineWidth, vs.x, vs.y );
|
2018-10-12 17:08:25 +00:00
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currentManager->Vertex( aStartPoint, layerDepth );
|
2013-07-30 16:29:54 +00:00
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}
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void OPENGL_GAL::drawSemiCircle( const VECTOR2D& aCenterPoint, double aRadius, double aAngle )
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{
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if( isFillEnabled )
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{
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currentManager->Color( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
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drawFilledSemiCircle( aCenterPoint, aRadius, aAngle );
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}
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if( isStrokeEnabled )
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{
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currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
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drawStrokedSemiCircle( aCenterPoint, aRadius, aAngle );
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}
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}
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void OPENGL_GAL::drawFilledSemiCircle( const VECTOR2D& aCenterPoint, double aRadius,
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double aAngle )
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{
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Save();
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2016-05-02 13:56:10 +00:00
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currentManager->Reserve( 3 );
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2013-07-30 16:29:54 +00:00
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currentManager->Translate( aCenterPoint.x, aCenterPoint.y, 0.0f );
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currentManager->Rotate( aAngle, 0.0f, 0.0f, 1.0f );
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|
/* Draw a triangle that contains the semicircle, then shade it to leave only
|
2016-05-02 13:56:10 +00:00
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|
* the semicircle. Parameters given to Shader() are indices of the triangle's vertices
|
2014-02-25 13:28:09 +00:00
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|
* (if you want to understand more, check the vertex shader source [shader.vert]).
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|
* Shader uses these coordinates to determine if fragments are inside the semicircle or not.
|
2013-07-30 16:29:54 +00:00
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|
|
* v2
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|
* /\
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|
|
* /__\
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|
|
* v0 //__\\ v1
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|
*/
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|
currentManager->Shader( SHADER_FILLED_CIRCLE, 4.0f );
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|
currentManager->Vertex( -aRadius * 3.0f / sqrt( 3.0f ), 0.0f, layerDepth ); // v0
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currentManager->Shader( SHADER_FILLED_CIRCLE, 5.0f );
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|
currentManager->Vertex( aRadius * 3.0f / sqrt( 3.0f ), 0.0f, layerDepth ); // v1
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|
currentManager->Shader( SHADER_FILLED_CIRCLE, 6.0f );
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|
currentManager->Vertex( 0.0f, aRadius * 2.0f, layerDepth ); // v2
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|
Restore();
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|
}
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|
|
void OPENGL_GAL::drawStrokedSemiCircle( const VECTOR2D& aCenterPoint, double aRadius,
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|
|
double aAngle )
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|
|
{
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|
double outerRadius = aRadius + ( lineWidth / 2 );
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Save();
|
2016-05-02 13:56:10 +00:00
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|
currentManager->Reserve( 3 );
|
2013-07-30 16:29:54 +00:00
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|
currentManager->Translate( aCenterPoint.x, aCenterPoint.y, 0.0f );
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|
currentManager->Rotate( aAngle, 0.0f, 0.0f, 1.0f );
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|
|
/* Draw a triangle that contains the semicircle, then shade it to leave only
|
2016-05-02 13:56:10 +00:00
|
|
|
* the semicircle. Parameters given to Shader() are indices of the triangle's vertices
|
2014-02-25 13:28:09 +00:00
|
|
|
* (if you want to understand more, check the vertex shader source [shader.vert]), the
|
|
|
|
* radius and the line width. Shader uses these coordinates to determine if fragments are
|
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|
|
* inside the semicircle or not.
|
2013-07-30 16:29:54 +00:00
|
|
|
* v2
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|
|
* /\
|
|
|
|
* /__\
|
|
|
|
* v0 //__\\ v1
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|
|
*/
|
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|
currentManager->Shader( SHADER_STROKED_CIRCLE, 4.0f, aRadius, lineWidth );
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|
currentManager->Vertex( -outerRadius * 3.0f / sqrt( 3.0f ), 0.0f, layerDepth ); // v0
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|
currentManager->Shader( SHADER_STROKED_CIRCLE, 5.0f, aRadius, lineWidth );
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|
currentManager->Vertex( outerRadius * 3.0f / sqrt( 3.0f ), 0.0f, layerDepth ); // v1
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|
currentManager->Shader( SHADER_STROKED_CIRCLE, 6.0f, aRadius, lineWidth );
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|
currentManager->Vertex( 0.0f, outerRadius * 2.0f, layerDepth ); // v2
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|
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|
|
Restore();
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|
|
}
|
|
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|
|
2017-12-01 15:53:58 +00:00
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|
|
2017-01-24 13:31:57 +00:00
|
|
|
void OPENGL_GAL::drawPolygon( GLdouble* aPoints, int aPointCount )
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|
|
{
|
2017-12-08 11:44:46 +00:00
|
|
|
if( isFillEnabled )
|
|
|
|
{
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|
|
|
currentManager->Shader( SHADER_NONE );
|
|
|
|
currentManager->Color( fillColor.r, fillColor.g, fillColor.b, fillColor.a );
|
2017-01-24 13:31:57 +00:00
|
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|
|
2017-12-08 11:44:46 +00:00
|
|
|
// Any non convex polygon needs to be tesselated
|
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|
|
// for this purpose the GLU standard functions are used
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|
TessParams params = { currentManager, tessIntersects };
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|
gluTessBeginPolygon( tesselator, ¶ms );
|
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|
|
gluTessBeginContour( tesselator );
|
2017-01-24 13:31:57 +00:00
|
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|
|
2017-12-08 11:44:46 +00:00
|
|
|
GLdouble* point = aPoints;
|
2017-01-24 13:31:57 +00:00
|
|
|
|
2017-12-08 11:44:46 +00:00
|
|
|
for( int i = 0; i < aPointCount; ++i )
|
|
|
|
{
|
|
|
|
gluTessVertex( tesselator, point, point );
|
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|
|
point += 3; // 3 coordinates
|
|
|
|
}
|
2017-01-24 13:31:57 +00:00
|
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|
|
2017-12-08 11:44:46 +00:00
|
|
|
gluTessEndContour( tesselator );
|
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|
gluTessEndPolygon( tesselator );
|
2017-01-24 13:31:57 +00:00
|
|
|
|
2017-12-08 11:44:46 +00:00
|
|
|
// Free allocated intersecting points
|
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|
|
tessIntersects.clear();
|
|
|
|
}
|
2017-07-28 08:34:45 +00:00
|
|
|
|
|
|
|
if( isStrokeEnabled )
|
2017-12-08 11:44:46 +00:00
|
|
|
{
|
2017-07-28 08:34:45 +00:00
|
|
|
drawPolyline( [&](int idx) { return VECTOR2D( aPoints[idx * 3], aPoints[idx * 3 + 1] ); },
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|
|
|
aPointCount );
|
2017-12-08 11:44:46 +00:00
|
|
|
}
|
2017-01-24 13:31:57 +00:00
|
|
|
}
|
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|
|
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|
|
|
2017-09-23 09:20:10 +00:00
|
|
|
void OPENGL_GAL::drawPolyline( const std::function<VECTOR2D (int)>& aPointGetter, int aPointCount )
|
2017-01-24 13:31:57 +00:00
|
|
|
{
|
2020-08-21 22:17:15 +00:00
|
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|
wxCHECK( aPointCount >= 2, /* return */ );
|
2017-01-24 13:31:57 +00:00
|
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|
currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, strokeColor.a );
|
|
|
|
int i;
|
|
|
|
|
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|
|
for( i = 1; i < aPointCount; ++i )
|
|
|
|
{
|
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|
|
auto start = aPointGetter( i - 1 );
|
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|
|
auto end = aPointGetter( i );
|
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|
|
drawLineQuad( start, end );
|
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|
|
}
|
|
|
|
}
|
|
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|
|
|
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|
|
2016-05-02 14:12:18 +00:00
|
|
|
int OPENGL_GAL::drawBitmapChar( unsigned long aChar )
|
2016-05-02 14:12:18 +00:00
|
|
|
{
|
2016-10-20 12:29:51 +00:00
|
|
|
const float TEX_X = font_image.width;
|
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|
|
const float TEX_Y = font_image.height;
|
2016-05-02 14:12:18 +00:00
|
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|
|
2017-12-07 16:58:21 +00:00
|
|
|
// handle space
|
|
|
|
if( aChar == ' ' )
|
|
|
|
{
|
|
|
|
const FONT_GLYPH_TYPE* g = LookupGlyph( 'x' );
|
2018-01-06 05:02:28 +00:00
|
|
|
wxASSERT( g );
|
2020-02-02 07:55:24 +00:00
|
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|
|
|
if( !g ) // Should not happen.
|
|
|
|
return 0;
|
|
|
|
|
2017-12-07 16:58:21 +00:00
|
|
|
Translate( VECTOR2D( g->advance, 0 ) );
|
|
|
|
return g->advance;
|
|
|
|
}
|
|
|
|
|
|
|
|
const FONT_GLYPH_TYPE* glyph = LookupGlyph( aChar );
|
2017-09-19 16:56:33 +00:00
|
|
|
|
2018-10-20 16:08:36 +00:00
|
|
|
// If the glyph is not found (happens for many esotheric unicode chars)
|
|
|
|
// shows a '?' instead.
|
2017-12-07 16:58:21 +00:00
|
|
|
if( !glyph )
|
2018-10-20 16:08:36 +00:00
|
|
|
glyph = LookupGlyph( '?' );
|
|
|
|
|
|
|
|
if( !glyph ) // Should not happen.
|
2017-12-07 16:58:21 +00:00
|
|
|
return 0;
|
2016-05-02 14:12:18 +00:00
|
|
|
|
2016-10-20 12:29:51 +00:00
|
|
|
const float X = glyph->atlas_x + font_information.smooth_pixels;
|
|
|
|
const float Y = glyph->atlas_y + font_information.smooth_pixels;
|
|
|
|
const float XOFF = glyph->minx;
|
2016-05-02 14:12:18 +00:00
|
|
|
|
2016-10-20 12:29:51 +00:00
|
|
|
// adjust for height rounding
|
2016-11-25 17:17:34 +00:00
|
|
|
const float round_adjust = ( glyph->maxy - glyph->miny )
|
2016-10-20 12:29:51 +00:00
|
|
|
- float( glyph->atlas_h - font_information.smooth_pixels * 2 );
|
|
|
|
const float top_adjust = font_information.max_y - glyph->maxy;
|
|
|
|
const float YOFF = round_adjust + top_adjust;
|
|
|
|
const float W = glyph->atlas_w - font_information.smooth_pixels *2;
|
|
|
|
const float H = glyph->atlas_h - font_information.smooth_pixels *2;
|
|
|
|
const float B = 0;
|
2016-05-02 14:12:18 +00:00
|
|
|
|
2016-10-20 12:29:51 +00:00
|
|
|
currentManager->Reserve( 6 );
|
|
|
|
Translate( VECTOR2D( XOFF, YOFF ) );
|
|
|
|
/* Glyph:
|
|
|
|
* v0 v1
|
|
|
|
* +--+
|
|
|
|
* | /|
|
|
|
|
* |/ |
|
|
|
|
* +--+
|
|
|
|
* v2 v3
|
|
|
|
*/
|
2016-05-02 14:12:18 +00:00
|
|
|
currentManager->Shader( SHADER_FONT, X / TEX_X, ( Y + H ) / TEX_Y );
|
2016-10-20 12:29:51 +00:00
|
|
|
currentManager->Vertex( -B, -B, 0 ); // v0
|
2016-05-02 14:12:18 +00:00
|
|
|
|
2016-09-14 08:00:49 +00:00
|
|
|
currentManager->Shader( SHADER_FONT, ( X + W ) / TEX_X, ( Y + H ) / TEX_Y );
|
2016-10-20 12:29:51 +00:00
|
|
|
currentManager->Vertex( W + B, -B, 0 ); // v1
|
2016-05-02 14:12:18 +00:00
|
|
|
|
2016-09-14 08:00:49 +00:00
|
|
|
currentManager->Shader( SHADER_FONT, X / TEX_X, Y / TEX_Y );
|
2016-10-20 12:29:51 +00:00
|
|
|
currentManager->Vertex( -B, H + B, 0 ); // v2
|
2016-05-02 14:12:18 +00:00
|
|
|
|
|
|
|
|
2016-05-02 14:12:18 +00:00
|
|
|
currentManager->Shader( SHADER_FONT, ( X + W ) / TEX_X, ( Y + H ) / TEX_Y );
|
2016-10-20 12:29:51 +00:00
|
|
|
currentManager->Vertex( W + B, -B, 0 ); // v1
|
2016-09-14 08:00:49 +00:00
|
|
|
|
|
|
|
currentManager->Shader( SHADER_FONT, X / TEX_X, Y / TEX_Y );
|
2016-10-20 12:29:51 +00:00
|
|
|
currentManager->Vertex( -B, H + B, 0 ); // v2
|
2016-09-14 08:00:49 +00:00
|
|
|
|
|
|
|
currentManager->Shader( SHADER_FONT, ( X + W ) / TEX_X, Y / TEX_Y );
|
2016-10-20 12:29:51 +00:00
|
|
|
currentManager->Vertex( W + B, H + B, 0 ); // v3
|
2016-05-02 14:12:18 +00:00
|
|
|
|
2016-10-20 12:29:51 +00:00
|
|
|
Translate( VECTOR2D( -XOFF + glyph->advance, -YOFF ) );
|
2016-05-02 14:12:18 +00:00
|
|
|
|
2016-10-20 12:29:51 +00:00
|
|
|
return glyph->advance;
|
2016-05-02 14:12:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void OPENGL_GAL::drawBitmapOverbar( double aLength, double aHeight )
|
|
|
|
{
|
2016-09-14 08:00:49 +00:00
|
|
|
// To draw an overbar, simply draw an overbar
|
2016-12-22 14:26:31 +00:00
|
|
|
const FONT_GLYPH_TYPE* glyph = LookupGlyph( '_' );
|
2017-12-07 16:58:21 +00:00
|
|
|
wxCHECK( glyph, /* void */ );
|
2017-11-01 09:20:13 +00:00
|
|
|
|
2016-10-20 12:29:51 +00:00
|
|
|
const float H = glyph->maxy - glyph->miny;
|
2016-05-02 14:12:18 +00:00
|
|
|
|
|
|
|
Save();
|
2016-09-14 08:00:49 +00:00
|
|
|
|
2016-10-20 12:29:51 +00:00
|
|
|
Translate( VECTOR2D( -aLength, -aHeight-1.5*H ) );
|
2016-05-02 14:12:18 +00:00
|
|
|
|
|
|
|
currentManager->Reserve( 6 );
|
2016-09-14 08:00:49 +00:00
|
|
|
currentManager->Color( strokeColor.r, strokeColor.g, strokeColor.b, 1 );
|
2016-05-02 14:12:18 +00:00
|
|
|
|
2016-09-14 08:00:49 +00:00
|
|
|
currentManager->Shader( 0 );
|
2016-05-02 14:12:18 +00:00
|
|
|
|
2016-10-20 12:29:51 +00:00
|
|
|
currentManager->Vertex( 0, 0, 0 ); // v0
|
|
|
|
currentManager->Vertex( aLength, 0, 0 ); // v1
|
2016-09-14 08:00:49 +00:00
|
|
|
currentManager->Vertex( 0, H, 0 ); // v2
|
2016-05-02 14:12:18 +00:00
|
|
|
|
2016-10-20 12:29:51 +00:00
|
|
|
currentManager->Vertex( aLength, 0, 0 ); // v1
|
|
|
|
currentManager->Vertex( 0, H, 0 ); // v2
|
2016-09-14 08:00:49 +00:00
|
|
|
currentManager->Vertex( aLength, H, 0 ); // v3
|
2016-05-02 14:12:18 +00:00
|
|
|
|
|
|
|
Restore();
|
2016-05-02 14:12:18 +00:00
|
|
|
}
|
|
|
|
|
2017-12-07 16:20:20 +00:00
|
|
|
|
|
|
|
std::pair<VECTOR2D, float> OPENGL_GAL::computeBitmapTextSize( const UTF8& aText ) const
|
2016-05-02 14:12:18 +00:00
|
|
|
{
|
|
|
|
VECTOR2D textSize( 0, 0 );
|
2016-09-14 08:00:49 +00:00
|
|
|
float commonOffset = std::numeric_limits<float>::max();
|
2018-01-07 15:00:29 +00:00
|
|
|
static const auto defaultGlyph = LookupGlyph( '(' ); // for strange chars
|
2016-05-02 14:12:18 +00:00
|
|
|
|
2017-12-07 16:20:20 +00:00
|
|
|
for( UTF8::uni_iter chIt = aText.ubegin(), end = aText.uend(); chIt < end; ++chIt )
|
2016-05-02 14:12:18 +00:00
|
|
|
{
|
2017-12-07 16:20:20 +00:00
|
|
|
unsigned int c = *chIt;
|
2017-09-19 16:56:33 +00:00
|
|
|
|
|
|
|
const FONT_GLYPH_TYPE* glyph = LookupGlyph( c );
|
2018-07-17 15:57:19 +00:00
|
|
|
// Debug: show not coded char in the atlas
|
2018-10-20 16:08:36 +00:00
|
|
|
// Be carefull before allowing the assert: it usually crash kicad
|
|
|
|
// when the assert is made during a paint event.
|
|
|
|
// wxASSERT_MSG( glyph, wxString::Format( "missing char in font: code 0x%x <%c>", c, c ) );
|
2017-09-19 16:56:33 +00:00
|
|
|
|
2018-07-17 15:57:19 +00:00
|
|
|
if( !glyph || // Not coded in font
|
2017-09-19 16:56:33 +00:00
|
|
|
c == '-' || c == '_' ) // Strange size of these 2 chars
|
|
|
|
{
|
2018-01-07 15:00:29 +00:00
|
|
|
glyph = defaultGlyph;
|
2017-09-19 16:56:33 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if( glyph )
|
|
|
|
{
|
2016-10-20 12:29:51 +00:00
|
|
|
textSize.x += glyph->advance;
|
|
|
|
}
|
2016-05-02 14:12:18 +00:00
|
|
|
}
|
|
|
|
|
2018-01-07 15:00:29 +00:00
|
|
|
textSize.y = std::max<float>( textSize.y, font_information.max_y - defaultGlyph->miny );
|
|
|
|
commonOffset = std::min<float>( font_information.max_y - defaultGlyph->maxy, commonOffset );
|
2016-05-03 09:58:48 +00:00
|
|
|
textSize.y -= commonOffset;
|
|
|
|
|
|
|
|
return std::make_pair( textSize, commonOffset );
|
2016-05-02 14:12:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2020-07-15 12:00:58 +00:00
|
|
|
void OPENGL_GAL::onPaint( wxPaintEvent& aEvent )
|
2013-07-30 16:29:54 +00:00
|
|
|
{
|
2020-07-15 12:00:58 +00:00
|
|
|
PostPaint( aEvent );
|
2013-07-30 16:29:54 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void OPENGL_GAL::skipMouseEvent( wxMouseEvent& aEvent )
|
|
|
|
{
|
|
|
|
// Post the mouse event to the event listener registered in constructor, if any
|
|
|
|
if( mouseListener )
|
|
|
|
wxPostEvent( mouseListener, aEvent );
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-08-28 15:06:07 +00:00
|
|
|
void OPENGL_GAL::blitCursor()
|
|
|
|
{
|
2017-03-18 22:00:21 +00:00
|
|
|
if( !IsCursorEnabled() )
|
2013-08-28 15:06:07 +00:00
|
|
|
return;
|
|
|
|
|
2016-06-07 12:42:42 +00:00
|
|
|
compositor->SetBuffer( OPENGL_COMPOSITOR::DIRECT_RENDERING );
|
2013-08-28 15:06:07 +00:00
|
|
|
|
2017-03-19 20:51:59 +00:00
|
|
|
const int cursorSize = fullscreenCursor ? 8000 : 80;
|
|
|
|
|
2014-02-13 19:23:28 +00:00
|
|
|
VECTOR2D cursorBegin = cursorPosition - cursorSize / ( 2 * worldScale );
|
|
|
|
VECTOR2D cursorEnd = cursorPosition + cursorSize / ( 2 * worldScale );
|
|
|
|
VECTOR2D cursorCenter = ( cursorBegin + cursorEnd ) / 2;
|
2013-08-28 15:06:07 +00:00
|
|
|
|
2017-03-18 22:00:21 +00:00
|
|
|
const COLOR4D cColor = getCursorColor();
|
|
|
|
const COLOR4D color( cColor.r * cColor.a, cColor.g * cColor.a,
|
|
|
|
cColor.b * cColor.a, 1.0 );
|
|
|
|
|
2017-08-04 12:43:02 +00:00
|
|
|
glActiveTexture( GL_TEXTURE0 );
|
2013-08-28 15:06:07 +00:00
|
|
|
glDisable( GL_TEXTURE_2D );
|
|
|
|
glLineWidth( 1.0 );
|
2017-03-18 22:00:21 +00:00
|
|
|
glColor4d( color.r, color.g, color.b, color.a );
|
2013-08-28 15:06:07 +00:00
|
|
|
|
|
|
|
glBegin( GL_LINES );
|
|
|
|
glVertex2d( cursorCenter.x, cursorBegin.y );
|
|
|
|
glVertex2d( cursorCenter.x, cursorEnd.y );
|
|
|
|
|
|
|
|
glVertex2d( cursorBegin.x, cursorCenter.y );
|
|
|
|
glVertex2d( cursorEnd.x, cursorCenter.y );
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-07-30 16:29:54 +00:00
|
|
|
unsigned int OPENGL_GAL::getNewGroupNumber()
|
|
|
|
{
|
|
|
|
wxASSERT_MSG( groups.size() < std::numeric_limits<unsigned int>::max(),
|
|
|
|
wxT( "There are no free slots to store a group" ) );
|
|
|
|
|
|
|
|
while( groups.find( groupCounter ) != groups.end() )
|
|
|
|
{
|
|
|
|
groupCounter++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return groupCounter++;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2017-01-13 15:48:23 +00:00
|
|
|
void OPENGL_GAL::init()
|
2015-04-20 12:16:41 +00:00
|
|
|
{
|
2020-07-03 19:57:00 +00:00
|
|
|
|
2017-01-13 15:48:23 +00:00
|
|
|
wxASSERT( IsShownOnScreen() );
|
2015-04-20 12:16:41 +00:00
|
|
|
|
2018-10-26 21:25:09 +00:00
|
|
|
wxASSERT_MSG( isContextLocked, "This should only be called from within a locked context." );
|
2015-04-20 12:16:41 +00:00
|
|
|
|
2020-07-03 19:57:00 +00:00
|
|
|
// IsDisplayAttr() handles WX_GL_{MAJOR,MINOR}_VERSION correctly only in 3.0.4
|
|
|
|
// starting with 3.1.0 one should use wxGLContext::IsOk() (done by GL_CONTEXT_MANAGER)
|
|
|
|
#if wxCHECK_VERSION( 3, 0, 3 ) and !wxCHECK_VERSION( 3, 1, 0 )
|
|
|
|
const int attr[] = { WX_GL_MAJOR_VERSION, 2, WX_GL_MINOR_VERSION, 1, 0 };
|
|
|
|
|
|
|
|
if( !IsDisplaySupported( attr ) )
|
|
|
|
throw std::runtime_error( "OpenGL 2.1 or higher is required!" );
|
|
|
|
#endif /* wxCHECK_VERSION( 3, 0, 3 ) */
|
|
|
|
|
|
|
|
// Check correct initialization from the constructor
|
|
|
|
if( !glMainContext )
|
|
|
|
throw std::runtime_error( "Could not create the main OpenGL context" );
|
|
|
|
|
|
|
|
if( !glPrivContext )
|
|
|
|
throw std::runtime_error( "Could not create a private OpenGL context" );
|
|
|
|
|
|
|
|
if( tesselator == NULL )
|
|
|
|
throw std::runtime_error( "Could not create the tesselator" );
|
|
|
|
// End initialzation checks
|
|
|
|
|
2017-01-13 15:48:23 +00:00
|
|
|
GLenum err = glewInit();
|
2015-04-20 12:16:41 +00:00
|
|
|
|
2018-10-12 22:42:44 +00:00
|
|
|
if( GLEW_OK != err )
|
|
|
|
throw std::runtime_error( (const char*) glewGetErrorString( err ) );
|
2015-04-20 12:16:41 +00:00
|
|
|
|
2018-10-12 22:42:44 +00:00
|
|
|
// Check the OpenGL version (minimum 2.1 is required)
|
|
|
|
if( !GLEW_VERSION_2_1 )
|
|
|
|
throw std::runtime_error( "OpenGL 2.1 or higher is required!" );
|
2015-04-20 12:16:41 +00:00
|
|
|
|
2018-02-14 07:51:48 +00:00
|
|
|
#if defined (__LINUX__) // calling enableGlDebug crashes opengl on some OS (OSX and some Windows)
|
|
|
|
#ifdef DEBUG
|
2018-10-12 22:42:44 +00:00
|
|
|
if( GLEW_ARB_debug_output )
|
|
|
|
enableGlDebug( true );
|
2018-02-14 07:51:48 +00:00
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
2018-10-12 22:42:44 +00:00
|
|
|
// Framebuffers have to be supported
|
|
|
|
if( !GLEW_EXT_framebuffer_object )
|
|
|
|
throw std::runtime_error( "Framebuffer objects are not supported!" );
|
2015-04-20 12:16:41 +00:00
|
|
|
|
2018-10-12 22:42:44 +00:00
|
|
|
// Vertex buffer has to be supported
|
|
|
|
if( !GLEW_ARB_vertex_buffer_object )
|
|
|
|
throw std::runtime_error( "Vertex buffer objects are not supported!" );
|
2015-04-20 12:16:41 +00:00
|
|
|
|
2018-10-12 22:42:44 +00:00
|
|
|
// Prepare shaders
|
|
|
|
if( !shader->IsLinked() && !shader->LoadShaderFromStrings( SHADER_TYPE_VERTEX, BUILTIN_SHADERS::kicad_vertex_shader ) )
|
|
|
|
throw std::runtime_error( "Cannot compile vertex shader!" );
|
2015-04-20 12:16:41 +00:00
|
|
|
|
2018-10-12 22:42:44 +00:00
|
|
|
if( !shader->IsLinked() && !shader->LoadShaderFromStrings( SHADER_TYPE_FRAGMENT, BUILTIN_SHADERS::kicad_fragment_shader ) )
|
|
|
|
throw std::runtime_error( "Cannot compile fragment shader!" );
|
2015-04-20 12:16:41 +00:00
|
|
|
|
2018-10-12 22:42:44 +00:00
|
|
|
if( !shader->IsLinked() && !shader->Link() )
|
|
|
|
throw std::runtime_error( "Cannot link the shaders!" );
|
2015-04-20 12:16:41 +00:00
|
|
|
|
2018-10-12 22:42:44 +00:00
|
|
|
// Check if video card supports textures big enough to fit the font atlas
|
|
|
|
int maxTextureSize;
|
|
|
|
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxTextureSize );
|
2016-05-02 14:04:45 +00:00
|
|
|
|
2020-07-03 19:57:00 +00:00
|
|
|
if( maxTextureSize < (int) font_image.width || maxTextureSize < (int) font_image.height )
|
2017-01-13 15:48:23 +00:00
|
|
|
{
|
2018-10-12 22:42:44 +00:00
|
|
|
// TODO implement software texture scaling
|
|
|
|
// for bitmap fonts and use a higher resolution texture?
|
|
|
|
throw std::runtime_error( "Requested texture size is not supported" );
|
2017-01-13 15:48:23 +00:00
|
|
|
}
|
2015-08-21 08:33:36 +00:00
|
|
|
|
2020-06-26 17:39:43 +00:00
|
|
|
GL_UTILS::SetSwapInterval( -1 );
|
|
|
|
|
2017-08-08 12:25:03 +00:00
|
|
|
cachedManager = new VERTEX_MANAGER( true );
|
|
|
|
nonCachedManager = new VERTEX_MANAGER( false );
|
|
|
|
overlayManager = new VERTEX_MANAGER( false );
|
|
|
|
|
2017-01-13 15:48:23 +00:00
|
|
|
// Make VBOs use shaders
|
|
|
|
cachedManager->SetShader( *shader );
|
|
|
|
nonCachedManager->SetShader( *shader );
|
|
|
|
overlayManager->SetShader( *shader );
|
2015-08-21 08:33:36 +00:00
|
|
|
|
2017-01-13 15:48:23 +00:00
|
|
|
isInitialized = true;
|
2015-08-21 08:33:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2015-04-20 12:16:41 +00:00
|
|
|
// ------------------------------------- // Callback functions for the tesselator // ------------------------------------- // Compare Redbook Chapter 11
|
2013-07-30 16:29:54 +00:00
|
|
|
void CALLBACK VertexCallback( GLvoid* aVertexPtr, void* aData )
|
|
|
|
{
|
|
|
|
GLdouble* vertex = static_cast<GLdouble*>( aVertexPtr );
|
|
|
|
OPENGL_GAL::TessParams* param = static_cast<OPENGL_GAL::TessParams*>( aData );
|
|
|
|
VERTEX_MANAGER* vboManager = param->vboManager;
|
|
|
|
|
2016-08-08 12:17:40 +00:00
|
|
|
assert( vboManager );
|
|
|
|
vboManager->Vertex( vertex[0], vertex[1], vertex[2] );
|
2013-07-30 16:29:54 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CALLBACK CombineCallback( GLdouble coords[3],
|
|
|
|
GLdouble* vertex_data[4],
|
|
|
|
GLfloat weight[4], GLdouble** dataOut, void* aData )
|
|
|
|
{
|
|
|
|
GLdouble* vertex = new GLdouble[3];
|
|
|
|
OPENGL_GAL::TessParams* param = static_cast<OPENGL_GAL::TessParams*>( aData );
|
|
|
|
|
|
|
|
// Save the pointer so we can delete it later
|
2019-12-05 15:41:21 +00:00
|
|
|
param->intersectPoints.emplace_back( vertex );
|
2013-07-30 16:29:54 +00:00
|
|
|
|
|
|
|
memcpy( vertex, coords, 3 * sizeof(GLdouble) );
|
|
|
|
|
|
|
|
*dataOut = vertex;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2013-08-02 08:55:40 +00:00
|
|
|
void CALLBACK EdgeCallback( GLboolean aEdgeFlag )
|
2013-07-30 16:29:54 +00:00
|
|
|
{
|
|
|
|
// This callback is needed to force GLU tesselator to use triangles only
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CALLBACK ErrorCallback( GLenum aErrorCode )
|
|
|
|
{
|
2015-02-15 01:18:35 +00:00
|
|
|
//throw std::runtime_error( std::string( "Tessellation error: " ) +
|
|
|
|
//std::string( (const char*) gluErrorString( aErrorCode ) );
|
2013-07-30 16:29:54 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
2015-04-20 12:16:41 +00:00
|
|
|
static void InitTesselatorCallbacks( GLUtesselator* aTesselator )
|
2013-07-30 16:29:54 +00:00
|
|
|
{
|
|
|
|
gluTessCallback( aTesselator, GLU_TESS_VERTEX_DATA, ( void (CALLBACK*)() )VertexCallback );
|
|
|
|
gluTessCallback( aTesselator, GLU_TESS_COMBINE_DATA, ( void (CALLBACK*)() )CombineCallback );
|
|
|
|
gluTessCallback( aTesselator, GLU_TESS_EDGE_FLAG, ( void (CALLBACK*)() )EdgeCallback );
|
2013-08-02 08:55:40 +00:00
|
|
|
gluTessCallback( aTesselator, GLU_TESS_ERROR, ( void (CALLBACK*)() )ErrorCallback );
|
Introduction of Graphics Abstraction Layer based rendering for pcbnew.
New classes:
- VIEW - represents view that is seen by user, takes care of layer ordering & visibility and how it is displayed (which location, how much zoomed, etc.)
- VIEW_ITEM - Base class for every item that can be displayed on VIEW (the biggest change is that now it may be necessary to override ViewBBox & ViewGetLayers method for derived classes).
- EDA_DRAW_PANEL_GAL - Inherits after EDA_DRAW_PANEL, displays VIEW output, right now it is not editable (in opposite to usual EDA_DRAW_PANEL).
- GAL/OPENGL_GAL/CAIRO_GAL - Base Graphics Abstraction Layer class + two different flavours (Cairo is not fully supported yet), that offers methods to draw primitives using different libraries.
- WX_VIEW_CONTROLS - Controller for VIEW, handles user events, allows zooming, panning, etc.
- PAINTER/PCB_PAINTER - Classes that uses GAL interface to draw items (as you may have already guessed - PCB_PAINTER is a class for drawing PCB specific object, PAINTER is an abstract class). Its methods are invoked by VIEW, when an item has to be drawn. To display a new type of item - you need to implement draw(ITEM_TYPE*) method that draws it using GAL methods.
- STROKE_FONT - Implements stroke font drawing using GAL methods.
Most important changes to Kicad original code:
* EDA_ITEM now inherits from VIEW_ITEM, which is a base class for all drawable objects.
* EDA_DRAW_FRAME contains both usual EDA_DRAW_PANEL and new EDA_DRAW_PANEL_GAL, that can be switched anytime.
* There are some new layers for displaying multilayer pads, vias & pads holes (these are not shown yet on the right sidebar in pcbnew)
* Display order of layers is different than in previous versions (if you are curious - you may check m_galLayerOrder@pcbnew/basepcbframe.cpp). Preserving usual order would result in not very natural display, such as showing silkscreen texts on the bottom.
* Introduced new hotkey (Alt+F12) and new menu option (View->Switch canvas) for switching canvas during runtime.
* Some of classes (mostly derived from BOARD_ITEM) now includes ViewBBox & ViewGetLayers methods.
* Removed tools/class_painter.h, as now it is extended and included in source code.
Build changes:
* GAL-based rendering option is turned on by a new compilation CMake option KICAD_GAL.
* When compiling with CMake option KICAD_GAL=ON, GLEW and Cairo libraries are required.
* GAL-related code is compiled into a static library (common/libgal).
* Build with KICAD_GAL=OFF should not need any new libraries and should come out as a standard version of Kicad
Currently most of items in pcbnew can be displayed using OpenGL (to be done are DIMENSIONS and MARKERS).
More details about GAL can be found in: http://www.ohwr.org/attachments/1884/view-spec.pdf
2013-04-02 06:54:03 +00:00
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}
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2018-08-03 09:05:33 +00:00
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void OPENGL_GAL::EnableDepthTest( bool aEnabled )
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{
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2018-10-14 22:09:59 +00:00
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cachedManager->EnableDepthTest( aEnabled );
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nonCachedManager->EnableDepthTest( aEnabled );
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overlayManager->EnableDepthTest( aEnabled );
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2018-08-03 09:05:33 +00:00
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}
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2019-01-21 18:42:06 +00:00
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static double roundr( double f, double r )
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{
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return floor(f / r + 0.5) * r;
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}
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void OPENGL_GAL::ComputeWorldScreenMatrix()
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{
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auto pixelSize = worldScale;
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lookAtPoint.x = roundr( lookAtPoint.x, pixelSize );
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lookAtPoint.y = roundr( lookAtPoint.y, pixelSize );
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GAL::ComputeWorldScreenMatrix();
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}
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